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Kean_1

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Posts posted by Kean_1

  1. 6 hours ago, Major Dammidge said:

    I seem to be plagued by griefers, and shared some of it under different threads. Two instances are remarkable. Couple days ago, I was hunting and  the griefer stopped along the road to shoot me. He was with a buddy. So I sent a duel request and the griefer accepted. The time contest began and every time I would try to engage the griefer his buddy would shoot me. I left that server. The other really annoying instance was when I was at the top of a steep canyon picking off bad guys at a hideout. All of a sudden another player is at the bottom of that canyon looting the bodies before I could get down there. I shoot him and start winding my way down the canyon and he shoots me. By the time I respawn, the griefer had looted all the bodies and captured the leader and probably a treasure map. As terrible as the economy is in the online version. 2 hours is a lot of play time to waste hunting and fishing when some stinking trigger-happy idiot negates one's efforts. 

    Take solace in the fact that there was unlikely any treasure map to be had as others have said.  I've raided tons of gang hideouts and I don't believe I ever had one drop for me (a friend got one though off a dead body).  Still don't know how that works.

    I've only had two issues with griefers in recent memory.  One was when I was retrieving a treasure from a map I got by leveling up.  It was the one in the Grizzlies at the top of a waterfall.  He was on the opposite end and came poking his nose around.  This is way out in the boonies and for a random to come into that area he was definitely following me.  .....and I was in my rights to shoot him IMO.  Unfortunately, I only had my Lancaster with a small scope but I could still observe him with my binoculars.  I took cover and he eventually left after discovering there was no easy way to get across.  If I had my Rolling Block Rifle in hand, I would have taken the shot no doubt.

    The other troll was a guy that continued to follow me even after I tried backtracking.  I finally stopped on a hill around a corner and waited for him to come around the bend.  I started taking shots when he bolted off and hid behind a rock.  I couldn't get him but I was able to suppress.   ......then I saw his horse so I downed it and then took off and put some distance between us.  He never gave up though.

    He eventually came at me when I was at a lake surrounded by cliffs.  I waited to see what he was on about.  ....he roped me and I died.  After that, I was relentless.  I killed him 3 more times and then (again) his horse.  He tried to pursue me again so I led him toward a posse near by.  The others we annoyed as well and proceeded to annihilate him.  .....I took my leave at that point and he quit the session.

    In that particular case, I blocked him and reported his behavior as "disruptive" using the in-game reporting tool.  

  2. I dunno.....  I think the horse behavior, animations, etc. are one area R* did a pretty good job but that's my own experience / opinion.  While aspects of the game are not "realistic", there are other components that do help bring a level of immersion to the game world which make some of the more arcadey elements (e.g. gunplay) bearable for me.

  3. Different breeds have different quirks / characteristics.  My Arabian for example is fast but it is more twitchy and can get upset easily by comparison.  Regardless of bonding level their attitude and performance will also change when fatigued, frightened, startled, etc.

    Personally, I like how R* added these kinds of elements into the game.  Horses are after all living creatures and don't always act exactly how you want them to.  I'm glad they don't act robotic.

    • Like 1
  4. The whole wanted level in the game is a joke right now.  It's ridiculously easy to ride out of range and then there are no repercussions from the event.  

    As for witnesses, it's a mixed bag IME.  Some will see you as the aggressor while others will simply ride on.  My guess is that some will simply see you as the offender while others may not.  ....but then again, in RDO, it really makes no difference as you can usually be on your merry way before the law gets there.

    ....and yeah, I also get some folks who bump into me but to be honest, it doesn't happen that often.  I usually just move out of the way and that's fine enough.  .....but when I do bump into someone, leaving the immediate area usually calms things down.

  5. The whole idea that diving should be nerfed because it's "unrealistic" is puzzling to me.  There is nothing "realistic" about the gunplay in Rockstar games.  

    In a title where auto aim is relied on so heavily, I can see why they included a way like this to help break that lock.  Personally, I would love the gunfighting and weapons to be more realistic but then again, you would need to get rid of auto aim or severely restrict it.  ......and then slow down the obscenely fast reloads, etc.   Only then would it make more sense to me to start getting rid of the ability cards, rolling to break auto aim lock, obscenely fast reload times, make dual wielding highly inaccurate at range, etc.  

    R*'s idea of gunplay is very arcadey which for me is fine in this game.  Yeah, I would love it to be more realistic but they would have to change a lot and then rebalance the weapons and mechanics.  

    Personally, I wish there were hardcore servers that eliminated rolls, auto aim, abilities and the like. It would completely change the whole dynamic of the game, griefing, etc.  It would be much harder to just ride in and mow people down.  Hunting would be more challenging.  Engagements would take tactics and skill.  .....but it is what it is.  

