Jump to content

YodaMan 3D

Member
  • Posts

    1,094
  • Joined

  • Last visited

  • Days Won

    7

Posts posted by YodaMan 3D

  1. 8 minutes ago, Steven Kreg said:

    the story lasts what? months? and its a story.

    online may last YEARS... its what its about. Start telling YOUR story now.

    If they add DLCs for the campaign, then could be longer.  If they focus on PvP like they did for GTAO.  Then it would be a repeat of GTAO. 

  2. On 1/18/2019 at 5:53 PM, KylesDad7 said:

    I loved the single player. Played it as totally Honorable and now I want to experience the game again, (just because it was so good) but also as a totally dishonorable rogue this time. However, every time I start up a new campaign, I get all tense and anxious cuz I feel like I'm just wasting time that I should be playing leveling up my online character. 

     

    Woe is me.  😉

    Play which you prefer now.  Only reason to play online is to gain resources for what is to come.  Build up money, gold, supplies so you can just buy the new stuff, so that you don't have to worry about it later.  If you don't I am sure the griefers are prepping so they can have all the advantages when new stuff comes out just so they can grief you later.  If you aren't concerned about the griefing and love the story, sounds like you need to play the story and have fun doing that.

  3. 6 hours ago, KylesDad7 said:

    I'm pretty tired of this. Spending hours hunting, I've got all kinds of pelts on my horse, then on the way to the butcher some random player or perhaps NPC gang will come along, I get killed, respawn and BOOM! all my horse stowed pelts are now gone. Hours of hunting down the drain.

    You don't have to be ganked, PvP or NPC.  Sometimes the ride alone and you will lose pelts.  Hell, i lost money.

  4. 38 minutes ago, Major Dammidge said:

    @chocolatefinch @Jackthestripper I've had griefer issues since the get-go. a posse makes a huge difference in my game experience and you're welcome to ride in mine (The Grey Hares). Get your ammo at camp or your posse camp and avoid towns. Check the map for pink or red blips before you decide which butcher to use and ride the railroad tracks or overland instead of using the roads. The one thing you won't be able to prevent is the rooftop sniper that hangs out St Denis right across from the butcher... As a posse leader, I'm responsible to protect my crew😉👍 and have no qualms putting a high-velocity round into that guy's melon.

    I have rode with him and we had fun, though we didn't have issues.  Being in a Posse can make a difference and co-op is usually more fun.  Only problem is him and I just don't seem to be on very often at the same time.

  5. On 1/18/2019 at 6:04 PM, KylesDad7 said:

    I read and hear all these complaints about lack of content, payout, etc from RDRO. I can agree with this to a point, but where most people lose me is when they compare it to GTAO. GTAO has been out for 5 years. You can't fairly compare the two games. I think people have lost their memories of when GTAO first launched. While I agree, there were more missions when it first launched than are available in RDRO, it's not like they were overflowing. Also, lets not forget the payouts those missions had. They were just as bad as RDRO's before the economy patch. Hell, I couldn't tell you how many days were spent running nothing but Violent Ducts over and over and over and over and over because it was the only decent paying mission. As for content, lets not forget, it took 1.5 YEARS to get Heists added into GTAO. Heists were a talking point of R*'s from the beginning. 

     

    I think people need to slow their roll and attention spans a bit for RDRO. 

    Of course, I also think R* could be a little more forthcoming in both content area, as well as the information area.

     

    Just my 2 cents. That I got off that NPC I just shot in the face.

    They seem to be using the same model on things on how they handle somethings.  To me their are plenty of similarities, but to say exactly the same?  Time will tell, but don't be too harsh on those who are seeing some of these things.  They have seen it before, when and where Rockstar separates the two is still to be seen.  According to a article, Rockstar wants separation or at least state as much.  Will they? 

  6. 5 hours ago, Kean_1 said:

    Is there any way to join a game with just a party of 2-3 of your friends in a posse? A way to block randoms from joining?  

    I always see the missions require 2-4 players but then there is no way (that I know of) to only play with 2 -3 players if you want to.

     

    You don't have to matchmake.  You can do the mission with as many as you want.

    I haven't experienced players killing themselves but have had players start tossing dynamite and do their best to sabotage the mission.  Wierd part is they seem to have an endless supply of dyanmite. 

  7. 22 hours ago, YellowDragon said:

    Just have to be patient. There will be more added to the game. Rockstar wants this game to be a success and be a longterm earning platform. They will be able to do this through online and offline DLC.

    As of right now we don't know all of their plans.  Like with GTAO, they had campaign dlcs and scrapped them to persue PvP options, they needed players to focus on Shark Cards and not on DLCs. 

    • Like 1
  8. PvEvP should allow a FFA, then again there should be balance.  Ignorance that that thinks there can be no balance is just being selfish.  Yes, PvP players do feel it's all about them.  You have stated yourself that any evolution brought to the game that would improve balance between PvE and PvP, would totally ruin the game for you.  Yet I am sure you could adapt and continue playing without any issues.  As long as it is done correctly. 

