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Posts
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Posts posted by HuDawg
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32 minutes ago, YodaMan 3D said:
Best example, doing story missions. Decided to do matchmaking, part of the mission was to return the bad guy to the marshall. 1 of those players, once we got the main boss and heading back. One player starts throwing dynamite and killing the bad guy. Which caused to have to restart the mission. Yep Cowboy, a player being a di*k because he wanted to and did nothing but grief us because he could. Was it needed. Nope not required at all. Yep, he did it anyway. Griefing in PvE, can you believe it.
I would guess private or friendly lobbies would be able to do this in. So griefers could still ruin the game.
Well.. If the game had invite only. You can host your own co-op mission. And invite who ever you wanted.
So private lobbies and hosts would solve this.. Just like every R* game had. And most co-op games have.
32 minutes ago, YodaMan 3D said:See to me I don't need to be a di*k and yet I can still PvP and it not have to be personal. I have no issues playing PvP with others that are shooting each other. Meanwhile, some players see a player hunting and thinks, "Gee, he needs to lose all those pelts. That is exactly what the game needs and seeing how there is nothing to stop me and I have no self control. That is exactly what I will do. I will attack, forcing him to lose, all those pelts, cause him to feel like he just wasted all that time. It's his fault really. Cause in a PvEvP enviroment, he should no that he can't hunt here or go fishing, it isn't allowed. Even though Rockstar included it in the game. "
Private lobbies would solve your problem.... if you want to hunt and fish in peace.
32 minutes ago, YodaMan 3D said:Once again, separate lobbies would help and please many. Experience tells me Rockstar will try to force players down each others throats and try force PvE players to play against PvP players. Cause no one is smart enough or even willing to come up with a solution. It fails. They are smart enough to make the game and not smart enough to make it work?
Private lobbies are the solution. It always was. That's why it worked so well in previous R* games.
Obviously the current problem at the moment is R* forcing everyone to play together. You think I wanna play with auto aim? It drives me bananas.
Game needs exactly what every open world R* game has had in the past 10 years. Its so simple, its hurts my brain trying to understand how its not in RD O.
Which brings me back to my 1st post. And my rant.
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20 minutes ago, YodaMan 3D said:
Not it separate lobbies aren't enough, that is the plan for dealing with griefers.
How does someone grief you in private lobbies? You have to invite them in..
Friendly lobbies would still have pests.. R* would need to tweak that. But you won't get shot in the back.
20 minutes ago, YodaMan 3D said:As far as your free for all, anything can happen. Well, that isn't happening either. Player A sees Player B come there direction. 1st player shoots wins. All it is a shootout, there is no, "Oh well, I wonder what he wants?" There is no anything can happen. It's shoot 1st and win. Don't assume their isn't an answer, just because you don't have the answer.
Most of the people I see in RD O don't shoot me or attack me.
Also most people who shoot at me 1st don't kill me.
Also dying isn't really a big deal in this game besides losing stuff on your horse. Beyond that, you're just drained slightly of your cores.
It seems to me that you want to remove ALL chances of random violent PLAYER encounters.. Which I don't agree with it all.
Split the player base up based on their playing preferences. Just like GTA 4, RDR and GTA O. It worked...great.
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28 minutes ago, YodaMan 3D said:
What I would want is in a PvEvP freeroam that Rockstar created actually allow the community to respect and allow players to play the game as intended. The extra lobbies would help, but it doesn't remove Griefers, they are still there. To say, "Oh, I handle the old fashion way." Guess what, it doesn't remove them. You haven't given them a reason not to grief. Your actions have done NOTHING to fix the problem. Rockstar can limit the reasons to grief. You would still have players to PvP with. PvE players, would still get attacked from time to time. The griefing could be stopped.
So let me get this straight. Private lobbies and friendly lobbies would give you the lobbies to play in relative peace. Yet.. that isn't good enough for you?
Its like you want R* to totally pussify this game, just to make it so no can be a di*k. Players like me will have no one to fight with. Free roam would be boring. It would kill the ANYTHING can happen vibe of R* open world games. Something that people have loved about R* games for over 10 years.
You can't stop griefers... You can only deal with them or avoid them.
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Just now, YodaMan 3D said:
So if PvE players are to fear Griefers, what exactly are Griefers fearing? They fear nothing cause there is no punishment, there is no balance. You claim that you handle griefers, but you don't or can't apparently.
Well they can't grief if they're too busy dying..
Im not sure what you mean by 'can't handle griefers'. I can't be griefed if im into it. And do you really think griefers want to get killed over and over?
