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Posts posted by HuDawg
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35 minutes ago, YodaMan 3D said:
The campaign had a FFA feel. It also had rules.
What rules? I could slaughter everyone and ride away laughing in single player.
I can also get jumped by rival gangs in single player.. and get slaughtered. Which is the NPC version of what you consider griefing in this game.
35 minutes ago, YodaMan 3D said:Currently Griefers are able to do anything and a large part of your player base isn't liking it. Some have threatened if not already left the game.
And most of them are asking for private lobbies..or friendly lobbies. Because they know that's the actual solution to to stop getting killed by random players. Its the only solution.
35 minutes ago, YodaMan 3D said:Considering how they have done separate lobbies, I would be highly concerned that they would continue their old ways and punish players for playing the friendlier lobbies.
Or R* can simply tailor the lobbies for co-op game play instead of pvp. It also depend on how you look at it. Is it a punishment if you get less OR is it a reward if you play in a lobby that carrys a risk of being killed by other players. Id go with the latter.
35 minutes ago, YodaMan 3D said:. I personally feel that is a slap in the face.
You are opting or off the risker game lobby.
Just like RDR 1 and GTA O has higher pay outs for free aim lobbies. Auto aim players complained about that too because "Why should I be punished for how I want to play?"
Instead of looking at a reward for playing in free aim.
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2 hours ago, YodaMan 3D said:
Or as I suggested before, applying the rules used in single player, could be used to curtail griefing. We don't have to be naive enough to say special lobbies are the only fix.
This isn't single player..
Theres nothing you can do to stop people from killing other players that won't ruin the game for people who like the anything can happen feel of the game. And like to defend themselves against players
So why ruin one aspect of the game to cater to another? When you can just add more options for game modes.
Im not being naïve.. Im being realistic. Theres no reason for players who have no interest in pvp to be playing in pvp lobbies. Even if they did add passive mode. Those passive players are taking up spots for pvp players.. OR those pvp players are taking up spots for pve players.
Split it up..
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On 1/16/2019 at 2:51 PM, Renascent said:
If you want passive mode, go play single player.
This really makes no sense.
What players want is a co-op/friendly lobby..You can't play single player with co-op.
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I agree with some of it..
But how exactly does R* control griefing? What exactly is the actual act griefing?Killing players when they don't want to be killed.. is what most people would consider griefing. Can only be solved by invite only or friendly lobbies.
R* could make it more difficult to locate players and add more butchers to the map...
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Lone Wolves have nothing on a Wolf Pack... But I do enjoy lone wolfing, as it means more people will attack me.
4 minutes ago, Dark Eco Wolf said:It was pretty predictable they would add battle-royal. How about Gang Hideout Siege? where one team of 4-8 protect their base from another gang of 4-8?
Really wish R* would stop with the damn battle royal modes.
I would love 4 vs 4.. or 8 vs 8 game modes. Game modes where I PICK to play them and I can play it.
Why the hell does Gun Rush get its own game mode? ..
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2 hours ago, YodaMan 3D said:
Griefing is thrown around because it applies so easily to RDO. Player A is participating and one one thing and Player B comes along and decides that they have to step in and disrupt the fun of the other, cause that is the only way for Player B to have fun. It is part of the thorn in the side of PvEvP format.
In this game its actually encouraged.
From free roam missions to award unlocks. Theres a lot of good and bad with the format of Free for All.
I actually had a player come up to me last night while I fishing. Alls I hear Is a gun c0ck and a revolver point at the back of my head while im pulling in a fish.
So I pull in the fish and was kind of shocked he didn't pull the trigger. I turn around and the dude was waving at me and I noticed he put a Perfect Wolf Pelt on my horse.
What a weirdo...lol
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18 hours ago, Steven Kreg said:
ok.
never without one, you take a headshot and your hat comes off.
so?
why upgrade it to level 3? if it does that at level 1?
anyone know what upgrading that card will do?
At level 3. You also take less body shot damage with a hat on.
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19 hours ago, BropolloCreed79 said:
I think that's true for a LOT of content/modes at the moment.
Well at the moment there isn't. But R* has picked up some nasty habbits from GTA O.
At some point.. (Can't remember when). R* started to drip feed their content in GTA O in updates. Even tho their updates have all the content in game.
Like the new Arena Wars update. Everything is in the update, it just locked so they can drip feed it.
IMO R* isn't update RDO at the moment, so that players will jump onto GTA O and hopefully buy some cash cards. Im willing to bet right now, the next RD O will happen after shortly after last drip fed vehicle added to GTA O in the Arena Wars up date. Which is the RC car.
