Jump to content

Kean_1

Moderator
  • Posts

    4,611
  • Joined

  • Last visited

  • Days Won

    339

Posts posted by Kean_1

  1. Just now, chocolatefinch said:

    Bit of a nooooob question but how would I block someone on PS4?

    When you select a member from the player list, there is an option to invite, report, etc. and one where you can view their profile. This will open their PSN profile.  If you select the box with "...", there you will have the option to block.  

    For posses that are a problem, I go to "posse" within the menu and select the appropriate one.  From there you select each of the members and then the rest is the same process.

    Hope that makes sense.

    • Like 1
  2. 58 minutes ago, BropolloCreed79 said:

    sorry @Kean_1, but with friendly fire being a persistent state, the game is absolutely PvP, and not PvPvE, like The Elder Scrolls Online

    Well, I didn't say it was a model that didn't favor PvP. ;) ....but R* is clearly trying to sell the PvE aspect of it as well to players and if they can add some balance, I don't see why RDO couldn't be more enjoyable for coop / PvEers like myself.

    • Like 2
  3. 4 minutes ago, YodaMan 3D said:

    With The Division and on Xbox.  Blocking players didn't always work.  Unfortunately, my experiences, you generally see the same players if you play enough.   

    Yeah.....  Although Netnow's CS experience gives me hope. 

    I haven't yet tried to block a player I have blocked already but like you said, maybe it's simply a matter of chance.

  4. Take Two immediately counter-sued for the right to include the two characters in the game.  

    3 minutes ago, Minimoni said:

    I am so so tired of BS like this and once again, I am ashamed of being a Swede.

    Being a Swede has nothing to do with it IMO.  Pinkerton doesn't represent you or your fellow citizens, right?  ....it's just a company regardless of who they're owned by.

    • Like 2
  5. Just now, HuDawg said:

    .. That's ONE SMALL side activity.  

    This is Red Dead not a Hunting Simulator.    Its fun to hunt and fish....  But you need to remember what game you're playn'.

    Game needs private lobbies tho.   

    We all know what game we're playing.  It's also represented in all of R*'s marketing for the mode....... "blending narrative with competitive and cooperative gameplay in fun new ways", "Red Dead Online will be ready to be explored alone or with friends, and will also feature constant updates and adjustments to grow and evolve this experience for all players.", etc., etc.

    It's clear to me that R* wants to make Free Roam an experience for all to enjoy.  Yes, it's a PvPvE model but it needs balance.

    Personally, I think there should be consequences for griefers.  As it is now, there are none and they roam around the game world with impunity.  There's no bounty, penalty, etc.  Regardless of whether I enjoy skirmishes at times, it can be very frustrating and fun-ruining being trolled especially when you really just want to do your own thing solo or with friends.  ......and especially when you are at a steep disadvantage whether that's being outnumbered or being bullied by a fully kitted player(s) dozens of levels above you.  There is absolutely no fun in that IMO / IME.  Even when I do have the advantage, killing someone over and over again because they won't go away is boring is not my idea of a great time.

    Regardless, R* has acknowledged that griefing is one of the most received complaints from fans and they have committed to trying to balance the gameplay as a result.  Whether that puts some people off, it is all that matters to me.  Private sessions are great and I would still love to see them materialize, but if GTAO is any indication, Free Roam may be the only option if you want to participate in most businesses and related missions.  In that case, I would prefer R* address the Free Roam concern sooner rather than later.   .....and I for one am glad they are listening.

    Let's face it....  These anti-griefing measures are not going to stop people from trolling.  Some may even see the new bounty system, etc. as a challenge.  I just hope the gameplay feels more balanced is all.

    • Like 1
  6. 1 hour ago, donbzm said:

    PVE players and passive players can easily accumulate resources, but they take more time to do so. For R*, we are useless and unprofitable players consuming server resources. Usually these players will not spend real money on the game, as they don't have a competitive profile and they tend to have more patience to accumulate resources. PVPs needs to improve fast, so they tend to spend real money to accelerate the proccess and increase their chances against others PVP players (who improves fast too). Of Course, R* likes that!

    If you're suggesting RDO is a P2W model, it isn't.  Anything locked behind Gold Bars is essentially cosmetic.  What really matters in RDO when talking a competitive edge is leveling up because that's when weapons, special ammo, ability cards, etc. become available.  .....and in-game currency is easy enough (since they change the economy) to obtain those items once you do.

