Jump to content

HuDawg

Member
  • Posts

    641
  • Joined

  • Last visited

  • Days Won

    22

Posts posted by HuDawg

  1. 22 minutes ago, Harlock1796 said:

    When you fundamentally disagree with the people' who designed, sold and have 100% control over the current and future development of the game, in relation to a crucial feature of the gameplay, it isn't so obvious that the game is for you.

    Its not my fault the idiot in charge of ONLINE..  Turned his back on 10 years of R* having Private and Free Aim lobbies.. 

    Even the article states.. If it doesn't work, they will add it.


    Well.  IT DOES NOT WORK.   So lets cut the bullsh*t and add it.

     

     

     

  2. 4 hours ago, Dissention said:

    And This new headshot mechanism makes no sense to me yet ...at least some sure seem to have it figured out in PVP.  I'm just hacking away with the shotgun and emptying the clips.  It's not free aim.  It's convoluted something.

    It just loses its hard lock once you aim up.  Its effects nothing if you're quick with flicking up.

     

    • Like 1
  3. 2 hours ago, Netnow66 said:

    While I was parlayed, the guy actually got in my face and started doing emotes. I did all the reporting and blocking, then went to my player list to get the accurate spelling to report in the bug report. He had left the server.

     

    You reported someone for playing the game?   Why even waste your time doing that?  

     

     

    Anyways.. As far as this update goes.  The new content is fun.  Sadly,, its either ruined by auto aim and lack of proper host lobbies.     And gating co-op missions on honor level is still lame.   

    The new convoluted bullsh*t panzy safe space hostility system is a complete joke.  And made "FREE" roam  more like "CONTROL" roam.  Which is easily abused..   Players can still easily ruin everything you're doing...and never even have to fire a shot the the player they are trolling, while they themselves hide in defensive mode. 

    POKER... has 'private lobbies'.    Which boggles my mind consider R* has such a hard on for not allowing players to play how they want.

    The new HDR options are much needed.  

    Faster gun swaps is great. 

     

     

  4. 2 hours ago, Harlock1796 said:

    I think you need to accept sooner or later that this isn't the game you want it to be.

    This game is obviously for me.  Its not my fault the idiots in charge are trying to shove free aim players and auto aim players into one lobby.

    2 hours ago, lumper said:

    Well, he did say if this doesnt work, they can do that, but for now they dont want to split the player base.

    So maybe in the future?

    I think when the game comes out on pc you will then possibly have private servers, and mods like free aim only servers, etc.. but in time.

    I guess PC will do this game wonders.  Problem is using a mouse takes the fun out of free aim and makes shooting toooo accurate.  Theres sort of a balance to using a controller when manually aiming.  

    Im really not sure why they won't split the player base.. based on aim settings.  This is something R* has been doing for over 10 years in their open world games.  Including the last Red Dead.  Now.. they all of a sudden want to re-invent the wheel.

    Sure.. maybe in the future they might add it.  But, why wait?    As long as auto aim exists..  and NO private lobbies.   That's a big chunk of its player base stuck in limbo.

    Hell.. they added private lobbies for poker.  

  5. So this is the interview..  And its not looking to good for players like me waiting for things to get good.

    https://www.gameinformer.com/2019/05/14/rockstar-outlines-the-future-of-red-dead-online

     

    And the kick to the balls.    (And it hurts my brain even reading this)

     

    The hope is these unique roles encourage players to intermingle in interesting ways, even those normally more inclined to keep to themselves. This overarching philosophy is why Rockstar is so apprehensive to introduce elements like a passive mode that walls off players from each other or free-aim servers that split the player base. "It would be easier for us to do that then what we're trying to do here, which is allow people to still feel like they are existing in the world that has an element of Wild Westiness to it and not completely make it two experiences," Nelson says. "If we can't get the balancing right then we can always do that, but what we're trying to do is allow people to, however they want to play the game

    So basically...     NO Free Aim sessions.    Because that would be too 'easy' for them to add.     WHaaaaat?

    Ya.. No sh*t.. I want to be "WALLED OFF" from auto aim.  That's the point..  Walled off in every way possible from pvp to pve.  