    In Free Roam, I rarely see people rolling around and if they do, they typically get killed by me and/or my posse.  I don't like the PvP game modes in RDO personally since they mostly seem like a chaotic, all-out  twitch fest.  

  6. 54 minutes ago, NickyBishNChips said:

    PSN names NickyBishNChips give me a add and feel free to join my sessions

    Accepted the request and sent you an invite to the PSN community. We have a handful of folks from the UK. Personally, I'm from the US on the west coast so not so sure if we will ever be online at the same time.

  7. 9 hours ago, The Coca-Cola Kid said:

    Man you all are crushing me, I'm only lvl 22.

    I hit level 27 last night.  I stopped hunting for the most part and concentrated on playing the side missions.  

    Early on I assumed you couldn't play side missions solo.  .....but you can.  Yeah, some are more difficult playing alone but others aren't so bad. 

    The best part is that these missions typically dole out 200 - 300+ XP.  While they don't particularly pay well (the gold nuggets are nice though), you can level up pretty quick IME.  My next goal is lvl 31 then I can start buying Express ammo.

  8. Just now, Trip said:

    Yeah, I have done the same. Blocked a few people. I am petty with blocking; if anyone doesn't race but just tries to cause carnage in a race, I block 'em

    Nothing petty about it IMO. You should have some control over who you want to be thrown into games with.  It's not as if it has any negative consequences to the one you block.

    ......good for you.  I'm selective too.

     

  9. 50 minutes ago, Midnightar said:

    I really hope so... and I really hope they end up having the game less chaotic nothing but grief killing.  This game has so much more to offer.

    Well, I don;t know if you heard but R* had already acknowledged that griefing was a major complaint they have been receiving as feedback and will be implementing new, "anti-griefing" measures after the holidays (next year).  

    I suspect things will really begin to ramp up as the new year begins.  

    • Like 1
  10. 13 minutes ago, Netnow66 said:

    I've gone over this thread and some others and come to the realization that some (such as myself) don't want any griefing at all. 

    Some others here are willing to accept varying degrees of it. That doesn't make them griefers, just griefer adjacent, I guess. 

    And Free Roam does have dangers. I've been attacked by bears, cougars, wolves and marauding gang NPCs. 

    And none of them were human players. 

    That's good enough for me. Why does Free Roam have to have bushwhacking, spawnkilling human players? 

    Also, most players don't use or have mics, right? That certainly gives even more reason for griefers to grief because I don't see a lot of deescalation under those circumstances. 

    .....but what's good enough for you isn't what others are necessarily looking for, right?  That's why I advocate for more options.  

    Personally, I think Free Roam can still exist as an "open engagement" environment with the right balance to satisfy those who want this kind of mode but don't necessarily like the grief-biased state it's currently in.  .....and with the implementation of private sessions, you can still have that PvE experience you're looking for.  

    R* already recognizes that people are tired of the griefing and are willing to take action so that's good news in my book.   ......but like I said, in the end the mode is what it is by design.  That is R*'s vision for Free Roam and I just don't see them changing that unless something drastic happens in the community.  

    .....and yeah, I rarely hear folks on mic but I do see them respond to me when I speak (e.g. showing intention, appreciation, warning, etc.).  It does make it harder to communicate which is why I likely will play most sessions in private if that ever becomes an option. 

    More options mean more opportunities for players to find the kind of gameplay that better suits their particular kind of playstyle.  

  11. 37 minutes ago, YodaMan 3D said:

    Has anyone heard if this is going to get dealt with in some upcoming update.  Still see it on occasions, but not as often as I was. 

    Just witnessed it myself a few days ago.  Tried looking online to see if anyone has provided any details on how it's accomplished.  .....no luck.

    I'm just going to report it and hope others are doing the same.  I heard someone mention that it may be tied into stranger missions and takes more than one and a posse to make it happen.  While I think the mechanic is likely tied into it, I'm not so sure his answer was the solution.

  12. I hope so. 

    You have to remember though, this is a beta.  They are not going to include all of the features at this point that they plan to eventually release.  I'll wager they have many of these components ready to go already but just waiting to iron out the foundation first.  We'll just have to wait until after the holidays to see what's in store.  I'm sure these past couple weeks have been reserved for stress testing.

  13. 1 hour ago, Netnow66 said:

    That's why I said innocent players. 

    If groups or players want to engage in mutual combat, so be it. 

    If I'm spawning in, fishing, etc., and haven't given permission or accepted an invite for combat, I don't want to be bothered. If you bother me without consent, you need to be penalized harshly so you won't do it again. 

    Mutual combat makes sense to me. Not spawnkilling or while I'm fishing. 

