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Kean_1

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Posts posted by Kean_1

  1. I think many folks missed this in yesterday's R* Newswire but it look like good news for us.  ......and bad news for griefers:

    Quote

    Upcoming Updates to the Red Dead Online Beta: We have been poring through incoming community input and suggestions and are working on updates for early 2019 to address many popular bits of feedback including some new anti-griefing measures in the works and other updates to improve gameplay balance. We are also working on lots of new features, modes and additional Red Dead Online gameplay content updates that we are very excited to share more about in the new year.

     

    • Like 1
  2. I don't know how many of you missed this in the 12/14 R* Newswire bit but......

    Quote

    Upcoming Updates to the Red Dead Online Beta: We have been poring through incoming community input and suggestions and are working on updates for early 2019 to address many popular bits of feedback including some new anti-griefing measures in the works and other updates to improve gameplay balance. We are also working on lots of new features, modes and additional Red Dead Online gameplay content updates that we are very excited to share more about in the new year.

     

  3. 47 minutes ago, sykout said:

    This could be true, but I have begun to just leave the chat channel or mute people because for some reason people play with their sound on so high it bleeds into their microphones - and/or people are just plain LOUD.

     

    Maybe have a white flag on your horse?  LOL, that could be interesting.

    You know.....  I like that actually.

    Instead of a white flag, perhaps players could be color coded on the map based on their level of hostility toward others. 

    Although I like the white flag idea as that could be something that could act as a sort of passive mode for players that want to do their business in town, etc. without the threat of being attacked.  .....of course time limits and the mechanics would need to be ironed out to keep griefers from taking advantage of it. 

    Maybe if someone uses a white flag but then attacks someone within while raised or within a certain time frame after its lowered will be labeled as a hostile for all to see and a bounty offered?  ......or something like that.  .....just spitballin' here.

  4. 2 minutes ago, HooverRAD said:

    I can understand why they're doing it... Space issues and whatnot.. All I'm saying is people probably won't be happy about shelling out, and not receiving their purchase straight away. 

    Most certainly....

    The thought also crossed my mind (although I'm not familiar with what everything cost in the game) but what if something I wanted was 200 GB and I had a balance of say 175.  That means I would have to spend GB on something else I might not want to make room for the GBs I already purchased.

  5. I dunno.....  Why do you whine about it you little ******!!!!!  Go play the campaign if you can't handle it!!!!  It's a PvP game, what did you expect!!!!  I do it because it's fun!!!!!  .....blah, blah, blah.

     

    (Just playing the devil's advocate.  I hate griefers too and figured these would be their typical responses.  ;) )

    • Haha 3
  6. 4 minutes ago, HooverRAD said:

    That doesn't sound too appealing to the person that just forked over like £180.

    Well, as far as I can tell, they currently only sell 350 gold bars at a time for $99 USD.  If you bought two stacks of those, you would have to wait until your balance was 150 GB before the next stack of 350 GB would be transferred into your account. 

  7. 3 hours ago, ALCHEMY said:

    im sure they plan to fix it though, i thought i read somewhere they are putting a passive mode in

    Back in Octonber there was some information data miners discovered in the code (of the app I believe) that indicated private sessions might be implemented at some point including "seamless PvE" (whatever that means).  

  8. 3 hours ago, BropolloCreed79 said:

    Is it asking too much to play the game with friends? 

    Exactly.....

    I have to wonder why some would even claim it's unfair to allow private / invite sessions.  The only people it would be unfair to are those who are trolling as there would be fewer, vulnerable targets for them to take advantage of.

    • Like 3
  9. The only time I give someone the benefit of the doubt (allow myself to be vulnerable) is when I'm in town or passing on a road or similar and I can see they are more than likely just going on about their business.  Just last night I ran into another player going the fence I just visited.  I didn't draw my weapon on them and we passed each other with no drama.