    Build the damn wall!  The fact that players now are stuck in purgatory until everyone stops playing before they even think about adding private lobbies or free aim lobbies is a joke.

    Who the hell is this guy being interviewed?  And why was the person interviewing not pressing him him on such a stupid reply to such a common sense problem.  That even in his own words.. would be easy to solve.

    I need to go bang my head off the wall now.. 

    • Confused 1
  6. 4 hours ago, Madrigalian said:

    HuDawg, you have effectively summed up the differences between you and I and why you seem confused by my statement.  I am not playing RDO as a shooter.   

    I bought RDR2 to play a western.  To enjoy an old west setting with old west plot themes, stories, characters and events.  RDR2 was not a shooter.  It was/is a story based, single player, mission driven, immersion into the trials and troubles of being a bandit on the run in the old west.  This is what I played to 100% completion in the single player mode and what I want to continue to play in a shared online world with folks who share my love of old west tropes.

    I am not playing RDO to run around shooting everything that moves or player that crosses my path.  If I want to do that, I will join a PVP event (make those free aim, I don't care)  but I rarely do join such events because I find them boring and not at all immersive in terms of experiencing an old west online world.  

       

    Its really got nothing to do with pvp.  And I totally understand if you don't want to pvp. Its not for everyone. Which is why this game needs private lobbies for people to easily find role players and other like minded players to play with.  Public games are filled with all kinds of wackos..

    My main point was about shooting and immersion.   And when you brought up immersion, I just rolled with it.  Because auto aim does suck the immersion right of shooting. (among other things)

    And the end of the day, one of Red Dead main game play mechanics is shooting.   And auto aim ruins shooting.

     

    For pvp folks..  Auto aim + Ability cards.+Tonic Chugging'.  Has pretty much killed off any real competitive pvp from even happening.  People just pvp to rank up quick/earn money.  

    Co-op missions are more of a feeding frenzy with 4 players munching down auto aim kills.  Which is just not exciting..

    And of course..  theres hunting.  Say what you will, but try hunting with free aim for a while and tell me that doesn't feel more immersive.  Its an entirely different game.

  7. 1 hour ago, Kean_1 said:

     

    Seems to me that if only those who ride, run or shoot are visible, then griefers who are hiding and waiting to ambush would have a huge advantage over other players.  At least now with proximity blips, other players appear on the edge of our minimaps so we have time to react. 

    I never liked the idea that anyone is visible from any part of the map regardless of what they are doing (shooting, riding , etc.).  IMO, it's better that it's based on relatively close proximity.  . 

    Except, if you're being hunted down by a group of players.  Close proximity makes it easy.

    Back in RDR 1 Hardcore.  Many times I was being hunted by a group.  Only to play stealthy and keep picking them off.  Sometimes even stabbing them in the back.  And it was 100% pure free aim.

    Blips showing up at close range... Especially with auto aim. Makes everyone easy to find targets.  

     

    Also defensive mode..   

    1.)  Anyone can troll anyone they want without risk of being instantly killed.  Steal your hunting kills.  Blow up fish.  Steal your gang hide out kills. Ram into you with their horse..  Or constantly getting in your face and just being annoying..  Even trying to jump infront of your bullets

    2.) Defensive mode won't work when someone runs free roam missions.  Meaning, alls anyone has to do is start a mission and get close to a defensive mode players.   And now defensive mode won't work because it considers you part of the free roam mission.

  8. On ‎5‎/‎3‎/‎2019 at 11:57 AM, Kean_1 said:

    Personally, I never had a problem with the blip system and in fact, it made life even easier for me.  

    I never trusted players before that change and still don't now (regardless of color).  When someone is red, it makes no difference to me if they were killing NPCs or real people but at least now, I can avoid them much easier and they don't know exactly where I am.  As for blue dots, they have the same advantages and disadvantages I have.  I just stay aware of my surroundings and approach / avoid with caution as I would anyone else before any of this was implemented.  I actually like it more now as run-ins with other players feel more random vs. knowing where everyone is on the map at any given time.  I liked the idea folks were pitching about proximity blips before the betsa hit and I really like it now.  ....as well as the color system.