I really don't understand what you want here. Im all for invite only and friendly lobbies. That's more than enough for someone like you, no?
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2 hours ago, Sportty said:
This has got to be the stupidest damned thing. I cannot replay a Mission in Online mode because my Honor isn't high enough?? I am about to just sell this game and move on.
I have the opposite problem. My honor is too high. So im locked out of two missions. I love the train mission.
I agree. It is stupid.
No R* im not gonna pay gold to alter my honor level. Ya greedy pricks.
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14 hours ago, Kean_1 said:
IMO, it's still not fun for the rest of us who constantly have to watch our backs for some idiot that wants to put a bullet in your head for absolutely no reason other than to troll or grief. ....and I do mean no reason since there really isn't one. The XP isn't worth it and there is no gain in currency or goods. Trolls try to provoke a response regardless of how you feel about the encounter while griefers simply want to make your life miserable any way they can. Free Roam needs balance and I hope the upcoming changes help.
Well theres plenty of reasons to troll or grief players. From keeping you honor system low to earning awards Also, some people just like being BAD and EVIL when playing.
This game needs BAD guys.. And griefers fill that role.
Sort of like the Hostile Gangs and Pinkertons in single player.
The old Red Dead had Auto Aim lobbies.. Hardcore Free Aim lobbies and Friendly lobbies. The worked really good.. Although people still found ways to be di*ks in friendly free roam. Like shooting players horses.
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19 hours ago, YodaMan 3D said:
Where does your griefers go once you give PvE lobby? If you don't like my suggestions, then come up with something better. Private lobbies don't fix everything! Griefers will still be there, they will still be griefing. Private servers didn't fix it.
I don't get it.. How can griefer still grief you in 'private' lobbies?
I mean im all for R* adding friendly public lobbies.
19 hours ago, YodaMan 3D said:Players who went to private servers, have zero reason to try and comeback. Your plan fails if you don't remove griefers and that is the hole in you plan. You aren't wanting a fix. You want to leave the status quo as is and fix nothing.
I don't want to remove griefers. If R* did that.. id have no one to fight with.
19 hours ago, YodaMan 3D said:In your own words, "But now R* says the beta will last for a 'few' more months. And the only thing they talked about is minor changes to help against 'griefing'.. When griefing is the least important thing."
For a large number it is an issue.
And a large number of those people are asking for private lobbies or friendly lobbies. Which I totally agree with.
What I don't agree with is griefing counter measures. That no matter how its implemented will ruin the game for players who like to deal with griefers the old fashion way.
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Just now, YodaMan 3D said:
Only impossible, if you don't seek answers. Most cases like this companies try to find the easiest fix, that band-aid. You can stop griefing, problem is will they try it. Obviously, you want a band-aid. Problem will still exists. Which is all I have been trying to point out to you. You want a fix, then fix it now. Yes it can be done, it's a matter of exactly how for the whole community.
Private lobbies are not a BAND AID. They are the simple solution to everything you have complained about.. Infact private lobbies solves griefing in every single game ever made.
You want the band aid.. You want some sort of half baked rules and regulations added. Which in your case, every single thing you have come up just benefits griefers OR punishes players who defend themselves.
Im about to make a "Can't stop griefing'.. Change my mind topic". Because this topic was never about griefers.
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11 minutes ago, YodaMan 3D said:
Once again your suggestion will help, but it doesn't fix it. Rockstar has the power to fix it, if they choose to.
Fix it as in adding private lobbies.. Yes.
Fix it as in 'stop griefing from randoms' in public lobbies? That will never happen because its impossible.-
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8 minutes ago, donbzm said:
I disagree this is not a passive game. R* added fishing, hunting and harvest in the game.
.. That's ONE SMALL side activity.
This is Red Dead not a Hunting Simulator. Its fun to hunt and fish.... But you need to remember what game you're playn'.
Game needs private lobbies tho.
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10 minutes ago, YodaMan 3D said:
dOr how about players just claiming to want PvP actually participate with players who are PvPing. Quit going after those who aren't involved. Why can't players use some restraint?
Its almost as if you're oblivious to what game you're playing. I really don't know what to say anymore to you.
But, every single thing you keep complaining about is easily solved with PRIVATE LOBBIES!
Public lobbies are supposed to be a sh*t show.. GTA 4 online.. sh*t show. RDR1 Online.. sh*t Show. GTA V/O sh*t show. Its always a sh*t show dude. You can't control other players. But you can avoid playing with them if this game had private lobbies which this game doesn't have.
If it had private lobbies it would be your choice.. Play in peace OR join the sh*t show.
