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Kean_1

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Posts posted by Kean_1

  1. 21 minutes ago, Agent Mulder said:

    apparently so, i had a 2nd update and online option appeared again not sure what its for but also my 2nd update this week (xbox)

    Cool, thanks.

    R* did say updates would be more frequent so it appears they are just releasing these stability updates as they go.  They also mentioned the way they aset this beta up that it makes it easy for them to release these little patches they need to.

    Personally, I wouldn't expect anything big to come from these small patches.  I'm sure they will make an announcement like they did with Week 1 if something more exciting is going to change, be added, etc.  

  2. 1 hour ago, YodaMan 3D said:

    As for outrunning them, if their horses are faster then yours, which usually that is one thing they upgrade and they generally run in a Posse.  It isn't hard for them to catch you.

    I have been crouching in cover and had players travel from town straight to me.  So I ain't positive that crouching always works.  As far as how many griefers you see really depends on the servers you have access to.  Usually the region you are in will put you into the same area of griefers.  It is funny, I play some in the morning and some at night.  The players in the morning have always been out to grief.  You spawn in and you can check the map, they will have already started heading your direction.  Meanwhile at night, I have seen players move away once I have spawned in and won't bug me the whole time I am playing unless I initiate something.  

    You are right, you can take precautions to a point, yet you can't avoid it.  Running off to another server or running to the farthest point on the map.  It doesn't help every time griefers will grief as much as possible.  As far as always joining a posse, unless you have friends on all the time, randoms seem to only worry about themselves and don't give 2 cents about a group agenda.  

    I upgraded my horse already to an Arabian so that helps but even so, I was holding my own with the Kentucky Saddler(?) I was given free during the tutorial mission.  Again, the key is keeping distance and using the terrain to slow them down.

    Unfortunately, there is nothing (at least that I could find) from R* to describe various mechanics in this game.  It is my understanding that when crouching in free roam (you'll see your icon turn grey) does keep your player icon off the radar.  ......maybe I'll experiment a bit with a friend this weekend.  It has seemed to work for me even when trolls try to make a B line for our position.  As soon as I crouch, I move as far as possible (staying crouched) from the spot I first crouched.  If it does work a they say, that would be the last spot on the map they would have seen you.  My friends and I would take up cross fire positions and wait for the enemy to come.  They never seemed to know exactly where we were as long as we were concealed.

    Sorry you're having such a tough go of it.  If you were on PS4 I'd suggest we get together to help each other out.  .....but according to a certain someone, all you have to do is report these guys and MS will ban them all.  Problem solved, right?  ;) 

  3. Back in October there were some discoveries that data miners had uncovered that pointed to private sessions and "seamless PvE", whatever that means.

    Besides that, given these options were in GTAVO, I suspect they will also be implemented in the beta or final release at some point.  As it is right now, I'm sure R* is simply trying to get everything working right before adding new components in the mix.

  4. 2 minutes ago, HooverRAD said:

    Fishing is a sport for old(er) men. Take your time, enjoy the scenery, then batter the wee bastard over the head with a club.. 

    Hey now....  

    Actually, I enjoyed it just as much when I was younger too.  Fishing is an excuse to BS with your friends and/or drink.  .....at least it has always been for me.  It's also a great time to reflect as well.  

  5. 5 hours ago, YodaMan 3D said:

    They won't.  Griefing is allowed by the game design.  

    You're absolutely right.  "Griefing" is also a term that is a real grey area in a game mode like RDO's Free Roam.  ....and again, it's because doesn't define the boundaries between PvP and PvE.  ....and that is by design.  They want that constant threat there for players in free roam just like in GTAVO.   

    • Haha 1
  6. 1 hour ago, Skrylaxx said:

    I had to do this last night. I hate reporting people for just pissing me off but these dudes were straight up being racist, be it to be funny or not it wasn't right and they were targeting a solo player too. I tried to handle it calmly but then they started calling me all kinds of distasteful names so I send the other dude a message and said to report them all and I would do the same. 

    Yeah, the one I ran into started making threats on our characters lives and calling us vulgar names with racists remarks woven in.  