    Seems RDO isn't turning out to be anything you would have liked it to be and I'm sorry you can't find the game enjoyable.  I don't see these changes at all in the light you do but that's just a matter of a difference of opinion. ....nothing wrong with that.

     

    The current problem of the blip system is that is punishes players for defending themselves..   With a kill tax and easy to see blips.

    Staying a blue dot allows players to better and ambushing and being 'griefers'.  A better blip system would have been RD1 hardcore multiplayer.  Where everyone is treated equally and only shows up when running/riding or shooting.

    The person in charge of RDO seems to have to clue what they are doing.  Its almost like they are purposely doing the exact opposite of what myself and many people expect.   So that's how I feel about the current state of RD O.

    I still find the game enjoyable.. Its just, feels like R* is just pooping themselves and not caring about it.

    ...Im just sitting here waiting for the Beta to end to see if this game is still worth caring about.. OR will it just be a last cause.

    • Like 1
  9. On ‎5‎/‎3‎/‎2019 at 10:38 AM, Diss said:

    I see we still have the 'join another lobby' brigade who think that players who just want to play their game in peace should move on , rather than anything being done to stop the griefers wrecking other people's games in the first place. 

    The only thing that needs to be done is to add invite/private lobbies, since this is the ONLY way to stop other people from 'wrecking' your game.

    Anything else that's done will only ruin the entire game.  Since griefers are mostly playing as intended.

     

    Currently you have two options.  Join another lobby or shoot back.   Realistically, no one should be playing in peace in public games.

  10. 5 minutes ago, lumper said:

    Many griefers and trolls say "Hey I am just playing the game the way I want too", but they arent allowing others to play the way they want too

    Well, this is a wild west game..  

     

    The reality is..  Its R* that's not allowing players to play the way they want.    

    6 months later.  Still no private/invite only lobbies.

     

  11. 1 minute ago, Kean_1 said:

    .....which is going to change in the Spring Update so you are able to defend yourself without being penalized/turned red yourself.   ......but I know that won't make a difference for some.  

    Mostly because the only true fix was invite only lobbies and leaving the game bare as bones.  Simple fixes are the best fixes.  

     

    Next update won't penalize someone from defending themselves is what R* claims.  But as someone whos been 10 steps ahead of R* logic for years now.  I can already point out problems even tho the next update isn't out yet.  Hell the current problems everyone is complaining about now, are things I pointed out would happen long before the blip/bounty system was added.

    And then there's Defensive mode.. AKA.  The ability to troll players while using a protective magical shield.       And at the same time, starting free roam missions and then attacking defensive mode players.

    If only this game was in a Beta.  R* could fix and tweaks things on a daily/weekly basis.

     

  12. On ‎5‎/‎1‎/‎2019 at 1:53 AM, AnnieGetURGuns said:

    Hi All

    Just wondered if anyone has been experiencing this lately;

    If I understand correctly red blipped players who are tagged as hostile or aggressive (likely to shoot you or your horse on sight) are more visible from a greater distance on the player map so you can hopefully avoid them and ride the other way.  But recently I have found that there are only a couple of red blips, the rest blue but the blue players are actually aggressive and showing up out of nowhere.  You dont see them until it is too late and they are shooting you in the face and then taking down your horse.  Is this some kind of new glitch or have the Griefers found a way around the only system us non aggressive players have of avoiding the carnage?  It is pretty defeating.  I have actually put the game down until the new update happens in hopes I can actually play without my horse and I dying every 15 seconds.  Maybe I am just misunderstanding how the red  / purple / blue colours work. 

     

    The blip colors doesn't take anything in context.  

     

    Red simply means players who have killed a lot recently.   

    Purple..  killed some players but not much.

    Blue..  Barely killed anyone recently.

     

    Its got nothing to do with being hostile or griefing.   Despite what R* claims.   You can get your blip red just by having fist fights with friends.

     

    A blue blip player could target you for no reason... You end up killing the player over and over again in self defense,  Your blip is now Red.