    Once again, private or friendly lobbies could work to a certain point as long as PvE doesn't get punished for it.   According to Rockstars history alone has punish the same lobbies that you are so proud of punished those players by limiting access to missions.

    Quite simply, FFA can still be FFA and be balanced.  Some are just to limited in their though process to accept change. 

  9. 4 hours ago, Force58 said:

    Well, I played an hour or so of RDR Online last night and it was rather uneventful.  Previously I had only played for 15-20 minutes after I finished the campaign.  I played in the free roam map and it was very underwhelming.  There were a lot of other people there but I only actually saw/interacted with a couple, and they were both fishing.  It just seemed very empty.  I realize there were jobs I could have done, but I just rode around just to see what else was going on...nothing.  Is there going to be an end goal for free roam or will it be this way when the beta period is over?

    I would expect it to get the GTA treatment.  People buy Gold Bars, they add new stuff for free or fairly cheap.  The difference being is there has been talk of adding campaign dlcs 

  10. 1 minute ago, Truth said:

    So you're saying it's being made by a gaming company?

    It's being made by the same people who screwed up the 1st game.

    Managed by the same people who let them screw up the 1st game and wouldn't allow them to actually fix it.

    Being influenced by the same YouTubers that made suggestions that ruined the 1st game.

    Meanwhile ignoring the populace who actually will be playing the sequel and that played the 1st game.  Just recently read in an article, they admitted to using 1st game for beta testing ideas that they used in the sequel.  That was the only reason that the game wasn't allowed to die after the 1st year, when they expected it to die.

  11. 1 hour ago, BropolloCreed79 said:

    To Anthem in February or The Division 2 in March.

    I haven't heard the latest on Anthem, what I have seen I wasn't impressed.  As for The Division 2, sounds like nothing really changed.  You get 3 DZs, but it sounds like players are still allowed to grief just like before, except for camping at spawn points.  Shoot they already got YouTubers calling for nerfs and the game isn't even out yet. :o  They seem to be hanging on every word of their favorite YouTubers and ignoring the players already.   hahahahaha.  

     

    • Haha 1
  12. 1 hour ago, Ragee503 said:

    Thanks for answer. I did play once with a couple of friends and it was ok for awhile but I really feel like I am forced to play the game on everyone else’s terms and to hell with the way I want to play. That just doesn’t go down right. 

    Right now it feels like I am driving a school buss full of middle schoolers who are throwing crap at me, grabbing steering wheel and just anything to make buss wreck. Just not fun.

    I don’t mind playing with true pvp people because usually they don’t just mess with you for no reason.

    That is just part of the PvEvP world.  PvP players assume it's all about them and if you don't like can just quit playing.  They refuse to compromise or give an inch.  Rockstar can fix it, it's just a matter of will they and do it correctly.  

  13. 3 hours ago, Samplemygravy said:

    So tks for telling people to do that jerk. At least you admit it’s a shitty thing to do . But you knowingly do a shitty thing. I could easily do this every time. I don’t. Why? Because I try not to do shitty things. When I see someone doing this I just dynamite myself to death which I highly recommend everyone do if they see someone doing this so the rest of the team can move on to something else so they don’t get screwed by some EXTREME douche bags.

    All it is, is griefing.  Players griefing in PvE can be just as bad as a PvP player doing it to a PvE player.  Let Rockstar know and hope they actually fix it.

    • Like 2
  14. 6 hours ago, FLIP said:

    Seriously!? I had no idea this was a thing. Now it is making more sense. I must have glossed over horse personalities or something. I can't tell you how many times I been flung off my horse and I couldn't figure out why. haha 

    I think I will catch a "braver" horse. Which is considered the bravest?

    I don't remember their names, but any built like a warhorse and that aren't racing horses or arabians

  15. 18 hours ago, DaveSpeek said:

    Now I know something I was missing. Looks like I've been a dirty boy and need a bath. LOL! I can't believe I overlooked this. Was it promoted in the story at all?

    I don't remember when, but at one point in Valentine.  Karen says something about the guys need a bath.  I think it's when you take the girls and Uncle to Valentine.  It's not like a 1 on 1 conversation.   Cause afterwards, I was bitch please.  Then I went and cleaned up and returned to camp, hunted her down and she was like, "Oh?  Hi Arthur and walked away."   Seemed like shortly afterwards, Abigail was like, "Arthur here's my kid.  Take him fishing!"  I was all, " bitch plz.  Daddy didn't get all cleaned upto to babysit, while you and John have a nooner."

  16. 21 minutes ago, HuDawg said:

    Doesn't matter who the target it is.. Its not FFA if you try and control it.   

    You're conflating competitive pvp with free for all pvp. They are not the same thing.

    You obviously want Friendly Lobbies..   Doesn't  matter if pvp content is blocked in friendly lobbies.. Guess what?  You can always switch lobbies and play what ever you want.