    However, I make it a habit of giving players a wide berth in the rare cases where our paths may cross.  I don't "ride up" on people and I expect the same from them.  If someone approaches me when I'm off the road, in the wilderness, etc., I treat them as hostile.   If I see someone on the map making a B line for me even after I have changed course, I treat them as hostile.   

    I rarely ever hear anyone on mic in this game unless they are in a posse and/or my friends.  If more people spoke before coming toward players, there might be fewer misunderstandings. 

  10. 2 hours ago, BropolloCreed79 said:

    It does if the sheeple throw money at it, even in this beta state, with no regard as to when RDO goes "gold" or "live".  Plenty of folks with no concern about tossing money at the game will have zero qualms about buying gold now, despite the lack of definitive, declarative statements about progress being maintained.

    Personally, they won't see a dime from me.  The current game isn't a finished product, and as such, I am unable to make an informed decision as to how to spend my money, and whether or not I"ll choose to continue to play RDO.  It's close, but not where it needs to be to hold my interest. 

    Investing now by purchasing gold is a fool's errand, imo: without knowing how things will end up when the final product is rolled out, I can't be assured my investment will be worth the effort.  If I buy gold now to dress my character in the most resplendent finery from the local haberdashery, only to find RDO to be a lawless frontier littered with flying locomotives, and bored trust fund babies outfit with the latest and greatest items, then I'll never feel the urge to play online just to be griefed/trolled into oblivion, no matter how well I rock those overalls.

    Well sure, there are always going to be those that will "buy in" regardless even while a game is still in beta.  My point being that it doesn't benefit R* to implement an MTX system and then drag their feet on providing more content and ways to keep people playing.  .....and buying more gold bars.  Even those they know will likely never purchase MTXs still play a role and they need to keep people interested.

    R* literally as dominated the GaaS model with GTAV:O and I don't doubt that they will as well with RDO.  .....but they didn't (and won't do it again) with a lackadaisical attitude in their progress.  

    I know I won't likely buy gold bars in RDO but I can appreciate their value even for someone like me who doesn't use them.  Hell, if it wasn't for the continuing content, freebies, etc. that Shark Cards make possible in GTA, I would have deleted that game from my HDD long ago.

  11. 1 hour ago, Tenti said:

    HuDawg, its a tricky one, but I don't want a private, partitioned game.  Why should those who want to enjoy all aspects of the game be penalised.  Defending and fighting back shouldn't be penalised, I too like to fight back.  If anyone should have a private/partitioned game it should be those that spoil it for others.

    Who would be penalized?  GTAV:O has private session options and I suspect RDO will too.

    Some folks simply don't want to be exposed to the griefers that frequent public sessions / Free Roam.  They just want more PvE / co-op options to enjoy with their friends.  Those that like to troll will still have their free-for-all mode to harass people in.  

    • Like 3
  12. 1 minute ago, BropolloCreed79 said:

    More importantly, it serves as confirmation that progress will be retained at the end of Beta.  It's going to be difficult to explain how they can "sell" gold during the beta, only to have purchases rolled back or deleted later on.

    Sure, your progress may be reset, but anything purchased with Gold will undoubtedly be tied to the account, not the character.

     

    ......and possibly a sign that progress on this beta may continue to progress faster than some anticipated (e.g. more items and activities to be added soon).  It doesn't benefit R* to implement an MTX system and then dally about.

    • Like 1
  13. 29 minutes ago, HuDawg said:

    Oooh please.     This has nothing to do with crying or wanting things easy.

     

    This game doesn't have private or invite only lobbies.  Doesn't have Free Aim lobbies .. All which is TOP PRIORITY.

    Yet.. R* adds its shop to sell gold bars.. (24 hours after nerfing gold payouts in missions)

     

    Well, it's not as if buying gold bars is a requirement to advance in the game, buy weapons, etc.  The only thing locked behind this form of currency is essentially cosmetics.  .....nearly everything else can be bought with in-game cash and in some cases gold as an alternative.