    • Thanks 1
  13. 1 hour ago, Kean_1 said:

    I can relate to his remark although I still wouldn't say I like auto aim personally (especially in this game).   I simply use it (dumbed down as far as it can go) to overcome what I feel is a relatively clunky system. 

    I was never a big fan of the way free aim feels in GTAV or this game either.  .....nor the damage, fine movement, gun handling or overall gunplay mechanics for that matter.

    The free aim and movement is a bit clunky,  I won't argue that.  But most shooters are too over simplified in the 1st place and have spoiled players on how shooting should be.

    Anyone whos ever shot a real gun in real life and moved around while doing it.  You're not just gonna move around twitch shooting everything that moves, that's now how things work.  

    In RD..  The auto aim is too accurate. 

    In pvp it turns into ability cards or diving around.  Because every time someone presses LT they lock on.  Theres no real thrill in it.

    PVE..   30 NPCS are nothing but auto aim fodder.  The only way to die is to get so far deep into NPCs line of sight, that you can't auto aim fast enough.  It makes things extremely boring.
     

    The best part about free aim..  Even if its a bit clunky.  Is that shoot outs become more exciting when you don't expect every single shot to land on every target close to you, just because you pressed LT.

    RDO has great gin mechanics..  Spoiled by auto aim.

    Hell,  I dare anyone here to round up 4 people and play the co-op missions with free aim and no ability cards slotted.  Pretend auto aim doesn't exist..   And I bet you'll have the most fun you've ever had in terms of pve.

     

  14. 20 hours ago, Madrigalian said:

    1. I like auto-aim.  I'm not playing RDO as a shooter, pvp, skill oriented, shoot-em-up.  I play RDO for the immersion. (more on that momentarily)  If I want to really test my skills and play a true free aim pvp game there are plenty of better games to choose from. 

    This makes no sense..

    You like auto aim?    And you play for immersion?      Auto aim breaks immersion.     Especially when combined with ability cards..

    Its got nothing to do with skill..   

    Auto aim makes the game brain dead stupid on every front.. From PVP to PVE.   RD is a shooter.

    Playing a 'true free aim pvp game'?  Well if RD had free aim, it would be a true free aim pvp game.

     

  15. 1 hour ago, Savage_Reaper said:

     Next update will allow you to trade your guns in for hoes, shovels, plows, etc. 

    Finally!  A proper wild west brothel gets added to..


    Ooh..  You meant farm work.        

     

    Damn..  had my hopes up for a second.

    • Haha 3
  16. 12 minutes ago, Netnow66 said:

    Maybe, reformed. We've seen the light after prison...well, some of us have, hence the ability to be 100% honorable...now. However...

    Interestingly enough, at about 4:30, Horley mentions that folks were rounded up in sham trials and that the character didn't commit the murder.

    He also says we might want to put it all behind us...but it's obvious the character was in prison for something he didn't do. Even Ms. LeClerk admits the character was no angel but didn't commit the crime he was in prison for.

    Why you're in prison makes no difference.  They free you for a reason.   And its not to milk cows...

     

    OF course how you play is totally your choice.  Good, bad or evil.

    Just like in Story mode.  Theres a difference between the Skinner Gang and Dutch's Gang.

     

     

  17. 24 minutes ago, Netnow66 said:

    I see Rockstar's base concept is that we all play as cowboys but they acknowledge that every cowboy is not an outlaw or a gunslinger.

    The 1st thing that happens in RD O is starting you off as a  prisoner who gets freed to help kill people...  An outlaw and gunslinger.

     

    So for R* to say anything that contradicts their own game is kind of funny..

    If the game started off with people on a farm, milking cows..  Then they might have had a point.

     


    But that's it ^

    • Thanks 1
    • Haha 1
  18. 3 minutes ago, Netnow66 said:

     

    In The Road Ahead, Rockstar specifically mentions "cowboys, outlaws and gunslingers." All players are only one of those...but not all three.

    I guess R* isn't in charge of RD O.

    If they where, they would know that statement is 100% bs.   RED DEAD is a cowboy, outlaw, gunslinger game.  Its the entire base concept..

