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Posts posted by Kean_1
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I wouldn't say it's crazy. It's a valid concern. ....but personally, I'd wait to see how these changes play out first once the update takes effect. If griefers are exploiting the mechanics of some of these new measures then we can report them as actual examples. IMO, it lends more credibility to the claim and besides, nothing is going to change at this point in the update until after it releases.
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Same here. It only happens with some pelts for me though. Thankfully, it's not usually the stacks and when I lose money from them, it's not much. ......although I'm sure it adds up.
On another note, R* Support has said that this is a known issue that they are working on.
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6 minutes ago, YodaMan 3D said:
If it is anything like the 1st, I think you will like it. I enjoyed the hell out of the 1st game, but lost a lot of friends that didn't like the PvP or the DZ.
I played the beta. I like most of the new mechanics and yeah, I'll like the game well enough.
6 minutes ago, YodaMan 3D said:As for them listening to the community. No they didn't, they ignored them. Far too many requested a PvE DZ and they ignored them. As far as the an improved LZ. I guess I will see if I do the Open Beta. I am guessing it will be like WSP, lots of action and no rewards. I keep reading that the DZ is "high risk, high reward" which they used last time to lock all of the good stuff in the DZ and hose the PvE players. I guess it is a wait and see thing for me, it's just the word is that it's all the same song as before. PvP gets rewarded and PvE gets the shaft.
I;m not saying the community got everything they asked for especially the PvE segment of their fan base. However, they did in fact listen as you can see with some of the components of the gameplay they changed. .....namely the bullet sponge damage mechanics, movement, healing , etc. Still don't think they took it far enough with some and wish others had been implemented that they ignored but it was what I expected from Ubi.
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7 minutes ago, Steven Kreg said:
well obviously i dont have a choice but to give it a try.
Just saying that perhaps we should see exactly how these mechanics work first.
7 minutes ago, Steven Kreg said:yea, i came from a super pvp game where it had serious concequences when you die. you would lose everything you had on you other than what you had equipped and you could also burn your enemies entire kingdoms (that might have stood for years or taken months to build) down.
i just think yea, if you die your stuff should be in a grave that you have to recover, and if you get killed the attackers should have an opportunity to steal your horse stuff.
.....and there's the rub. The consequences were completely one sided with the victim having everything to lose while there were no penalties for the griefer. .....hardly fair. Now players will have the opportunity to stop the trolls after the first kill or engage with them in a feud if they care to continue the aggression.
7 minutes ago, Steven Kreg said:i dont think killing someone back one time is good enough if they cause a huge problem for me and to them they are totally prepared for it... in fact, i think the whole dying part of this game is weak, almost no penalty but a minute. the only time dying is really an issue is when you do have your pelts (changing) and when the stupid town police kill you (cause it costs money).
As I mentioned, I think you missed the part about the victim having the option of being able to initiate a feud with the aggressor after the first kill. ....not just parley.
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1 hour ago, YodaMan 3D said:
They did Alpha, Closed Beta, and a Open Beta last time. Being so close to release, the Open Beta was just to get players a taste right before release to help boost sales. Which I am guessing that is the same thing they are doing now. According to a friend, the forums are still divided by extremes. Those who hated it and pointed out issues and those who say BS and rave how it's the greatest game ever. His stance is still, "They made changes. If you liked The Division, you'll like The Division 2. Things you loved and things you hate are still there." Yet he won't tell me anything other then that. Keeps saying I will need to play for myself.
The reactions are typical over on the Ubi forums mixed with a lot of hot air to be honest. The changes they made were a result of the feedback they got from the community. Personally, I'm glad to see most of them and even think they didn't take it far enough in some respects.
Either way, I'm not too bothered by any of it as I really had no expectations and quite frankly, I was going to pass on this iteration until a friend of mine asked why I hadn't created a community for it. Since my friends were interested, I went ahead and ordered it. I'm sure I'll enjoy it as well.