    Personally, I don't see the conflict and to be honest, some folks are going to complain about microtransactions regardless. 

    Also, whether they are released right now or later, what's the difference? They are not required.  People that find value in the items being offered at the time will buy them and those that don't, won't.  

    Whether they implemented the store now or later has zero effect on my experience in the beta.  Hell, I played GTAV:O for years without ever spending a dime on Shark Cards.  .....I doubt RDO will be any different for me.

     

    Oh, and it appears we are getting more freebies from R* for participating in the beta:

    Quote

    We'd once again like to acknowledge our incredible Red Dead Online community for their continued support, patience and detailed feedback during this beta period. Here are some new details on the latest updates to the Red Dead Online Beta, along with a few things to look forward to:

    Title Update 1.05 has been released addressing general improvements to fix game stability, save data and to address exploits.

    Gold Gift: As a thank you for your ongoing support, we are awarding everyone who has played from the Red Dead Online Beta launch through this Thursday, December 20th with a gift of 15 additional gold bars. The awards will begin rolling out today and if you haven’t experienced the Red Dead Online Beta yet, play by Thursday, December 20th for eligibility. All gold bar gifts should be delivered by Monday, December 24th. Keep an eye out for an alert screen when entering the Red Dead Online Beta to confirm the gift. 

    Cash Gift: As an added thank you to players who pre-ordered Red Dead Redemption 2, and those who purchased either the Special or Ultimate Edition, we are awarding additional RDO$ gifts. These will be active starting Friday, December 21st and are automatically added to your character’s balance the next time you play Red Dead Online during the Beta and permanently afterwards:

    Special Edition Owners: RDO$100
    Ultimate Edition Owners: RDO$1,000
    Everyone who pre-ordered: RDO$100 (in addition to Ultimate and Special Edition gifts)

    Store: Is now accessible in-game. As always, if you experience any technical issues at all with any purchases, please head to https://support.rockstargames.com for help; and if you have any user experience issues or feedback to provide, please submit to the www.reddeadonline.com/feedback website.

    Upcoming Updates to the Red Dead Online Beta: We have been poring through incoming community input and suggestions and are working on updates for early 2019 to address many popular bits of feedback including some new anti-griefing measures in the works and other updates to improve gameplay balance. We are also working on lots of new features, modes and additional Red Dead Online gameplay content updates that we are very excited to share more about in the new year.

    Thank you again to all Red Dead players worldwide for your amazing support and feedback contributions. Please stay tuned for more info in the coming weeks and months.

     

    • Like 3
  14. 1 hour ago, CyberViper said:

    You have a point, but, "it is what it is", at least for now. That's just how I deal with these murderous bastards. 

    The way I see it, it's just a game. People want PVE - play story mode, for now, until R* decides if and how they want to address these requests for passive mode - invite/PvE servers, etc.. If you venture into the online servers, there will be people who entertain themselves by harassing others. It always happens when people can hide behind anonymity and a keyboard. 

    I can't see any way to accommodate everyone. If they make separate PvE and PvP servers, the PvE would be boring and the PvP would be nothing but gangs of griefers. I think getting rid of auto lock on targeting would slow down a number of griefers. I'm betting that they simply aren't good enough to PvP without it, and they certainly wouldn't be able to insta-kill you over and over again. That could affect weapon balancing in other ways, making the shotty, and knife way OP. 

    I agree with several of your points except the highlighted remarks.....

    What some may see as "boring" others see as fun.  The campaign was PvE and that wasn't boring IMO / IME.  PvE online in RDO also wouldn't be boring if there are still activities players and their friends can participate in, NPCs to interact with, etc.

    I also don't believe in the idea that offering PvE sessions will somehow make Free Roam a troll-only zone.  We can already see that they don't need a separate mode to do this.  Trolls are going to troll regardless.