    If anything, R* uses a pay to shortcut model.  .....and I agree in that case but I also don't have a problem with people being able to buy Shark Cards to get in-game money to buy better weapons, cars, etc. since that money is also available to anyone willing to work for it.  With Gold Bars, those items you can buy with them that may give you an advantage can also be bought with in-game currency.

    1 hour ago, donbzm said:

    Players who consume long time server resources and do not pay real money are a R * nightmare. R * will do anything possible to get these people away from the game. And the Griefers are R*' s great friends to achieve this. R* creates perfect scenarios to let griefers make PVE gameplay like an inferno! Unfortunately, I'm a passive player. I clearly feel that my gameplay style is not well seen by R * and it tries hard to create situations to keep me away from the game. Commercially speaking, I have already paid the license of the game. From now on, every minute online means only losses for R *. And R* is reaching its objective!

    R* wants to attract all players to their online games.....period.  As they put it, "We're focused on players, not payers."  Their strategy is providing content for free to attract more players.  This is the key to GTAOs success and I have no doubt will be for RDO as well.  It's also part of the whole idea behind R*s version of their GaaS model.  They feel that if you can keep players coming with free content, "the monetisation will take care of itself.

    In other words, the more the merrier because maintaining a healthy population is what it's all about.  R* knows not all players will purchase MTXs but they depend on those people to help maintain their player base.  R* doesn't consider non-MTX players a "nightmare".

    One thing you have to understand is that GTAO and RDO public sessions are PvPvE.  As a PvE / co-op fan, I wish things were different in GTAO to cater more toward that crowd but it isn't.  .....and I kinda get that given the over the top, self indulgent, chaotic game world that is GTA.  ....but they also do allow PvEers to still play heists, missions, etc. with their friends or even solo through private servers, etc. without ever having to deal with subjecting yourself to griefers.  I suspect invite-only sessions will too come to RDO in time.  I think they haven't so far simply because it's easier to deal with changes and to test scenarios with everyone in the same bucket.  

    Regardless, I think it's obvious that R* wants to take a different approach with Free Roam in RDO vs GTAO.  They have acknowledged the complaints about griefing and have committed to enacting "anti-griefing" measures in the near future.  I honestly think that R* wants to take a more balanced approach with RDO which (if so) will be great news for us PvEers.

    Personally, I would rather take a wait and see approach as the game is nowhere near its final release state.  

  7. 2 hours ago, RED_DEADMAN said:

     

    Hi Red,

    Sorry, I moved your post to the recruitment forum. Management likes to keep things tidy and it wouldn't be fair to others members whose threads we're also moved if I left yours there.

    I hope you understand.

    Thanks, Kean

  8. 4 hours ago, LastUnicorn said:

    I get you, your right they ussualy do it for PR and hype I dont think rockstar's games need more of either ^^. Also  all the public ussually has to say is a lowlife mass hate spam.

    So say if I find a bug or something how exactly can I tell Rocksstar about it ?

     

    Their support page is located here:

    https://support.rockstargames.com/categories/115001624507?redirect_lang=en_us&_ga=2.193508269.1879392373.1547563949-1955112014.1545627341

    • Thanks 1
  9. 1 hour ago, Realism said:

    ....But i know you guys will do the right thing and make all Bandannas fully wearable. Have a great day.

    By "you guys", I think you mean Rockstar, right?  RDR2.org is a fan site, not a R* forum.

    While sharing your ideas here is great, if you have suggestion that you want heard by R* then I would also suggest submitting it through their feedback link:

    https://www.rockstargames.com/reddeadredemption2/online/feedback?step=addb2b0b

     

    • Like 1
  10. 13 minutes ago, Netnow66 said:

    Three of us tried different ways of contacting Sony regarding the blocking issue, posting, chatting and emailing. The direct quote that one of us got while doing an online chat was interesting.

    "We totally understand your situation and we are sorry to know that you are getting issues with those players, and you won't be on the same lobby if you block the player and you will avoid them and enjoy the game in a better way, sounds good?"

    The rest of the chat log rambled a little so I'm still not 100% sure. But I'll take it for what it's worth.

    Reporting is a step up from blocking but this Sony rep seemed to think that just blocking might keep us from the same lobby as griefers/bullies.

    I only wish there was some log of every griefer that has popped me so far (is there one online?) but I guess I'll just start today and ask my friends for names of those they've come across. This isn't much because there are a ton of people playing online but I'll feel a little better knowing that these clowns will only get a one shot attack on me (if it really works).

    Interesting.....  Seems like a much more direct answer than I got and clearly makes mention that you will not be paired up with blocked players in sessions.  I didn't save the answer I got but the rep sounded like a lawyer.   ......providing answers that didn't directly address the question.  It felt to me that he simply didn't know for sure.