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3 minutes ago, Steven Kreg said:
i hate some of these.
parlay after one kill? weak. not losing your horse stuff? weak.
how am i going to anti grief if someone kills me, i kill them and then they parlay with me? what? just follow them around forever watching them kill a bunch of other people while i sit on my horse till i finally get the chance to kill them one time again??
one of the most thrilling parts of hunting is coming into town knowing you could lose a bunch of your work so you gotta roll in smart or strong.
OMG DONT SNOWFLAKE THE GAME!!
Guess you missed this part:
QuoteAlternatively, if you’d rather challenge your opponent, you can initiate a Feud, Posse Feud or Leader Feud after one kill, quickly turning a dispute into a timed mini-deathmatch for rival players to fight out amongst themselves in Free Roam, earning points for each kill on the opposing player.
.....again, let's see how exactly the mechanics work when the update hits.
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3 minutes ago, Vaderspupil said:
I think the part that excites me the most is that they are working on potentially not losing the pelts and carcasses you have stored on your horse when you die or at the very least, reducing the circumstances.
Yeah, that is another bit of good news too.
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1 hour ago, Snipe said:
I had a horrible week last week, with disconnects every 25-40 minutes, and numerous failed quests in a row.
The last two days... perfection. It was so smooth that my planned 2 hour session became a 5 hour session because not once was I kicked... not one quest of like 8 I tried failed or failed to start... etc.
I sometimes wonder if, whatever they are doing, is good for some, and bad for others. I see a lot of ‘contrariness’ like this post saying everything is CRAP for you (sorry that it is), when during this same time I’ve been aces. Then other times people seem to be having things go well, and the connectivity and quests are crap for me. <shrug>
Fact is that some are having disconnects while others simply are not. ......and everything in between.
Either way, this was an issue identified by R* early on and even (supposedly) addressed in one of their early patches but it's obvious that it didn't work for everyone since some are still reporting the same error. ....and although very rare for me, disconns still occur in my sessions.
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17 hours ago, BropolloCreed79 said:
As I've said before, this is the only game I have this issue with. He'll, I only had 1 Delta error in 10+ hrs. of playing the Division 2 beta this past weekend, so I don't believe that it's anything other than an issue on R*'s end.
It's funny.... I rarely have any issues with disconnects in RDO yet I had multiple ones during the TD2 beta on Friday and over the weekend. .....although Sunday evening I had zilch.
btw, one of the Ubi devs let it slip out during a livestream that an open beta is coming. Not surprising but it would be cool to dip my feet again before release.
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I see a lot of assumptions as to how exactly these mechanics will work. I don't know either and I'm unsure how some of them will play out myself (e.g. proximity blips) but I'm willing to wait and see how it all shakes out on 2/26 first before succumbing to Chicken Little syndrome.
One thing that will be a welcome change for some folks is the parley change. After the update you'll be able to parley after the first kill which makes more sense to me. If someone doesn't want to engage they shouldn't have to wait several times to be killed before having that option. Also, the parley will apply to all members of the offender's posse.
Personally, I'm looking forward to a lot of these changes and there will be more details from R* next week as to what we can expect.
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Just now, Snipe said:
/thumbs up, this matches my wish list at this stage, so far.
Along with, hopefully, connection and stability fixes across the board.
Yeah, hopefully the details they will release next week will outline exactly what fixes they are looking to implement.
While I don;t have connections issues (they are rare for me), I do hope they get addressed. ....but a big one for me are the side missions not engaging consistently.
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Well, the parley system is going to be improved and it appears you will be able to parley after the first kill. Also (and this is a big one IMO), the parley will apply to the entire posse that the griefer is connected to.
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It's official. The next update is coming 2/26:
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Well, here's some official news..... The TU is coming on 2/26.
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RED DEAD ONLINE BETA UPDATENEW FEATURES AND MORE COMING FEBRUARY 26

The next set of updates and new features is set to be added to the Red Dead Online Beta on February 26th as we implement many new improvements and enhancements to the game’s open world, including a new Law and Bounty system, weapons balancing, changes to player blips on the mini-map and more. Read on for details about these changes and stay tuned next week to learn more about some of the other new content coming in this update.