    Since then, I play with my mic on mute when solo and PSN chat when with a posse of friends.   To be honest, I don't think I've heard a peep out of anyone since playing solo but then again, I stay away from randoms.

    1 hour ago, YodaMan 3D said:

    Right now there is no alternatives.  You can't out run griefers, you appear on the map.  There is now where to go if they really want to grief you.  

    I agree enjoy the game and see what happens, but then again I have had some great sessions and I have had some horrible sessions.  In truth, there was very little control other then play it or quit it.  If that is the options, then the game has issues.  They need addressed now.

    Well, then we'll just have to agree to disagree on that topic as I have rarely been "griefed" by random players when playing solo.  I think I've only had two encounters where I actually had to face them.  In one, I decided to take  a stand and killed them along with their horse.  In the other instance, they got the jump on me as soon as I spawned in so I opened a new session.  

    If you don't take certain measures to limit your exposure, of course you will get trolled.  Several of us have provided alternatives or options to helping mitigate the problem.

    Personally, I tend to spawn in to the Ambarino region as that tends to be rarely inhabited.  I immediately crouch down, ready my Lancaster and walk (still crouched) from my spawn point to cover.  I am also looking at my minimap to see if there are any other players in the vicinity.  If not, I will open the big map and get a larger picture of where players are congregating.  I then plan out what my goals are for the session (e.g. hunting / gathering, collecting treasure, etc.).  I usually set a destination and check that it's far from any other people.   

    If I'm hunting, I will often plan a route to a town (with a butcher) that is void of any activity.  ....periodically checking to make sure no new people have moved into my path, in town, etc.  When in town, I'm in and out.  I don't dally around.  These are areas that you are most susceptible IMO / IME (near fast travel spots, etc.).  You also need to be flexible and change your routes / plans accordingly. 

    As for outrunning, I beg to differ.  You most definitely can outrun griefers especially if you use the terrain to your advantage.  I've done it several times.  ....but then again, if you're not keeping an eye on your minimap (and periodically the big map), you're taking a big risk in getting rolled over by someone.  It's second nature to me now checking the radar, etc.

    Also, remember that when crouching, the enemy cannot see you on the map.  Use that to your advantage.  As soon as you crouch, move from that spot to another close by with cover.  When playing with friends, we've had pursuers where we purposely stopped, crouched and moved to defensible positions.  In one recent event, a solo player we had been keeping an eye on came up on us fast.  We were off the beaten path and you simply don't do that without expecting a bad result.  Anyhow, I immediately gunned him down.  When he respawned he came after us.  We dismounted in a tree line, crouched, took cover and blasted him as he approached.  We moved from our previous positions (again, staying crouched) as he approached again.  This time he left his horse at the base of a ledge, I waited behind a large tree until he passed me and then we opened up on him.  I made it a point at that stage to purposely go over to his horse and kill it.   .......he left the session.

    I shouldn't have to say it but playing with friends is probably the best way to increase your chances of staving off attacks and surviving them as well.  ....but there are ways to still play solo and avoid them for the most part.  Until we get private sessions, passive options, etc., this is how I do it.

  7. 20 minutes ago, YodaMan 3D said:

    Griefing depends on the servers you frequent.  Some times I see more then others.  Yet I personally don't believe I or anyone else should have to learn to avoid A******s.  Now with that being said, that shouldn't be considered the games fault that players can't control their juvenile hormones either, regardless of age.  Though Rockstar does need to deal with it now and not later.  Foundation should be stabilized quick, not a wait and see type thing.  Changing servers should not be Rockstars answer.  Tricking my internet shouldn't have to be the solution. 

    Players being just a tad bit more respectful to one another, would go a long ways.  Most of these players nowadays have no clue what that word even means.   

    Simple fact is, upon game release they really have only a few weeks to maybe 2 months to impress.  After that players will drop a game and never comeback.  Rockstar has taken years for this, the countdown started in October.  They wasted a month given us time to play the story.   I personally will give them time, but even then I have seen high level players bullying lover level ones.  I have seen large groups focusing on just one player that isn't even participating in PvP.   

    GTA allowed this crap and was hoping they wouldn't do this again in RDO.

