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Posts posted by Kean_1
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I'm still in chapter 5 myself but now looking to continue the story. I'll bet that I'll be in Ch6 for a while as well. RDO will likely be out by then or even before I finish.
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On 11/20/2018 at 10:31 PM, VoidedImage said:
Game glitch for Fort Wallace. Read what it says when hovering. I saw the same came here and read everything you guys said and looked again at my map. Then I realized Fort Wallace is red and when I hover it shows nothing, went back to spot it lists Fort Wallace.
Hope that helps!
That might make sense.....
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Lemoyne you mean?
Probably a post worthy of a spoiler alert but no, I haven't run across it. .......yet.
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4 hours ago, BropolloCreed79 said:
Still on chapter 2, bro.
That's the way to do it right there.
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Best ever made? I wouldn't say that because there are other games I like for other reasons that don't really compare to RDR2. .....they provide a different gaming experience.
I don't think I would consider any "one" game as the "best" but RDR2 will certainly go down as one of my favorites especially in this genre. .....but then so did GTV5 and RDR1.
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22 minutes ago, Kormath said:
That's what i did with my boy. Airsoft/BB gun when he was 6, .243 youth at 10 to go hunting with me. Then when he decided hunting wasn't for him i swapped out the stock on the .243 and it's mine
Can't have too many rifles...
His first hunting trip was a draw hunt for Pronghorn. They're worse than rabbits around my brothers ranch. So we went there to hunt some in his fields. First time we saw a herd we snuck up on them and used the brush around a power pole as cover. Till my son sat down on a thistle and yelped and scared them away. Jump back in the truck, drive across a couple fields to the next herd, he slams the truck door on accident and they go running off. found a 3rd herd in a field a few to the south. Had a great big Case tractor in the corner we hid near for cover. Had a perfect line on a doe broadside but then he got buck fever. Sit and aim and fidget, aim and fidget, then the doe turned and trotted off and he called it. "Dad my butt hurts and i'm done, lets go home" lol
Gotta love those first hunting trips
Lol.... Yeah, hunting is not my bag either but still one of those skills I wish I had learned.
I have my old Ruger MkII and 10/22 for when my kid gets older but yeah, the airsoft route is beginning to look like a good route for an intro.
The only rifle I want now is an M1A Scout then I'll be happy.
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15 hours ago, BropolloCreed79 said:
He's going to have his own .22 before he has his own phone. I need to see that he can be responsible enough to respect his possessions and treat them with the care they warrant. Next summer, I'll take him to the farm and he'll get to shoot for the first time. He already helps me clean my gun and pack my kit when I go deer hunting every year, and he should be ready for the increased level of responsibility.
That's a big step. While not old (mature) enough in my mind yet to wield a firearm (he's a little younger than yours), I still quiz my son on the 4 basic rules that all children should know about when they encounter them "in the wild". .....stop, don't touch, get out of the area and tell a family member / adult.
As he gets older we'll be talking about the 4 basic rules of gun safety when handling firearms. My dad taught me on BB guns in our backyard. Nowadays I have been entertaining the idea of Airsoft guns as a decent alternative for instruction.
I have my old Ruger MkII and 10/22 when he's ready to move up to the real thing. .....fun times.
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I don't get it either especially in a game like this that is obviously meant to be explored and soaked in.
I also don't understand the bragging some do about such things as I simply don't care. It's a game and personally, I'd rather take my time and enjoy them rather than rush through.
The only exception are those games I tend to find boring or annoying over time. FC5 was a good example of an open world that to me felt shallow and repetitive. I rushed through the last half and then uninstalled that mess. .......RDR2 is the exact opposite IMO so I'm taking my time.
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I remember the word newbie being used but not necessarily in a negative sense. It simply meant that person was new to the game, job, activity....whatever. From what I remember, when n00b started getting thrown around it was typically meant as an insult.
Hell, many of the words the younger generations use these days I have to look up. We're way beyond the simple "lol" type words of the past that were easy enough to figure out. At this point however, I'm too old to even try or care for that matter what these terms / abbreviations / labels even mean. I had enough of acronyms, terminology, etc. from business when I was still working.
Funny, I remember first hearing people start to use the term "net net" in the office. ......what the? (I thought to myself). Had to ask someone after we got out of a meeting. What did he mean "net net"? Turns out they can't just say "net" or "the bottom line" but now it's "net net". From one meeting to the next, it just caught on as I'm sure it had in other businesses. .....same thing happens in gaming and online communities.
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On 11/18/2018 at 9:01 AM, HuDawg said:
What i meant is people would use insurance against players.