Player Visibility
As part of our response to community feedback on how to minimize certain types of destructive player behavior, we’ve made some changes to the way player blips will appear on the map.Firstly, we’re reducing the visibility of blips over long distances – your map position won’t display to other players unless you are nearby (within 150 meters) and if you are slightly further away you will only appear when firing your weapon. Players in other towns or regions, for example, won’t be visible. This prevents players from being repeatedly targeted across the map at long distances.
We’re also introducing a new system that highlights overly aggressive players. If your style of play becomes more hostile, your map position (and the position of your Posse members) will become more visible to other players with a progressively darkening dot that incrementally shifts from blue to dark red. Your visibility increases through bad deeds such as attacking and killing other players or their horses outside of a structured mode, Free Roam Mission, event or competition, and the shorter the time between bad acts, the more your visibility increases. Shift back to a more righteous path and your visibility will fade over time.
We’re also introducing Posse-wide Parleys and improving Feuds. You’ll soon be able to initiate Parley that applies to your attacker’s entire Posse after just a single kill. Alternatively, if you’d rather challenge your opponent, you can initiate a Feud, Posse Feud or Leader Feud after one kill, quickly turning a dispute into a timed mini-deathmatch for rival players to fight out amongst themselves in Free Roam, earning points for each kill on the opposing player.
Bounty Hunters & Law Balancing
At the same time, players who have racked up high bounties will have a chance to be beset by NPC Bounty Hunters who will attempt to kill them and collect their reward.Criminal behavior will have bounty values and honor consequences that scale based on the severity of the crime. For example, killing another player can incur a higher bounty, while assaulting townsfolk or animal cruelty could give you a lesser bounty if the crime is reported, while lower level crimes like looting and ransacking will only decrease your honor.
If your bounty exceeds a certain threshold and Bounty Hunters take notice, you will be wanted dead and alerted to their pursuit. The higher your bounty, the greater your value and the more difficult the pursuit becomes for you and your Posse.
Daily Challenges
We will also be adding a variety of Daily Challenges to take on across the Red Dead Online Beta. Complete individual objectives that cover every aspect of life on the frontier to earn Gold Nuggets and XP. Challenges will range from foraging for herbs, selling items at a Fence, hunting and skinning animals, clearing hideouts, winning Feuds and so much more. These Daily Challenges will continue to expand and evolve over time bringing specialty challenges and rewards, streak bonuses and more.Other Fixes and More
Your feedback has been invaluable so please keep it coming. In addition to these updates we are planning to address several additional changes based on community feedback received thus far - select weapons will be re-balanced including the Varmint Rifle, which will have its accuracy brought more in line with other longarm weapons; voice chat will be reduced to work at closer proximity, and while fixes to horse cargo are numerous and ongoing we plan to introduce some improvements to making pelts and carcasses more persistent after death or respawning.We will have more details on additional content in the February 26th update next week. We are excited about the future of Red Dead Online and look forward to sharing lots more in the weeks and months ahead.
Meanwhile, there are chances to earn more XP to rank up ahead of February 26th. Playing in a Posse will bring benefits like earning increased XP in Free Roam Missions and Free Roam Events. Posse up this week to earn twice as much increased XP on these activities, and next week earn 20% more XP across all activities in the Red Dead Online Beta.
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52 minutes ago, Jimblob said:
Re Griefers lets not get all upset about them they will all soon lose intrest and move on to the next game Mummy lets them have, it's just a matter of time they will be gone and we will still be here
I love your positive outlook but in reality, I think trolls will always be an issue to some extent. Thankfully, due to the nature of RDR, griefers are not as effective or as much of a menace as they are in GTAO IMO / IME. I think that will always hold true unless something drastic changes.
Also, R* has committed to implementing "anti-griefing" measures (apparently) in the next title update. A new gameplay dynamic with bounties / posses, proximity blips, penalties on griefers extending the range of the blip to be detected by other players (incld progressively darkening), etc.
We'll have to see how it all shakes out but I have hopes it could improve the experience.
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16 minutes ago, Sportty said:
For over 2 hours now, I haven't been able to finish any Online Stranger Quest because the damned game kicks me offline right before I finish it. WHEN will this be fixed? Im about to just sell the game and quit.