    Well, whether you or others decide to stick it out is entirely by choice.  Personally, I'm just trying to make the best of it and to be honest, I'm having a lot of fun so far.  Of course I want a lot of the same things others want which I believe will come in time (at some point).  Whether you're willing to wait or not is entirely up to you. 

    I'm not trying to convince anyone to stick around if they are not happy with the game.  ......but I'll certainly help those who would still like to play and try to make the best of the experience in its current form.  

    Just because I'm  suggesting alternatives like avoiding random players / trolls doesn't mean I'm happy with the current state but I also realize that this is just a beta and I have learned to live with it.....for now.  Whether I stick around for the long haul will depend greatly on the direction they go with the final release and beyond. 

  8. 17 minutes ago, YodaMan 3D said:

    Well if it is what it is.  Then I don't have to buy another game they, cause my money is what it is to game manufacturers.  

    Now like you said, if Rockstar releases a game and doesn't combat these issues, which I know has been brought to their attention.  Whether or no they listen, that is on them.  Yet any idiot that claims to be a PvP player and targets those that don't seem to be interested in it.  Really aren't PvP players, plain and simple.  If they think that it doesn't affect our community, then they are bigger idiots then I give them credit for.  The life of a game really depends on players playing said game.  You run them off and pat yourself on the back,  they sell the game and go do something else.  That is just plain stupid. 

    Again, I'm not defending the game mode as it is.  I don't like the freedom griefers have.  However, the game is only two weeks into the beta and (as R* has said) there is a lot more to come.  I'm not ready to give up on it and RDO is nothing like GTAVO in regard to trolling IMO/IME.  .....if you learn to avoid them.  

    Personally, I still believe there are more new options (like private sessions) to come and possibly other features like a passive mode, etc to help balance the gameplay.  I suspect they are simply getting the foundation stabilized before building upon it.

  9. 9 minutes ago, K20boostsi said:

    So every time I turn on Red Dead Redemption 2 it lets me play the story mode just fine. But when go to the online section and hit play it keeps giving me the same error message. But yet doesn't even let me into the game I don't understand what's going on.

     

    Did this begin occurring after the latest patch was released?   

    Either way, I would report the bug to Rockstar support:

    https://www.rockstargames.com/reddeadredemption2/online/feedback?step=addb2b0b

    https://support.rockstargames.com/categories/115001624507?step=eccc1460

    Also would suggest a Google search as this error code revealed several Reddit discussions and articles including this one with a possible solution:

    https://www.shacknews.com/article/108721/red-dead-online-error-0x20010006-fix

    • Like 1
  10. 54 minutes ago, Poggy said:

    True.  And getting people banned isn't my bag, but if reporting does, even sometimes, result in banning, it's effective.

    Sure.  I'm not trying to discourage anyone from reporting players but I just don't see how someone can be banned for killing another player whether that's riding up on them while they're fishing, coming out of a store, hiding and surprising them next to a well frequented location, after tricking them that they are friendly, running at you full speed to catch you off guard, using a large posse as a kill squad, etc.  Those are all things the game allows players to do. Those are all things that many people here would consider griefing / trolling.  Aggressors will even argue that Free Roam is a PvP mode and everyone is free game.  ......and guess what?  They wouldn't be wrong.   

    I don't like it anymore than most around here and I think R* is wrong in carrying over this kind of gameplay from GTAVO but it is what it is.  Untill they implement passive modes, private sessions, etc., this is what players have to learn to live with.  ....although I would continue to urge them to provide their feedback to R*.

    It's this whole idea that MS would ban players for killing other players using (arguably) "underhanded" tactics in a game with a slogan "outlaws for life" in a mode that allows adversarial PvP is difficult for me to believe.  Now, if we're talking about people taking advantage of exploits, hacks and/or using abusing language against other players, I can totally see them being reprimanded or banned for that by R* and MS. 

    Folks should do what they believe they need to do. R*, Sony and MS will determine what action is warranted.

     

     

     

     

  11. On 12/8/2018 at 5:29 AM, chocolatefinch said:

    Seems a shame when you are just riding along and someone for no reason other than they can, can just kill you. The same player followed me for ages killing me almost every time I re spawned.  It's not like they get all your weapons or money, they just do it for fun and I guess unless Rockstar change this, they will continue picking on the noobs ( and not very good players) like myself.