The oldest example was the Entity Super Car which was bullet proof from the rear. So players would position the car with the rear end toward players and attack. Forcing players to blow up the vehicle. The defending player would end up paying insurance money for it.
Nowadays in GTA O. You can get chased by a flying bike with rockets. You blow that up, you pay insurance. The player instantly gets it back, and comes right back at you. Basically forcing the defending player to either go passive, or lose tons money due to insurance if they keep taking the bike down..
Ok, but like I said, we're talking about RDR2 and not a gameworld full of tanks, planes, cars, flying motor bikes, etc.
Yeah, where there is a will there is a way and folks will always take advantage of exploits. However, let's keep it in the context of RDR2 and what R*s goal has been with this title. As I mentioned before, GTAV was all about the ludicrous, the outrageous, etc. RDR2 is a bit more "serious" and about the immersion in the RDR gameworld and late 19th century time period.
Will there be some silly elements? ....yeah, sure. .....but I don't expect it to be anywhere on the level of GTAV.
Again, remember that GTAVO and RDO will both be games that will be be supported side by side. It wouldn't make sense to create an online game experience with RDO that was the same as GTAVO. R* wants to keep GTAVO going into the foreseeable future and I have no doubt that they will.
They have made it clear (IMO) that while RDO may share some elements of GTA, it will still be a different experience.
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1 hour ago, BropolloCreed79 said:
They feel to me like the lackeys from the island at the end of Commando, and I feel like John Matrix mowing them down.
.....talk about a movie that doesn't hold up to time. It was cheesy back then but so bad now. Funny how I remember exactly what you were talking about. 😄
Captain Bennett has to be one of the worst bad guys in movie history especially paired against Arnold. .....as if we're supposed to believe this overweight, out of shape Australian was a match for Matrix. I guess the chain mail was supposed to help sell it. 🤣

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1 hour ago, BropolloCreed79 said:
This happened to me outside of the Van Horn trading post. I came across a random Murfee Clan camp and killed them both, only to have strangers on horseback (STRANGERS not Gang members) start randomly shooting at me when they saw the bodies.
Now, I ALWAYS dump the bodies off road or on the fire to burn them. When the Murfees jumped me on a bridge recently, you'd best believe I slew and threw (all of them off the bridge and directly onto the rail tracks below). No muss, no fuss, no "Wanted" or "Investigating".
That whole are over there on that coast and through the Roanoke region (where the hillbillies are) can be brutal. Seems you mess with one of them there, all the locals join in.
I had a similar issue in Van Horn where I antagonized someone due to the lip he was giving me. Thought I would get in a fist fight, knock him out and continue on my way. .....well, as soon as he got pissed enough, he threw a punch and then several others joined in. Guns inevitably came out and then I was in a fight with the whole town trying to get out.
In contrast, not all towns are like this but this region is. Had the same problem in a small hillbilly village when I decimated the whole town. .....screwed my whole moral gauge on that one but never got a bounty. No one ever threatened to go to the law but seemed to take matters into their own hands instead.
I'm sure this is by design and I like it. ....gives a feeling of variety. I don't react to things in this region the same I would in others.
Also, those Murfee Brood(?) boys are all over the place. I was attacked 3 consecutive times my first time through there. I was literally fighting my way out of the region. ....barely made it but luckily most of them were on foot. Fun stuff.
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2 hours ago, YodaMan 3D said:
@Kean_1 @rick249kdr To some extinct maybe but not always from my experience. I am very cautious in my actions and yet get excessive bounties. Just because it isn't your experience doesn't mean it doesn't happen. I don't think the game is broken, I do think there are triggers in the game, that we haven't figured out or even Rockstar doesn't realize is in the game that affects certain players different.
I said it before but I think it bears repeating so I am not misunderstood....
On 11/17/2018 at 8:23 AM, Kean_1 said:I think it's also fair to acknowledge that some players are simply overstating their experience though as a few of the explanations I've heard have clearly show they are takking a hamfisted approach to the game. I'm not saying that is necessarily true for all who have complained about the bounty mechanic but I also believe that at least a portion of those players are a victim of their own actions. .....in other words, the game is working as designed in those cases but it's simply a matter of either not understanding or not wanting to understand how it does.
The bounty, detection and witness system is more complicated than some know and quite frankly, R* does a pretty lousy job IMO at describing it for players. ....with information scattered in tips, etc. within the game or sometimes not at all.
Personally, I think that the whole mechanic is not fully understood and quite frankly, that is where I think R* fails. They should offer a comprehensive explanation detailing what those "triggers" are and how a players current bounty level, actions, moral gauge, etc. affect NPC and gameplay. Some of this could even be randomization as to what an NPC might do. If you've noticed, some are not as easily intimidated as others, quicker to engage you, etc.