I thought you sold the game back in December?
Anyhow, no one here knows when the next update is coming. The last status update has been linked around here a few times and we don't know anymore than that.
I would encourage you to submit your suggestions/concerns directly through the R* Feedback site and Support. Beyond that, we're all in the same boat as you.
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Hi Steven,
We can't allow the solicitation of funds from people using this site as a platform. A free tournament would be a different story (within the guidelines of the forum rules). I appreciate your understanding.
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On 2/8/2019 at 10:53 PM, Pony said:
...just something like that.
Coded whistling will be easier and look smarter, isn't it?
I like your idea and actually, I think it would be easier as an option/alternative to brining up the L1 menu.
A lot of times I want my horse to stay but don't want to hassle with the way the commands are set up to work now. It would be faster and more convenient IMO just to do the whistles like you say.
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Moving to Posse Recruitment sub forum vs. Q&A.....
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27 minutes ago, jnaron_ngc said:
Thank Y'all!
Who gives this side mission and where, please?
I don't recall for sure but if you hover over one of the peach colored missions icons, it will tell you the types of missions they give out. One of them will say something along the lines of hunting an animal. Certain quest givers usually give specific mission types. Sorry, I just don't remember off the top of my head at the moment the details.
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34 minutes ago, YodaMan 3D said:
I agree that facts are very important, but often times rumors are started somewhere and often times off of true statement. In the gaming industry more times then not, the fans find the truth before the game manufacturer releases the info to the public.
"True statement" being the key phrase here and you can see how easily that can misrepresented leading to the inevitable Chicken Little syndrome.
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39 minutes ago, ramRanch said:
i was paraphrasing the shareholder call, they never said anything directly but do you remember how gta online started really empty and dry i feel this may be how this is going to go obviously this is very fragile speculation but anything we can get now to keep player playing is good enough, but youre right all news that is not given by an official rockstar employee should be taken lightly.
Well, I guess that was my point. Even here you can see how some people respond accepting as fact what is essentially conjecture. ....and then they pass it on and so on.
I think speculation is fine and even fun sometimes. I engage in it myself. I just wanted to clarify what was actually being said in this recent meeting vs. some of the rumors / claims I've seen deriving from it.
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10 hours ago, Renascent said:
I don't have any dates, but this makes me feel a tad hopeful.
That's all I got. I'm still thinking maybe March or April. But I'm just guestimating at this point judging by how he said a few weeks.
Well, even the mention of "weeks" in that article is an assumption. The last update from Rockstar said something along the lines of "coming months".
I just said this is another thread but I listened to the shareholder webcast and there really wasn't anything very specific in that meeting to draw any concrete conclusions from. Essentially, Zelnick said that the beta is still in the early stages and is a work in progress (nothing new for those have been following).
There was the mention of a "content drop" for RDO in FY 2020 but no details as to what that actually would entail or how it affects releases/updates throughout 2019, the beta period, etc. This is all big picture stuff concerning the forecasting of sales / performance. Zelnick actually mentioned at one point in answer to a question that R* would be the one to look to regarding such news and updates on the product.
I hate speculating on this topic but I think it's safe to say that with what we've been told "officially", we still have months to go for the beta. As for what content and how frequently that will drop during that period, I have no idea and I don't think anyone else does either.
I don't think there is any merit to some of the rumors coming on the heels of this call about no updates coming out until 2020 (because that is definitely not what was said) or specifically what that FY2020 "content drop" means. .....could indicate when they anticipate the beta to end and add new content like heists, a new PvP component (large scale BR), etc., etc. The fact is that no one knows for sure and quite frankly, there was nothing in that call that (IMO) anyone could really draw and concrete conclusions from. A lot of it was generalized as I would expect from an investor meeting.
Let's hope R* will be releasing at least some more news soon as to what we can expect.


Feedback on recommendation to RS
in Red Dead Online
Posted
What do you mean drop down menus? Initiating a feud will likely just require a simple button press after a contextual action prompt just like the parley feature works today. .....easy peasy.