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14 minutes ago, YodaMan 3D said:
As far as what I think Rockstar should do, is treat the online like it does the campaign. You commit a crime, you get a wanted level. There are different levels crimes. Now a crime where Player A attacks Player B, who is fishing should be treated more serious and gets you seriously outnumbered by NPCs. If in the above situation Player B fires back, then consider it a legal duel. No harm no fowl. This creates a situation it's the Wild West and you want to be an outlaw. You break the laws your options are fight, die, or run. Not keep attacking someone not fighting back.
So what if a bunch of players roll up on me.. With ONE player hiding behind his friends and starts shooting at me. I kill him and all his friends. I get punished?
How about we leave public sessions alone.. And let private sessions do its job.
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1 minute ago, YodaMan 3D said:
Have you ever been on a mission, where a teammate throws dynamite killing the NPC that you are suppose to just capture. Yeah, that is griefing. Having you ever been hunting or fishing or hunting with a posse and have a teammate decide dynamite is the best device to use. Killing everything and making it worthless. Yeah, griefing. Have you ever been on a mission and a player more concerned with looting, while you are surrounded by 20 NPCs and you have to start all over cause that knucklehead ignores you when you ask for help.
Everything I posted in my 1st post, about R* adding BASIC game play options. SOLVES everything you're complaining about.
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10 minutes ago, YodaMan 3D said:
I feel you assume that griefing all goes away if they make the separate lobbies and it doesn't.
You're kind of right.. Because NPCS can still ambush you, kill you and make you lose pelts and animals from your horse.
But private lobbies does solve your problem of getting killed by players. So it does make that aspect of griefing go away.
This isn't My Little Pony Adventure Land. What do you want R* to do about it?
Because R* could add passive mode.. I can still think of a few ways to 'grief' you without even having to kill you.
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41 minutes ago, donbzm said:
PVE players and passive players can easily accumulate resources, but they take more time to do so. For R*, we are useless and unprofitable players consuming server resources. Usually these players will not spend real money on the game, as they don't have a competitive profile and they tend to have more patience to accumulate resources. PVPs needs to improve fast, so they tend to spend real money to accelerate the proccess and increase their chances against others PVP players (who improves fast too). Of Course, R* likes that! Players who consume long time server resources and do not pay real money are a R * nightmare. R * will do anything possible to get these people away from the game. And the Griefers are R*' s great friends to achieve this. R* creates perfect scenarios to let griefers make PVE gameplay like an inferno! Unfortunately, I'm a passive player. I clearly feel that my gameplay style is not well seen by R * and it tries hard to create situations to keep me away from the game. Commercially speaking, I have already paid the license of the game. From now on, every minute online means only losses for R *. And R* is reaching its objective!
While I agree that R* does like players attacking other players just to slow down their grind. GTA O is proof of that.
You're whole narrative kinda falls apart when you posse upThis is not a passive game and isn't meant to be played as one. You either outrun players, out gun them or out number them.
Even NPCS can spawn out of no where and kill you.
Hopefully R* adds private lobbies. So players who don't want to deal with other players can play there.
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7 hours ago, Major Dammidge said:
@HuDawg @Samplemygravy if you have been griefed rarely as HuDawg, your perspective maybe muddied up from the experience of players like me: hunting for 90 minutes or 2 hours, play Time wasted because some griefer head shoots you as you're jumping off the horse at the butcher. And when this happens to you five or six times, let me know you are okay with it. I don't get saying somebody is not smart if your experience has not been theirs. IMHO all Rockstar has to do is add trapper locations around the map as in the story version.
I feel your pain dude. But if R* would have added Private Lobbies and Free Aim lobbies. In both cases, you would probably never have been headshotted so easily. (NPC ambushes would still happen tho)
From there R* can then start talking about how to deal with 'griefers'. But from that stand point of players who WANT to be in the chaos that is public lobbies.
I do agree about adding more Butchers.
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Guys.. Not for nothing but this topic isn't about Griefing.
Its about R* not adding the basic and bare necessities to the game. From Free Aim, to Private Lobbies.. to actual in game Options. That have been included in every GTA O game for over 10 years.
Someone simply read my comment about "Griefing being the least important thing" line when compared to what I listed, and kind of took offense to it.
Many Players are sitting here waiting for R* to simply say. "Free Aim lobbies are coming.. Private Lobbies are coming". Instead we get a post about up coming changes to the game (Some of which tackles griefing).
Griefing is the least important for R* to post about. Same with posting about how they will add NEW showdown modes.
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16 hours ago, YodaMan 3D said:
I have problems with griefers and those who want to defend those actions.
Well their actions are .. at the moment are just "Killing Players'.