     

  19. 9 minutes ago, lumper said:

    Nope, if you remember npc's still do ambushes in online, the gang all through the story says things like, we dont steal from regular folk, hard working normal folk, and they are thieves with honor, they steal from people like Leviticus Cornwall not joe shmoe, 

    NPCS barely ambush in online compared to single player.   Theres only a few areas where they do online.

    And online has nothing to do with Dutch..  Even tho Dutch is full of sh*t.

     

     

    • Haha 1
  20. 8 minutes ago, lumper said:

    See that attitude leads to griefing, you said you dont see griefing then you said "Sure there are some ppl sticking a knife in Your neck from time to time while afking ar selling in town but its normal" 

    No, thats not normal, free roam is a place to explore, role play, level up, get your tonics, crafting materials and meats, etc.. play stranger missions, replay story missions, etc..

     

    It is normal when it comes to Red Dead.  

    Just look at single player campaign.  Theres tons of ambushes that happen from NPC gangs.  In online, the players fill that role.

     

    • Like 4
  21. The Auto Aim combined with Ability cards really does suck the life out of pvp and pve in this game..   Don't think R* was thinking too far ahead when it came to online.

    Soon everyone will also have explosive ammo too.

     

    R* started off on the wrong foot..and just kept running.  

     

    This game needs a Hardcore mode.  No ability cards, no auto aim..   

     

  22. On ‎4‎/‎16‎/‎2019 at 4:42 PM, Zampen said:

    Thanks for an awesome forum and a nice time im moving on from rdr2. Nice people and respectful attitudes that you dont se in alot of places nowadays. Yehaa and bye

    What kinda horse sh*t is this^..

    You're obviously suffering from RD O burnout.  Just take a break..   

    No point throwing in the hat till the beta ends.   At least wait for that before putting a bullet in the game.

     

    • Like 2
  23. 16 hours ago, pattonfreak1 said:

    Been playing showdown for a few days now and haven't had ONE team shootout cycle through.

    Not removed..     Its simply been lost in the shuffle.

    R* says you're not allowed to have fun and play the game modes you want.

     

    Sort of like going to an all you can eat buffet.  And every time you walk up to the buffet table.  The owner of the restaurant grabs your plate and puts a bunch of random food in it.

    • Haha 3
  24. 10 hours ago, Qu3ster said:

    I can't see how people giving up on the game is going to help them? 

    The people who actually been buying stuff are helping them the most. .

    Less people playing  + Less people buying stuff =  R* pulling its head of its ass and giving the game what it needs.

    R* over the years.. Has proved that the ONLY time they start paying attention to game play problems.. Is when money is involved.

     

    • Like 1
  25. 1 hour ago, CosmoKramer said:

    Locking weapons behind money is pretty much the same as locking them behind rank. How do you get money? By playing the game.

    Can't compare earning money to items locked behind ranks.  Especially in this game where gold can bypass rank locks for many items and money gets the shaft behind rank locks.

    Also the fact that money makes sense..  And exp is a slow, boring pointless grind.   It takes day or two to earn couple grand and plenty of ways to earn money.  It takes a hell of a lot more time grinding exp.  

    1 hour ago, CosmoKramer said:

     So your argument has to be that everything is just given away and then people just play shooting everyone else because that’s the only point to the game anymore. 

    Im not saying give anything away.. Im saying level/exp rank locks make no sense in a game where PVP is a constant thing.  Make it a money thing, as it should be. 

    Free Roam missions.  PVP is involved.    Most of the content is pvp game modes too.

    And speaking of pvp game modes. I think R* got off on the wrong foot.  I think ability cards where a mistake.  Being able to use tonics and food in pvp modes also further unbalances the game modes.

    When I play pvp game modes.. And everyones low level.  I strut right into the damn thing like The Terminator, soaking up bullets and killing everyone.  That should not be happening.    I miss RDR1 online.  Everyone was on equal footing in pvp game modes and we had aim specific lobbies.  It was simple and it came down to the best players winning. 

×
×
  • Create New...