    Given your experience, I think I'm going to keep blocking players as I have.

  11. 20 minutes ago, HuDawg said:

    Most people are asking for private lobbies or friendly pve lobbies.. Which are the smart ones, and im all for it.  But if R* listens to what I think are the more short sighted players.  Who complain about getting killed and want passive mode or penalties for players that kill them.

    Then this game will end up losing its PVP fans and the players who like that 'anything can happen' feel of the game.  

    Either way, ONE game mode to rule them all hurts everyone.  

    Well, I wouldn't consider them short sighted or imply they are not the "smart ones".   I just look at it as yet another opinion of what players want to see in this game even if it's not what I like. 

    As for what most want, unfortunately none of us are privy to the feedback information or gameplay data that R* is.  I know R* must be taking these things into account when making their decisions on what they prioritize, what they are looking to include / exclude in the future, etc.  .....and while they don't officially participate, I strongly suspect they also have resources monitoring Reddit and other social media to collect information. 

    I do believe R* is taking the feedback they've been receiving through their site quite seriously which is why I have been encouraging folks (regardless of their point of view) to submit their suggestions, frustrations, etc. directly to them.

    The fact is, we can argue about what R* is doing right or wrong but none of that is going to change anything unless we act.

  12. Just now, BropolloCreed79 said:

    You read my mind.

    Well, then maybe that explains why I've been giving the Division 2 some hard thought lately.  ;)

    Is it true that they are looking to scale back the "bullet sponge" mechanics in the game?  I know they can't dial it back too far (given the game is an RPG) but I had heard rumors that it was discussed.  To be honest, I just haven't been following its progress like I did with the original during development.

    • Like 1
  13. 4 hours ago, HuDawg said:

    The Beta was easy to stomach for many people at 1st.  Because it was called a 'beta', most of us thought it would only be for a week or two.  So it was just fun to play with friends and experience the game.   But now R* says the beta will last for a 'few' more months.      

    I didn't expect the beta to be over that fast but then again, R* didn't imply that it would.  ......quite the opposite in fact when they said the beta will continue "over the next weeks and months." before release in their Newswire announcement.  I do understand that on console most may be used to what devs call "beta" as being more marketing for their game and/or stress tests for their servers.   Those usually last a week or so before game launch and few things are typically changed in the final release.

    RDO is a work in progress and I think R* was pretty up front with that since they announced it. 

     

    4 hours ago, HuDawg said:

    And the only thing they talked about is minor changes to help against 'griefing'..   When griefing is the least important thing.  Unless R* pulls its head of its ass soon.  This game will be a ghost town soon. 

    Well, there was more than that discussed in the latest news (e.g. daily challenges, all-new missions, dynamic events, lots of new competitive modes, new weapons / clothing and "lots more that we’re not quite ready to announce just yet.").

    As for griefing, R* already mentioned that it was one of the most popular topics they received feedback for.  .....so it's obviously quite important to a lot of other people although some may not feel it is.  This is why R* has made those changes a focus in the update(s) that will be coming soon.

    If griefing is left unchecked, I will say that many of the co-op / PvE fans will be the ones saying the same thing you are about RDO (re: being a ghost town if they don't do something about it).  

    Yeah sure, folks who aren't satisfied with the direction are going to leave (myself included if I feel the same way) but that doesn't mean everyone will abandon the game.  Folks were making similar predictions about GTAVO and yet it's still going strong.  

     

    4 hours ago, HuDawg said:

    This game needs free aim lobbies and private lobbies.  

    The choice for players to HOST their own co-op and pvp missions. Be it public or private with options to suit taste.

    The ability to pick what pvp modes they want to play.  NOT Show down..     If players want to play team shoot outs ONLY, let them.    Just like the OLD RDR.

    I agree.  These are things I would enjoy seeing in RDO as well and who knows, some or even all of them may be coming.

     

    4 hours ago, HuDawg said:

    BASIC things that ALL online R* games have had the past 10 year.  R* has decided to NOT do it.  They sure as hell made sure to get their Gold Bar store open ASAP tho.   But in terms of game play they're literally treating their players like cattle.  No choice and no control.

    Srry for the rant.  But this is just starting to become frustrating. 

    Well, whether folks like it or not, MTXs are the backbone of the GaaS model.  Whether its Shark Cards or Gold Bars, MTXs are what drive sustain these online modes into the future.  