    GTAVO already provides private sessions and they also still force PvE'ers into public sessions by only making certain activities (the most lucrative activities) available in public sessions only (e.g. VP and CEO businesses).  Personally, I hope they don't do exactly the same in RDO but there are still way to get PvE'ers into Free Roam.  They could make the reward match the risk using bigger payouts, etc.  ......but when PvE'ers just want to have fun with their mates, explore the open world, play activities in peace, etc., it would be nice to have that option.

    • Like 1
  15. 1 hour ago, Mpegforever said:

    Hi. So, online noob question, since I'm still running story mode.... when you get online to join a posse, is it always with other players all in the map ? I mean no coop just for a few and nobody else around ? I mean pure coop, doesn't exist yet ?

    I'm just remembering the old coop at Undead Nightmare with the waves... :-).... if it's not there yet, no problem.

    Are we using a "posse tag" to identify us from RDR2.org and this specific posse ?

    Thanks, ciao !

    When you create a posse in game, you can send invites to anyone you wish that is in your session.  You can make the posse private (invite only) or public where anyone in the session who wants to can join in.  

    With friends, they will need to either join your session or you can invite them.  You then would need to send an invite to join your posse.

    You can name your own posse anything you want and change it whenever you wish.  Temporary posses will go away when the session ends and/or is disbanded.  Persistent posses cost $200 IIRC, can contain up to 7 players (vs. 4) and will remain available to use. 

    • Like 1
  16. 58 minutes ago, Poggy said:

    I totally understand your disappointment, even though I've not been overly affected myself.  

    What are the pros/cons of separate lobbies?

    The same pros / cons invite-only sessions provide in GTAO.  It allows friends to interact in the GTA game world without "randoms".  To still participate in some activities, explore, etc. without the threat of being trolled.  

    I see no cons personally except for the fact that (in GTAO for example) you can;t operate CEO or VP operations within one of these sessions.  R* wants players to be under the constant threat of other players in public sessions when making money.  Unfortunately, the only lucrative activities can only be performed in public.  ....downside for those looking to make a buck but an upside for griefers.  On the other hand, this keeps things "fair" as people can't make money in closed sessions and then dominate in public ones.  ......but then they can always just buy their way through the game with Shark Cards.

    Personally, I don't like the idea of a forced blend of PvP and PvE gameplay.  It attracts griefers and is rarely fun for those that want just PvE fun.  Having said that, I understood it to an extent in the GTA universe but not so much (in its current format) in RDR.  In RDO I believe there should be consequences, incentives, etc. to discourage trolling.   ......vs. a griefer's paradise like GTAO is.

    • Like 2
  17. 1 hour ago, Kormath said:

    I would like to see that message, since MS (or anyone for that matter) is not supposed to tell you the outcome.  And why would you report them to MS for a Rockstar game?  🤔

    You can still report people to MS and Sony for violating their code of conduct since you are using their service (e.g. XB LIve and PS Plus) to play online.  However, as you can imagine, the CoC for each is very broad and covers what you might expect like piracy, exploits, hacking, questionable content, cheats, etc.   ......and yes, harassing behavior usually in the form of abusive language, threats, racism, etc.  However, I don't see anything in the MS CoC that would specifically cover what it is allowed in RDO (like ambushing other players) as a violation of this code.

    https://www.xbox.com/en-US/legal/codeofconduct

    To be honest, Free Roam is a PvP environment that gives you the ability to do this and (like it or not) it is by design.  Now, If someone were to use a mechanic in the game to gain an unfair advantage over other players in such a way it was not intended (an exploit), that's a different story.

    IMO, the best way to stop a lot of this is to continue to send feedback to R* via their website during the beta.  Report exploits as you discover them.  Let them know we are unhappy with the unchecked trolling that is allowed in the game, the lack of session options for PvE players, etc.

    https://www.rockstargames.com/reddeadredemption2/online/feedback?step=addb2b0b

    Let them know we don't want RDO to turn into just another GTAO experience. 