    Here's what I do when playing solo....

    Since you don't know where players are beforehand, I usually choose to spawn into the Ambarino region which is typically vacant IME.  Immediately, I will crouch which keeps you from being detected.  I pull out my weapon, check the minimap and then the big map if everything is clear.  

    I will take a little time looking at the players on the map taking note of where they are and then I plan my destination, hunting area, etc.  SOmetimes I will even take a minute to see who might be the obvious trolls killing others players, etc. and then block them as an extra measure for future sessions.  ......I will also take note of where they are and make especially sure I avoid contact.

    I constantly check my minimap for blips but I rarely put myself in a place where players show up on it.  If they do, I reassess my situation on the big map, observe and make a decision on where to go from there.

    • Like 1
  12. I've said it before but while R* has made an environment and even condones "griefing" in GTAO, I can at least understand it in that gameworld.  .....but not in the RDO realm.  In RDO, of course folks are living the "outlaw life" but there should be consequences for those actions.  RDR is not the same over-the-top, self indulgent, whacky, silly world that GTA is. 

    To be honest, RDO shouldn't emulate GTAO in this way.  GTAO still lives on.  There's no reason to have two titles that allow and even condone trollish behavior.  I'm not saying they should remove the elements that allow it but there should be consequences to incentivise people to play cooperatively.  .....to play the objectives. There are already PvP activities, why make the Free Roam an adversarial playground for those that wish to only disrupt others who are trying to enjoy the rest of the game?  

    Having said that, at least the pace is much slower by comparison in RDO which makes it a lot easier to dodge trolls.  ....although they still (and will) find ways to grief other players where they least expect it as folks discover new ways to ambush, exploit, etc.

  13. 1 hour ago, Poggy said:

    Why is reporting them a waste of time if it gets results (as per a post elsewhere)? 

    Someone was banned recently, it was said, for griefing.

    Not something I can be bothered with, but it might be that some trolls wasted their cash on this game.

    Well, perhaps they were but I have a hard time believing Microsoft would ban a player in a PvP game mode for simply ambushing another player at a butcher.  

    That said, I don;t know how MS does it but maybe that player already had multiple complaints about other infractions, I just don't see how MS could ban someone for playing the game as designed.  

    I'm not excusing griefers / trolls, but the definition is certainly not as absolute as some will try to make it (in this game in Free Roam).  

    • Like 1
  14. 5 hours ago, McLawDiz said:

    Where can you see it ? 🙂

    Here you go....

    On 12/11/2018 at 1:45 AM, DLKnives said:

    Under "Player" in the main menu click on your picture and then scroll to the right past Dead Eye. There's a column of stats including all kills, everything AND how long you've played the Online game.

    I've played about 30 hours.

     

    • Like 1
  15. 12 hours ago, BropolloCreed79 said:

    I have to admit, I haven't played much of the online yet (trying to make John Matrix and ending up with Ted Cruz for an online character does a lot to dissuade one from playing), but when I do, I'm going to find it difficult to not indiscriminately ambush folks "just because".  It's already happening when I play solo:  if another rider on the road has a hat I like, I shoot him in the face and take it.

     

    Well, it's all part of the free roam experience R* has created so you should be able to go nuts if you like. There are no repercussions to indiscriminate killing of other players. In essence, free roam is a PvP mode with solo and coop thrown in which IMO is a mistake in it's current form.

  16. 23 hours ago, Unknown1598 said:

    Actually most of the player base hates griefers. Yes they like PvP i like PvP but killing people isnt griefing it can be though if abused.

    Say a player kills you a few times and you get on your horse and leave and that player follows you and kills you multiple more times basically forcing you to leave the lobby because he wont let you play the game. That would be griefing.

    Now say a player kills you because you're doing a mission he want to destroy that wouldn't be griefing.

     A griefer is a player who goes out of his way to irritate and harass another online player.

    Griefing is not something people want... PvP is. Don't confuse the two.