And Killing players is not something that only griefers do. So anything that effects killing other players always needs to be looked at from all angles. Not just from the lense of Griefers.
Lets say for example they make it so killing players gives a penalty.. So now players defending themselves get punished? Friends who fight each other for fun get punished?
And... lets say they added a Passive option. Well, now griefers are tossing TNT at the fish where you're fishing OR shooting Perfect Animals (to downgrade to Poor) right after you kill an animal. And now, you can't shoot them. So you have to leave the game anyways... The cycle really ends.
I like griefers.. I don't LIKE LIKE them. But without them, id have no one to fight. I need them..
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1 minute ago, YodaMan 3D said:
How is fixing griefers a Band-Aid? Making players accountable for their actions a problem to you.
Because anything that fixes 'griefing'.. Which is really just killing other players. Will also effect the players who defend themselves. So the game just becomes... .whats the word.
Ugh?
Some sort of yella bella city slicker type of horse shiiiit.
Hell, the biggest griefers I deal with are mostly my friends.. Who when posse'd up kill each other, hog tie each other, drop each other off cliffs.. burn each other alive.. And when a random 'griefer' does show up. It turns into a massive feeding frenzy. Like all the zombies in the church in 28 days later poppin their heads up. (Fresh MeaT?)
I play alone and set my profile offline all the time. Just so I can be attacked by 'griefers' in peace...lol
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2 hours ago, Kean_1 said:
Yeah, although I have doubts the stats tell the whole story, slugs don't do anymore damage than regular shells.
Up close regular shells actually do more damage.
Slugs just have much better range. So at long range.. Shooting someone with a slug does more damage than regular shells. You can even headshot someone with one shot at really long range with slugs. Sawed has the worst range.
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1 minute ago, BropolloCreed79 said:
Again, I'm not even sure they SHOULD fix it. But suggesting private only servers for PvE players is dismissive and insulting to players who enjoy a PvE experience. There are enough threats out there without worrying about players shooting you in the back.
Well im not trying to be insulting..
Im just trying to be realistic about it.
Like, If myself and friends just want to drink a case of beer, shoot animals and fish all night. We don't need other players around. We would just play in a private lobby.
So much random and fun stuff can be done in private lobbies. Hell I want private lobbies, just for myself..lol
Id be all for friendly public lobbies too.
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42 minutes ago, Kean_1 said:
As for griefing, R* already mentioned that it was one of the most popular topics they received feedback for. .....so it's obviously quite important to a lot of other people although some may not feel it is. This is why R* has made those changes a focus in the update(s) that will be coming soon.
If griefing is left unchecked, I will say that many of the co-op / PvE fans will be the ones saying the same thing you are about RDO (re: being a ghost town if they don't do something about it).
Most people are asking for private lobbies or friendly pve lobbies.. Which are the smart ones, and im all for it.
But if R* listens to what I think are the more short sighted players. Who complain about getting killed and want passive mode or penalties for players that kill them.
Then this game will end up losing its PVP fans and the players who like that 'anything can happen' feel of the game.
Either way, ONE game mode to rule them all hurts everyone.
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1 hour ago, YodaMan 3D said:
Providing private servers will help, it doesn't remove Griefers from the game. You are making the assumption that all PvE style players would go to private servers. So as long as you think that it way, you are wrong. It puts a Band-Aid on it, it doesn't fix it.
Dude.. this is a WILD WEST game. If people bother you, you already have 3 choices. Out gun them, out number them OR find a new lobby.
The only thing that's missing is private lobbies. That solves everything. They could also add friendly servers.
But to try and fix something like randoms killings would be a Band- Aid. And R* has already proved with GTA O that anything they add to stop griefers gets used by griefers against players.
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34 minutes ago, Kean_1 said:
Personally, I have no problem with Gold Bars in RDO. Anything locked behind them is essentially cosmetic and you don't need to buy them if you don't want to. RDO is not a P2W model. I can see their reasoning for setting up the store early to make sure it is in place before adding new content. .....especially before Christmas. It's just a smart business decision.
Im all for R* having gold bars. My issue is R* put gold bars over basic game play options.

The Beta has Outworn its Welcome (Rant-a-tat-tat)
in Red Dead Online
Posted
My issue with the toggle is players will still find away to be annoying. And now theres no way to deal with them. Be it blasting animals you're hunting or blowing up fishes. Or turning on passive mode after killing players. Or turning it off when they see and advantage to kill someone.
I would rather R* just add a pve server or invite only. And alter the stranger missions in free roam to for pve with more NPCS that attack.. And remove the pvp stranger missions.