    Personally, I have no problem with Gold Bars in RDO.  Anything locked behind them is essentially cosmetic and you don't need to buy them if you don't want to.  RDO is not a P2W model.  I can see their reasoning for setting up the store early to make sure it is in place before adding new content.  .....especially before Christmas.  It's just a smart business decision.

    I agree that RDO is lacking content right now and features that I would also like to see implemented.  ....and yeah, I too would like to see those sooner rather than later but I think some folks expected a lot of things to come much faster than they are which is obviously not the case.  Hell, even I might shelve this game until they do but I'm not ready to abandon it all together.  I continue to keep a "wait and see" attitude about the whole thing.

  14. 9 hours ago, Liro said:

    already report with rockstar. I don t know what is happening with my character.

    how did you solve it?

    I already rebooted it several times but nothing.

    What was their response?  Did you report it through the bug / technical issue path or as feedback?  If you report it as a bug, a ticket will be opened and you will receive a response.  .....whether that response is helpful or not is another story.  

    Screenshots can also help if you submit those.

  15. 6 hours ago, Maniglt said:

    Sorry guys but butcher issues are here since Day 1....

    The "good news" is R* already improved it few times (from what we noticed with my friends).

    When they released the beta, nearly all pelts were disapearing at the butcher, now it seems to concern only few of them (boar/sheep/deer mainly).

    All meats, feathers and carcasses are working well now.

    I would advise you to principally hunt birds while R* is fixing the remaining butcher issues, it's the most lucrative way of hunting, from my point, and there no risk of loosing it.

    You can quickly and easily earn +100$ each time you go hunting birds, especially with exotic feathers (1,50$ to 1,95$ per feather, depending on the bird) and with varmint riffle you get most of the time 3 feathers on each bird.  It goes fast.

    You're right, it has been going on since day one at least with myself and my friends I've talked to about it.

    However, although I won't get paid for some skins, I still do however hunt elk, deer or whatever else I can get in my sights.  I still get paid for some of them but I always get paid for the meat, antlers, claws, wolf hearts, scent sacks, etc.  In fact, meat can pull in a tidy sum and given the fact that skins are hit and miss I won't bother most times even worrying about the condition.  I prefer the quantity over quality approach and try to take down herds.

    Birds do bring in quite a bit for me as well though especially Condors in the New Austin area.

  16. 15 minutes ago, BurbonChaser said:

    Haven't noticed a big difference in damage output but gets a better distance. It's also my go to for grizzly hunting, it localized the damage to one spot versus spread.

    Yeah, although I have doubts the stats tell the whole story, slugs don't do anymore damage than regular shells.  ......again, according to the stats.  In the campaign, it's different as they say they do more damage just like Express rounds do for other weapons.  

    Makes me wonder though if this is something where it's just a mistake in the stats and they actually do in RDO or not. 

    As for my "go to" weapon, it's the Lancaster.  I tried but found the the bolt action rifle (for me) was a waste of money.  The weapons I use the most are the Lancaster, the pump action shotgun, the rolling block rifle and my two Schofields.  I've been teetering on the Litchfield and the only reason I haven't pulled the trigger on it is due to its slower rate of fire.  Good to know it holds two more rounds than the Lancaster though.  I may just buy it.

     

    • Like 2
  17. 3 minutes ago, chocolatefinch said:

    On the PS4 whatever outfit i had on when I last played is always the one I restart with, Maybe a Xbox bug.

    Nope, I have the issue too. 

    OP, its not that the game is getting buggier.  In this case, this has been a long running issue. I've had this problem since day one. 

    I have tried everything and I have switched outfits at tailors, in camp, from my horse, etc. What I have to do each session is get in my first and select the saved outfit I want.

    Goes without saying that I would recommend contacting R* about it.  I haven't yet since it's been an easy bug to get around but I will today. .....I'm sure it's a known issue as I know others with the same problem.

  18. 2 hours ago, Purple Cactus said:

    The game is okay. I too was hoping for a new update to fix some issues I have been having with the game. I am tracking everything and plan on contacting Rockstar tomorrow with a list. Is there a character limit for contacting them? I might have to send several messages lol

    Yeah, there is unfortunately.  I get why but sometimes it gets in the way of trying to plead your case.

    IIRC the character limit is 500 which may seem like a lot but it isn't really.  ....I mean, this response alone is over 200 characters including spaces.

  19. Just now, dredd1961 said:

    Considering RS have now indicated that this beta will last for months this future content could be a long wait. 

    Yeah.....  More story missions, etc. was listed in the "more to come this year" part of their statement vs. the "coming soon".  Who knows though.

×
×
  • Create New...