    Some of your remarks seem contradictory.  Anyone who goes out of there way to make a B line for me as I'm hunting, fishing, gathering items, etc. only to kill me and possibly my horse is a griefer in your description in bold.  If that's the case, I agree with you on that. 

    As for R*, of course they condone this behavior and it's by design.  The parley mechanic is a perfect example of them acknowledging the behavior exists and the fact that there are no real consequences for random killing of players shows that they are interested in keeping that element in the game.  They respawn engaged players in close proximity making escapes from kill squads all the more difficult.  GTA is a prime example of R* allowing trolling in their games but at least in that world it made more sense.  .....not in RDR2 though.

    I don't have an issue with players taking part in missions as rivals or mutual engagements but the random killing that is going on is definitely griefing / trolling and I have no doubt about it.  

    Having said that, I wouldn't even mind if they leave it in but there should be consequences like bounties, more incentives for players to play cooperatively, a passive system, more session options (e.g. private / invite only) or some combination of mechanics like these. 

    R* isn't going to take action against a player (griefer) who continues to kill a victim, stalks them, etc. because quite honestly, the game design allows it.  The parley feature is R*'s way of "protecting" victims of repeated attacks by another.  .....and I say "protected" in quotes because it is really a weak attempt at throwing victims a bone.

    • Like 1
  17. 5 minutes ago, Poggy said:

    I still think a name and shame thread Ibut prove useful,mall owing folk to note and avoid known troublemakers.

    Yeah......   I just keep adding them in most sessions I play and hope that helps me out in the long run.  Given the number of players in this game, it's likely still a drop in the bucket though.

  18. 6 hours ago, DLKnives said:

    A lot of good advice here but you CAN report them. I had a guy tonight make the game unplayable, just kept coming after me so I kept killing him with the pump. I get to my camp and he's all over it waiting for me to leave. I hit "report" to see what could be reported and "disruptive behavior" that makes it impossible to play your way is a reportable thing. I can't remember ever reporting somebody but I did report him and quit. He even sent a message "step out and you get it". That's the first problem I've had since Saturday.

    Sure, you can report anyone you want to.  My point earlier was that I can't see any action being taken against someone who is playing the game as it was designed.  .....and in all honesty, trolling/griefing is something R* allows and (arguably) even condones by design.  

    The whole parley mechanic is a perfect example of this.  They knew that some would try to grief other players so they included this option to help "protect" those being bullied for a limited time  ......I use "protect" in quotes because I think it was a weak effort to throw a bone to the victims while still allowing trolls to run free with no consequences.

    ....so unless someone is using an exploit, cheating and/or verbally abusive you as they continue to kill you, I wouldn't expect anything to result from reporting them.   It's a waste of time IMO.  

    Personally, I block trolls and make it a habit of avoiding random players all together when possible.  How much interaction with strangers I expose myself to also depends on whether I'm playing alone or with friends.  

    4 hours ago, Abysstic said:

    Not everyone riding in your Vicinity wants to head shot you.

    Yeah but if someone rides up on me especially when I try to purposely avoid them or I'm off of the road, I'm not giving them the benefit of the doubt.

    There's always a risk, but there are ways to approach randoms in this game and ways that deserve an aggressive response IMO.  If I'm on a road or in a town or see that someone is making a conscious effort to allow some space, I'll won't be the aggressor.  

  19. RDR2 free roam is nowhere near the same as GTAV:O IMO / IME.  In GTA, the map can be traversed much faster by players given the vast transportation options and griefing is much easier with the arsenal of modern weaponry at everyone's disposal.  

    In RDR2, its easy enough to avoid players most times and (like Poggy said), given a worst case scenario, you can still just switch sessions if there are too many of them or if they are persistent.

    I've been playing almost nightly and while I had one really bad session with trolls, most of the others weren't too bad or were downright peaceful.  Even playing solo there are ways you can greatly mitigate the chances of running into trolls.  ......there's been plenty of discussion on it.

     

    • Like 1
  20. Yeah, saw it mentioned on Twitter around the same time but from RockstarINTEL.  .....nothing from R* themselves which seems odd.

    This weeks update was supposed to be about stability updates so that seems right.

    • Like 1
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