     

    I don't mind the idea of friendly lobbies.   Your idea of run, run, run away to another lobby to me shows ignorance.  Your concern for having accountability for your actions and it removing your free for all is false.  PvEvP doesn't mean you shouldn't have accountability for your actions.  Giving a PvE player another option to deal and create separation that doesn't require them to run off to another lobby.  Is just short sighted,  In PvEvP, there really needs to be a balance of some sort.  It does need to be controlled to the point it doesn't affect PvP choices, but right now Griefers limit PvE choices, they really eliminate options for those players.  

  17. 5 minutes ago, HuDawg said:

    I just want to point out.. That even if R* does follow the same VIP/CEO/BIker missions set up.

    This isn't GTA O.   Its not like you will have to deliver weed across the entire map in a slow ass mini van while someone in a fighter jet targets your ass.

    Also as far as GTA O goes.. It went down hill after heists.  Game has flying weaponized bikes now..   That would be like adding flying unicorns that shoot cannon balls out its ass in Red Dead O.

    I hope they don't add those weapons of mass destruction, but they are coming out with a War Wagon.  Which may be nothing to concern ourselves with.  Yet then again, it could be a stepping stone upto flying Unicorns that poops bombs.  Which includes another weapon for griefing, which at that point you may have no defense or offense to combat it.   Changes are coming and we don't know how good or how bad.

  18. 4 minutes ago, HuDawg said:

    Yes.. I do.   I love the griefers.  I already explained that.

    I DEFEND their right to shoot me in the back..  Its their choice.   

    Just as its my choice to defend myself.. Kill them.  Drag their corpse back to my fire in camp.  Hack off their limbs.. Roast their dead ass on a fire and while I sing Yankee Doodle Went to Town.

    Players like you should not be in lobbies like that.  You need your own lobby to play peacefully in.  That isn't band aid.  That's a solution.

    I'm not saying that option shouldn't be available.  They attack you, you attack them.  I just saying that isn't "anything can happen", if that is the only thing that is going to happen.  I just believe if a PvP player wants to PvP, his choice of targets shouldn't always be "the Easiest Target".   In a PvEvP, it isn't just suppose to be a PvP only.   Otherwise, it would be called PvP.  A player should be able to target whoever they want upto the point.   Your fun shouldn't have to limit mine.  Not in a world where we are suppose to co-exist.  So the players your are defending, are out to ruin the game.  You support that choice.

    • Like 1
  19. 5 minutes ago, HuDawg said:

    This isn't GTA O tho.. The people complaining about griefers in RDO just want to fish, hunt and explore in peace.    (Which friendly and private lobbies would allow)

    If R* adds PVP missions.. then of course they won't allow it in Invite only or friendly lobbies.

     

    The problem with GTA O  some of the game modes only playable in public sessions..   Some made sense, some didn't.    But the bulk of the game can be played in invite only.

    You are right, it isn't GTAO,  It is made by the same people, using the same model.   Why would you think they would do things different?  Maybe, they will be different.  Maybe they will have a better solution.  We don't know the plan.   I have played games where PvP players got a special mission or mode and PvE players got excluded.  PvP argued that it wouldn't work, PvE players gave examples how it would.  The game company did nothing. 

    They create separate lobbies, according to their track record, they would treat them different and punish the PvE players.   

    • Like 1
  20. 5 minutes ago, HuDawg said:

    Actually Separate lobbies are the solution.   

    A Band Aid is what you want.    (God this is getting annoying..)  

    Silly, stupid rules to prevent griefers from attacking players is a BAND AID in a FREE FOR ALL game.    

    Let me put it like this.  If they do alter the game into complete absurdity to prevent hostile players from attacking others.. Then I want a NEW LOBBY that's 100% FREE FOR ALL.

    Basically I want a lobby that's Band Aid Free.. 

    It is annoying that you won't listen.  There are already rules.   Add new rules, take rules away.  Doesn't affect your game.  Sounds to me you just enjoy the griefing others part, especially if it's against their will.  Long as you have fun.   In the example I gave as a possible solution, a PvP wouldn't take a parlay or a bounty, they would fight back.  You get PvP.  No that isn't what you want.  You want to ruin someone else's experience.  Make them hate the game, make them hate Rockstar, make them hate you.  For what?  You pumped up your epeen and feel a little more important in you own little world.  That is how Griefers think, that's what they want.  To feel special, cause to them that is important.  

    To a real PvP player, they want to know.  When you and I meet, who is better.  Afterwards, go our separate ways and count the days till we can do that again.  In PvP, I don't want players to run away.  I don't want them to quit.  If I won the day, I hope to see them back so we can do it again.  If they won, I hope to get my skills up so that when and if that day happens again, we have different results.  I don't want to support Griefers.  I want PvE players to want to PvP.  I want the community to grow and that requires players to want to come out of their comfort zones and meet halfway.  

×
×
  • Create New...