  18. 18 minutes ago, Preacher said:

    Thanks for the reply. I will just wait and see.

    No problem.

    Here are one of the articles from Oct discussing the subject I mentioned btw:

    https://www.playstationlifestyle.net/2018/10/28/red-dead-online-info-revealed-by-app/#/slide/1

    Quote

    Red Dead Redemption 2 isn’t out on PC (yet) but that didn’t stop dataminers from ploughing through the game’s source code and dig out information. This time, it’s the companion app that provides some hints about what Rockstar may have in store.

    According to Rockstar INTEL, the code “COLOR_MP_ADVERSARY” suggests that Red Dead Online will have an Adversary Mode, which Grand Theft Auto Online players will be familiar with. For those who don’t know, Adversary Modes offer player vs. player competitive challenges. We’ll find out in due course what kind of challenges await Red Dead Online players.

    In addition to the above, dataminers found parameters that specifically mention “private sessions” and “seamless PvE (player vs. environment).”

    The app’s source code also mentions Rockstar Editor, which was first introduced in 2015. The feature allows players to record, edit, and share videos from GTA V‘s story mode and GTA Online.

    Until Rockstar makes an official announcement, we can’t say when the editor will be available in RDR2 but we do know that a public beta for Red Dead Online is set to go live in November 2018. The developer will release details about the test soon.

     

    • Like 1
    • Thanks 1
  19. 9 minutes ago, HuDawg said:

    Doesn't work in free roam.

     

    In free roam you're kind of stuck dealing with the pests.

    I still don't know why people bother reporting players.   Its R* fault, not the trolls.

    Really?  It seemed to for me on a couple of different occasions.  Also, the icon will still turn grey to indicate when your "supposedly" concealed from others on the map.  

  20. 2 minutes ago, YodaMan 3D said:

    To me some don't understand what a lengthy process banning a player can take.

    I will stand corrected, for those who work for Microsoft, Sony, or Rockstar.  I am sure the banning process can be expediated and players banned on a whim.  For those of us who don't have those connections.  We have to suffer for a spell till they do their jobs.

    Not only the process but also the fact that people are playing the game as designed (like you mentioned before). 

    We can all agree many of these actions are griefing / trolling, but the game is made to allow and even encourage this style of play.  There are no rules preventing playes in RDO from killing other players on a whim.  There are no rules saying they can't lasso us, hogtie us, stalk us, ambush us, etc.  It's all part of the gameplay R* allows in Free Roam.  I just can't believe that someone can be or would be banned for simply playing the game as designed (essentially a griefers paradise at the moment).

    In all honesty, I don't blame the trolls as much as I do R* for the frustration many are experiencing with these types of folks. 

    Now if trolls are using exploits or hacks to accomplish their deeds, that's a whole different story.  That's a bannable offense but even then (as you pointed out) it doesn't usually mean they will be banned on the spot or even at all.

    • Like 1
  21. 7 minutes ago, Agent Mulder said:

    yeah i don't expect much i'm waiting for more content now, getting bored repeating the same stuff lol.

    Same here but I understand why they are keeping the game on the slim side for now.  I'll wager once they're confident they got the foundation all smoothed out we'll start seeing more content.  I imagine they already have components ready to go or are currently working on them so they can just add them in.

  22. I don't really think this is really in the spirit of a Q&A post (better suited for the online subforum) but yeah, why not.  

    .....but since this is a Q&A section, my answer would be to submit your feedback to R* directly.  We can discuss it here all day but this is a fan site and not an official forum.  However, R* does want to hear your feedback and set the following website up for specifically that:

    https://www.rockstargames.com/reddeadredemption2/online/feedback?step=addb2b0b

    Just be warned.....  The feedback is limited to 500 characters so you may find yourself having to condense your responses or simply divide them up and submit them individually.

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