When R* adds its next update.. They will no doubt drip feed some content. I bet R* does have a lot of content ready for RD O. They are just going to drip feed it all for the sake of drip feeding it. Then slow the updates when GTA O gets another update.
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17 minutes ago, Ragee503 said:
They could at least make announcement of whether or not they are going to add private sessions. You can’t tell me that there hasn’t been any interest.
Its already in the game. R* just won't allow us to use it.
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21 hours ago, YodaMan 3D said:
That is just part of the PvEvP world. PvP players assume it's all about them and if you don't like can just quit playing. They refuse to compromise or give an inch. Rockstar can fix it, it's just a matter of will they and do it correctly.
This game is designed to be a FFA in free roam.
PVP players don't assume its all about them and im not sure where you even get that idea.
Most players will easily agree with Private lobbies and Friendly lobbies to suit taste. As long as the FFA stays FFA.
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14 hours ago, KylesDad7 said:
I read and hear all these complaints about lack of content, payout, etc from RDRO. I can agree with this to a point, but where most people lose me is when they compare it to GTAO. GTAO has been out for 5 years. You can't fairly compare the two games. I think people have lost their memories of when GTAO first launched. While I agree, there were more missions when it first launched than are available in RDRO, it's not like they were overflowing. Also, lets not forget the payouts those missions had. They were just as bad as RDRO's before the economy patch. Hell, I couldn't tell you how many days were spent running nothing but Violent Ducts over and over and over and over and over because it was the only decent paying mission. As for content, lets not forget, it took 1.5 YEARS to get Heists added into GTAO. Heists were a talking point of R*'s from the beginning.
The biggest problem with the BETA is the the only real update we have got so far is when they added GOLD bars for sale. Which to me ends the Beta.
All the while, There's no private lobbies or free aim lobbies. We can't choose to play co-op missions in private games and we can't choose what pvp modes we want to play.
For example.. I want to play Team Shootouts and I HATE Make it Count. This is something a lot of people take issue with. A ONE life pvp game mode with auto aim, with 10 min time limit. So if you die in the 1st two mins.. You have to wait for 8 mins. Compared to Team Shoot Out.. that's only 5 mins long.
GTA O may have made players wait 1.5 years for heists. But the game at least had basic options.
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2 minutes ago, Ragee503 said:
Glad that all works for you but that's just not my game. Violates basic rule. If game isn't fun then don't play it. If r* doesn't make it good for pve type players they will just move on. Up to them I guess. I have gave them my opinion on suggestions but if it doesn't change I will move on after finishing story mission.
Well.. I kind of feel the same about the fun.. But it has nothing do with griefers and more to do with lack of Free Aim lobbies and Private lobbies.
If only this game was made by a Billion Dollar game dev. They could probably muster enough time to add those basic features...
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2 hours ago, Ragee503 said:
Just wondering if r* has implemented any of there griever balancing yet and if so how is it working? I haven’t been playing online since the announcement. The current state of this sht show isn’t any fun in my book. I don’t do pvp I suck at it. Just curious if it is working.
Can't balance griefing.. Since when you say griefing you mean "Players attacking you'.
Go play the pvp modes and learn how to fight players. You may suck now. But after a few hours of being stuck in a tornado of players all killing each. Once you get back to free roam. ONE or a few players attacking you will seem like nothing.
Level up to be able to buy all the ability cards. (lvl 50) Max out the defensive and offensive cards. Swap cards on the fly to suit the situation you're in.
You either learn how to pvp.. or get dusted. That's the law of the land. Also strength in numbers, so posse up with players.
I wouldn't hold my breath on R* doing much about hostile players beyond distracting them or make it harder to find you.. Your best hope is to ask R* for Private lobbies or Friendly lobbies.
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12 hours ago, Major Dammidge said:
I wish both of you had used the time for this thread in my posse. We would have all had fun, HuDawg getting to be the chief griefer assassin and Yodaman and I being protected to carry on as usual lol. The one benefit I have gotten from Reading every Post in this thread is that I will never buy or play GTA 🤯 whether it is lobbies or not I am going to place my faith in Rockstar providing some kind of relief.
Il add you tonight when I get off work.. You can always roll with me.
Hell, sometimes I ride around through town with a animal corpse on my horse.. Not to sell it, but to bait assholes to shoot at me.
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18 hours ago, YodaMan 3D said:
I don't mind the idea of friendly lobbies. Your idea of run, run, run away to another lobby to me shows ignorance. Giving a PvE player another option to deal and create separation that doesn't require them to run off to another lobby. Is just short sighted,
...Choosing not to play in public FFA lobbies is not RUNNING away. Its a simple option.