Personally, I don't tend to rack up bounties. I pay them off almost immediately and in the cases where they are high (typically due to a mission), I avoid the area/state until I can pay it off. The game has been fairly predictable for me.
As for the automatic bounty due to no action your part , I don't know what to say about that. If it indeed was due to nothing you took part in, I would say its a bug. Everytime I had a bounty I could either see it on the map or on my information screen (when I use the D-pad down button) when I was in the affected area. Once I entered an area where a bounty was whether it was a town like Strawberry or state, I would see the bounty.
$400 is awful high as the only time mine have been that much was due to a mission. .....but then again, I don't tend to collect bounties as I pay them off when I can and I also tend not to perform acts that will get me in serious trouble for the most part.
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......there's a sub forum for RDO and also a couple active threads on the topic.
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PS Now sucks. ....at least it did for me and my internet speed is decent.
It's BS that the PS4 never was backward compatible with PS3 games but now recent rumors / leaks about the PS5 (via recent patent appllications, etc.) indicate that the new console may accept PS4 games.
Anyhow, use the free trial and see for yourself if it works in your situation. It did for me the first day but then I had issues after that.
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3 hours ago, Truth said:
...?
You have to rewind the video so you can see the event. Death by glitch (fell through the map).
OP, this is why you need to manually save every now and again.
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......*Saint Denis.
On 11/1/2018 at 12:18 PM, YodaMan 3D said:I think the game glitches out on a lot of players and doesn't work properly, imho.
I think it's also fair to acknowledge that some players are simply overstating their experience though as a few of the explanations I've heard have clearly show they are takking a hamfisted approach to the game. I'm not saying that is necessarily true for all who have complained about the bounty mechanic but I also believe that at least a portion of those players are a victim of their own actions. .....in other words, the game is working as designed in those cases but it's simply a matter of either not understanding or not wanting to understand how it does.
The bounty, detection and witness system is more complicated than some know and quite frankly, R* does a pretty lousy job IMO at describing it for players. ....with information scattered in tips, etc. within the game or sometimes not at all.
I posted the following in another thread but thought it might be of some help here as well. ......and this doesn't even cover all aspects of these mechanics:
There is a method to the madness and deeper than some understand. Here is a pretty decent explanation
Witnesses
The first thing to understand is witnesses. Any individual or individuals who see Arthur commit a crime, from disturbing the peace to cold blooded murder, will become witnesses. You can see these witnesses marked on the mini-map with an eye symbol. Use a mask around them and stop and intimidate them into not talking if there is only one of them.If you do not use a mask, witnesses will immediately recognize you as Arthur Morgan. You will know if they have recognized you are not, as it will either say 'Unknown Suspect' or 'Arthur Morgan' underneath the Wanted sign in the top right.
This wanted loop, via Reddit user BurayanFury, comes from the Red Dead Redemption 2 companion app, and provides the best breakdown of the Wanted and Bounty system, and how to never get a bounty.
White eye witnesses
If the eye on the mini-map is white, they know some kind of commotion has occurred, but they don't know by whom or what. As long as you flee the scene quickly, you will get no bounty, as they do not know your identity to report to police.
Dark red eye witnesses
These witnesses didn't get a good look at you either, and so as long as you have not committed a crime in that same area before wearing the same clothes and you are wearing a mask, simply escape the scene and you will not get a bounty.
Bright red eye witnesses
These witnesses have seen the crime and know exactly who you are. These witnesses you definitely want to stop and intimidate them into not talking. However, if there are multiple dark red eye witnesses, you are best to just flee the scene and accept your bounty.
Lawmen
Lawmen appear to have super powers in Red Dead Redemption 2, as even if you are wearing a mask, they will immediately recognize you as Arthur Morgan through any disguise. If this happens, you will get a bounty.If you recently had a bounty in an area, and you return to the same area with the same clothes, hairstyle and horse, you will be instantly recognized when you commit another crime, even if you have a mask on.
If worst comes to worst, and you do get a bounty, you simply need to head to a post office to pay it off.
At lower wanted levels, when you haven't committed crimes too severe, you will also get the option to surrender to the law. In this case, you will taken to a local jail where you will wait out your sentence, but members of your gang will also come to help break you out.
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53 minutes ago, HuDawg said:
Insurance ( so players used high insured vehicles to attack other players) ...
I dunno about this one. If you're going to spend big money on these vehicles, then what's the point if you can't use and have fun with them? If there was the risk of losing and having to repurchase them again, there would be little sense in buying them in the first place.
As for RDR2, it's a different ballgame IMO. ......for obvious reasons.