    The point of Free Roam is that there is the addition of risk. The possibility that that a fellow player may not be so friendly.  I know what R* is going for.  ......a more organic experience.  What they need to do is add balance, incentives and consequences IMO.  ....and then more session options for those not wishing to engage in skirmishes with others.  Public notifications of events, invites, etc. can still come across into invite-only sessions like they do in GTA. 

    I'm also not against a passive mode which it sounds like you are suggesting but it all depends on how it is implemented.  

    What makes me curious is what R* meant by "seamless PvE" in the code that was discovered back in October (along with news about private sessions). 

    1 hour ago, YodaMan 3D said:

    It shouldn't piss off any real PvPers, them attacking players that have no or zero interests in being griefed.  Now it would probably piss off the Griefers, who would be forced into playing PvP.  Which Griefers rarely want, they don't want to be sheep, when they can be wolves.   This weekend was in a posse, that was getting griefed.  Our leader extended a challenge.  The other party ignored it.  They didn't want to have a 7v7 battle royale.  

    I meant those players who actually enjoy the additional risk and potential that others players may turn against you or the freedom to engage other players who are taunting, inconsiderate, tracking, etc.  Like it or not, some folks actually enjoy the doubt and risk Free Roam provides in player interactions but simply aren't happy with the current gameplay balance.  .....e.g. lack of consequences or risk to roving aggressors. 

    Personally, I've had some cool, tense encounters where I simply didn't know if a player was ready to draw on me.  With some, I was faster but in others, not so much.  Then there are those times when we're able to diffuse the situation and move on. ......or others that end up being very friendly.  They weren't all situations where either of us necessarily had ill intent but simply no established trust. 

    .....btw, my reply was in response to what I thought was an over the top penalty to a random killing.  In the end, Free Roam is a PvP mode with a mix of PvE and right, wrong or indifferent, that is by design.  I just prefer Free Roam to be balanced but still retain an organic feel.  I like the tension, risk and freedom to be honest.  If Free Roam were as penalizing as what was suggested in the response I replied to, I would remain in private sessions if given the choice. 

  14. 1 hour ago, Netnow66 said:

    Incentives and consequences. I'd be satisfied knowing that the person who headshot innocent players lost half his cash and 10 levels for each infraction (also affecting his ability to use items and abilities if he's not the appropriate level).

    That would be an indication that Rockstar is taking griefing seriously and I bet it would cease then.

    They simply couldn't make it that extreme.  You would piss off PvPers and quite honestly, it wouldn't be fair to those who want to engage in skirmishes with other players.  It would literally force a PvE environment which is not what everyone wants in Free Roam.  May as well force no damage between players.

    The trick is to create a balance of risk and reward.  ......incentives and consequences.  As it is, griefers are given carte blanche in the game.

  15. 1 hour ago, YodaMan 3D said:

    Or they could have offered PvE and PvEvP modes, they didn't instead forced players would wanted to do certain jobs to do so in a public arena.  So players learned to glitch the system so that they could do their thing without the Trolls.  Private sessions are fine, but if given the option, I would rather encounter others in the game in a PvE mode, instead of being reduced to only the easiest of jobs and have to go into PvEvP mode for the best money.  

    I agree.....  GTAVO's system of locking the most lucrative and arguably the most fun businesses behind public sessions wasn't my favorite design either.  I was one of those players who used the MTU settings to force myself into sessions where I was mostly alone.  Sometimes you would have a few others join but what's funny is that they were usually doing the same thing for the same reason.  .....to avoid griefers.  I've actually had some good encounters with folks in those sessions.  If the session began to fill up, I would simply create a new one.  Doesn't work in RDO unfortunately. 

    I'd still love to have interactions with others in RDO but without incentives to encourage cooperative gameplay or consequences to discourage random murder, I'll stick to private sessions when or if they are implemented.  .....but like you, I really don't want it exactly like GTAVO for the reasons mentioned.

    Personally, I was glad to see that R* actually allowed solo players to engage in stranger missions.  They give you a warning that playing with a posse will increase your chances but at least they don't prevent you from trying alone.  That could be a good sign. 

    Curious to see what "anti-griefing" measures they have in store though. 

  16. 4 hours ago, Trip said:

    My mate sold his SWG Character for just under £1k about 10 years ago. Incredible. The guy who bought it, played it for a few months, then quit. Some people have too much money..

     

    ..big business in China, building up accounts and selling in-game wares. Was a huge problem in WoW and basically every MMORPG there has ever been

    I've been blocking high level players when I come across them as I simply don't wish to be in sessions with those who may obviously be using exploits, etc. and are fully kitted.  They are also more prone to grief-like behavior I have noticed (perhaps due to boredom since there really isn't much else to achieve).

    Anyhow, on PSN when you block someone you see their profile.  What's funny is that many of these higher level players I have noticed list Chinese as their language.  ......hmmmmm.

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