As in you either want to be neck deep in public bullsh*t.. Or you don't. You clearly don't. I clearly do.
The options should exist.
18 hours ago, YodaMan 3D said:. PvEvP doesn't mean you shouldn't have accountability for your actions. It does need to be controlled to the point it doesn't affect PvP choices, but right now Griefers limit PvE choices, they really eliminate options for those players.
Theres nothing R* can do about it.. that won't ruin the game for people who love the FFA feel of public lobbies.
But friendly lobbies and private lobbies does solve getting killed by unfriendly players. And it would only take a a few seconds to switch between the lobbies.
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2 minutes ago, Kean_1 said:
All of the VP and CEO activities for starters which is a huge part of what makes GTAVO fun. The issue is that you have to play in public servers with randoms to take part in any of that. Even with many of them making you contend with NPCs, you still have randoms that can be way stronger than you ruin your hard work.
I just want to point out.. That even if R* does follow the same VIP/CEO/BIker missions set up.
This isn't GTA O. Its not like you will have to deliver weed across the entire map in a slow ass mini van while someone in a fighter jet targets your ass.
Also as far as GTA O goes.. It went down hill after heists. Game has flying weaponized bikes now.. That would be like adding flying unicorns that shoot cannon balls out its ass in Red Dead O.
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15 minutes ago, YodaMan 3D said:
I'm not saying that option shouldn't be available. They attack you, you attack them. I just saying that isn't "anything can happen", if that is the only thing that is going to happen. I just believe if a PvP player wants to PvP, his choice of targets shouldn't always be "the Easiest Target"
Doesn't matter who the target it is.. Its not FFA if you try and control it.
You're conflating competitive pvp with free for all pvp. They are not the same thing.
You obviously want Friendly Lobbies.. Doesn't matter if pvp content is blocked in friendly lobbies.. Guess what? You can always switch lobbies and play what ever you want.
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15 minutes ago, YodaMan 3D said:
Sounds to me you just enjoy the griefing others part, especially if it's against their will.
Yes.. I do. I love the griefers. I already explained that.
I DEFEND their right to shoot me in the back.. Its their choice.
Just as its my choice to defend myself.. Kill them. Drag their corpse back to my fire in camp. Hack off their limbs.. Roast their dead ass on a fire and while I sing Yankee Doodle Went to Town.
Players like you should not be in lobbies like that. You need your own lobby to play peacefully in. That isn't band aid. That's a solution.
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29 minutes ago, Kean_1 said:
Here's the key folks...... If private sessions do become a thing, it will depend entirely on how they are implemented before anyone can say they solve anything. The problem I see is if they use the GTAVO model where most of the businesses and related missions were locked behind public sessions. If you want participate in any of these continuing CEO/VP story missions / businesses, you have to be in a public session.
This isn't GTA O tho.. The people complaining about griefers in RDO just want to fish, hunt and explore in peace. (Which friendly and private lobbies would allow)
If R* adds PVP missions.. then of course they won't allow it in Invite only or friendly lobbies.
The problem with GTA O some of the game modes only playable in public sessions.. Some made sense, some didn't. But the bulk of the game can be played in invite only.
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31 minutes ago, YodaMan 3D said:
Separate lobbies are the Band-Aid. That is why I call it a Band-Aid. The gaming industry has been trying force PvEvP on players.
Actually Separate lobbies are the solution.
A Band Aid is what you want. (God this is getting annoying..)
Silly, stupid rules to prevent griefers from attacking players is a BAND AID in a FREE FOR ALL game.
Let me put it like this. If they do alter the game into complete absurdity to prevent hostile players from attacking others.. Then I want a NEW LOBBY that's 100% FREE FOR ALL.
Basically I want a lobby that's Band Aid Free..
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5 minutes ago, YodaMan 3D said:
They may help, but in the end separate lobbies are not THE FIX. Right now players have told Rockstar endlessly about the griefing and Rockstar admits there is an issue. You say slap a band-aid on it and all griefers disappear. I say fix it. Now can they appease with lobbies. Yes they can, till they start forcing it and put players in a position so they have to participate in a public lobby to continue the game.
You need to stop calling separate lobbies to suit player tastes a BAND AID. Its the FIX.. not the BAND AID.
Band Aids.. Is you wanting R* to shove everyone into ONE lobby and then use whole bunch of actual band aids to stop griefing (Which is impossible without RUINING the anything can happen feel of the game).