53 minutes ago, HuDawg said:Always on player blips (players alway knew where others where). Which made it easy to troll players
There was information about this that was leaked / rumored which mentioned that the radar would be restricted to proximity vs. the entire map. If that's true, I hope the restriction is limited to what you can see on the minimap or even closer.
53 minutes ago, HuDawg said:Catch up in races. (Which slowed down the person in front for some reason)
Well, it already works that way in RDR2 now so I would imagine it will in RDO as well.
53 minutes ago, HuDawg said:To much weapon, ammo and explosive carries. (25 stickies...20 rpgs.. 1000's of bullets with a ton of guns)
This is already different in RDR2 so I don't see that changing in RDO. In GTAV, the mechanic was the same for the campaign and GTAVO.
In RDR2 you're limited to two long guns and two handguns and ammo is capped.
53 minutes ago, HuDawg said:Allowed players to instantly fill up all their ammo by using a mini menu instead of having to go to a gun store. Which basically gave players the ability to always have ammo and explosives.
Yeah, not sure how this will play out in RDR2 but given the differences between the game and R*s drive to immerse the player in the RD gameworld, I suspect ammo purchases will be limited to stores / vendors and perhaps (still) dead bodies (looting).
53 minutes ago, HuDawg said:Allowed players to own heavily armed and armored vehicles.. Some of which had insurance tied to it.
Flying bikes and cars.. that had the best lock on rockets in the game and a high insurance for destroying them.
I could go on and on.
I've heard this argument before but you need to take these things in context....
GTA and RDR are two different games. GTAV/O was all about the outrageous, indulgences, humor, etc. RDR2 is a more "serious" game that's all about immersing the player in the 1899 universe. There will still be "vehicles" but more along the lines of wagons with mounted guns, etc. Things that are at least within the realm of the believable for that period. I just don't see them doing anything like flying trains, etc. in this game.
53 minutes ago, HuDawg said:And now we wait for RDR Online.. And im just sitting here wondering just what the hell R* is going do with this. Because no real GOOD info has been given about this.
I really hope we get the same aim modes as the last RDR had for multiplayer. Auto aim for players who enjoy auto aim. free aim for the players who enjoy manual. And keep them separate.
And i also hope they have a friendly free roam just for co-op.
Player blips, i also hope are limited and NOT just always on all the time.
As far as ammo goes. If R* allows instant refills of ammo then RDR O will turn into dynamite and explosive rounds non stop.
Guess we will all know in a week of two what R* has in store. Im just a bit anxious.
They've been very tight lipped about it and I suspect we'll know more about a week before launch.
I too hope for more of a focus on co-op and given some of the vague indications, I think there may be.
They have already said that they will be using some mechanics / ideas from GTAVO and I think it would be naive to think that they wouldn't use some of what they've learned from that game and apply it in RDR2. .....but folks also need to realize that GTAVO is not dead. It will still exist alongside of RDR2. It wouldn't make sense to copy the exact same formula. RDR2 will be a different experience I'll wager.
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3 hours ago, bitHead said:
I think I just got a big spoiler... in the Red Dead Redemption Forum... in the online mode sub-forum... without spoiler tag... am I right?
Than I would suggest reporting it. .....don't quote it again.
I swear, I can't go anywhere without worrying someone is going to ruin the rest of this game for me.
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5 hours ago, Suck3rPunch3d said:
Can you source this? I haven't found anywhere where it was indeed confirmed. I would think they would want to launch it near the weekend as well, not on a Tuesday.
I have a feeling he's either trolling or guessing (first post and then no follow up). Besides, I would have seen something through Twitter from one of my sources on this if it were official.
Never trust info like this unless someone can quote a source. ......and even then take it with a grain a salt depending on who that source is.
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1 hour ago, BropolloCreed79 said:
I go by how much alcohol I've consumed.
Right now, I'm at about 35 drinks since the game launched three weeks ago.
I never count my drinks. ....probably why I'm always surprised when the beer runs out in the fridge. Luckily my wife takes care of that for me.
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Yeah, I don't know how to tell with PS4 either. .....if there is even a way. The R* Social Club should have this information but it doesn't.
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1 hour ago, Volt said:
You can also threaten the witness into forgetting what they saw. I had someone witness me holding up a store. They ran off as the bright red EYE icon on my radar. I ran after them. I caught up to them. I could kill them. Instead, I was able to interact with them and choose to threaten them. It took a bit longer to make them stop being a witness than killing them. So this seems situational in its usage.Yeah, I use the intimidation angle when possible. The lasso works good to quickly stop them as well.



Oh Arthur, don't do that!
in Red Dead Redemption 2
Posted
I've had a lot of "What the....?" moments where I've blurted the words out loud.