Saying R* will force players to play in public games to continue the game doesn't make any sense. Continue what game?. Obviously the PVP Stanger Missions would not exist in friendly lobbies but everything else would still be in tact.
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2 minutes ago, YodaMan 3D said:
Once again, we agree extra lobbies will help. Where we disagree is that it doesn't address the griefing. You don't want it fixed and will argue all day that it should be ignored.
Dude.. I don't really know what to say at this point.
Extra lobbies don't just help. They are the solution.. Every single thing you have complained about can be helped or fixed with separate lobbies.
Im not sure what you expect. Do you want R* to open a gulag and form a special task force to investigate every report they get on griefing?
This game doesn't need ONE lobby to rule them all. It needs different lobbies to suit tastes.. Basic options.
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16 hours ago, YodaMan 3D said:
In GTA Griefers did go unopposed. Back when I played, players would start a mission and Griefers would hop in their choppers or fighter jets fly over and bomb the hell out of those doing a mission, till the mission failed. There was no policing of any kind.
Griefers did not go unopposed. Players fought back all the time. Players did the policing... And what you're describing is one aspect of the game. The bulk of GTA O content could be played in invite only and you had more control.
But lets take another aspect of the game. And that's racing. Public racing in GTA O was always a sh*t show. Players where constantly complaining about dirty racers and trolls.
So R* added non contact racing.
For me.. I love contact. Ya, dirty racers and trolls would take advantage of it. But for me, racing is about battling for position and keeping it, also contact is needed for the wild crashes. So I love the contact ..and dealing with dirty racers is just part of the land scape.
For non contact racers.. They prefer to just race without contact because they are sick of dirty racers.
GTA O racing also had the option to play in private too.
So in that sense you have Full contact, Non Contact and both of which can be played in private lobbies. Everyone was happy. And there didn't need to be any sort of policing being done. It didn't need ONE game mode to rule them all.
The same sort of logic if applied to free roam would also easily solve most peoples problems.
Its far easier to just split the player base to suit taste. Normal Free roam, Friendly Free Roam (With friendly fire disabled against all players). Free Aim Free Lobbies And Private Lobbies.
Instead of trying to police the game with band aids to prevent griefers that will only end up ruining the game and make it look silly.
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1 hour ago, YodaMan 3D said:
Once again, you are wrong. It doesn't solve the problem. It is a band-aid. Nothing more nothing less. The griefers don't just disappear. They are still there.
They will always be there. They are natural part of R* games food chain. Best counter to griefing is invite only. You control who you play with..
1 hour ago, YodaMan 3D said:Not to mention the crying that comes from the straight up PvP players, who then get concerned about PvE players having it too easy. Rockstar will then put restrictions to punish PvE players for playing PvE and not going into the public server.
No real pvp player is concerned about pve players having it easy. Since its pvp players that level the fastest and earn the most money.
Its mostly dumb griefers that would be crying.. Because if they add pve servers or invite only. They are now stuck with players who are more then happy to defend themselves and welcome it.
1 hour ago, YodaMan 3D said:Wait and see, by then if they haven't fixed it, the game will be the exact same crap that GTA turned out to be. Where griefers stand unopposed and the game won't be as enjoyable as it could have been.
Griefers never stood unopposed in GTA O. But I can tell you this. They used every single thing R* added to prevent griefing as a tool to grief even more.
At least in GTA O we can play invite only. I was never a fan of R* blocking some of its business content off in invite only. That's bullsh*t.
R* made some horrible choices with GTA O. Im sure we can both agree on that.

GAME MODE: R* LET ME FIX YOUR GAME!
in Red Dead Online
Posted · Edited by HuDawg
So they get killed by lawmen.. Respawn and keep griefing you.
OR they just kill the lawmen and grief you at the same time.
Back in GTA O they had bounties and cops. How good did that work? I usually gave my bounty to a friend... And sometimes I would let the cops kill me. A lot of griefers would just kill themselves to avoid dealing with cops.
Whats stopping them from just killing you a few times and leaving?
Whats stopping a posse filled with high levels running a bullet train on your ass and the lawmen while getting bounties.. then leaving the posse and killing each other for the bounty?
Whats stopping players from being pests and annoying you to the point where you have to start shooting them.. And then you get a bounty and lawmen on your ass?
Separate lobbies don't remove them from the game? Well how are they supposed to kill you, if they can't target you in your game? You have literally removed them from the game.
Again.. You want the band aid. And every band and idea I've heard. Has tons of flaws in it OR flat out does NOT work.