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Kean_1

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Posts posted by Kean_1

  1. For now, the PC sub-forum is for PC specific topics regardless if it's online bugs, campaign glitches, settings, hardware conflicts, key binds, etc.  Obviously, if someone has a question regarding the story, online missions, etc. then you would look or ask in those sections as they would be the same for everyone.

  2. 2 hours ago, The_Liquor said:

    Well, people are going to do what people are going to do. Wether or not I personally find it distasteful to do it myself isn’t going to change anything... But if I happen to attack your long delivery I don’t deserve to be reported, called a griefer, bully or whatever other name you come up with to make me sound like some kind of evil ass just because someone doesn’t like the way the game is. (I would deserve to be shot, fought, gruesomely knifed, lassoed, hogtied, thrown off a bridge)...

    Two different things here but I agree that someone attacking a long distance delivery isn't the same as griefing or any kind of bullying, period.  .....at least not by R*'s definition which I happen to agree with.  The indiscriminate killing of others in sessions for no other purpose than to cause someone grief, to troll, etc. is entirely different thing than someone participating in a mission, events, etc.

  3. RED DEAD REDEMPTION 2 NOW AVAILABLE FOR STADIA

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    Experience the epic story of Arthur Morgan and the infamous Van der Linde gang in a brand-new way with Red Dead Redemption 2, now available as a launch title for Stadia. 

    Featuring a range of new content from the recently released Red Dead Redemption 2 for PC, Red Dead Redemption 2 for Stadia includes new bounty hunting missions, gang hideouts, characters to encounter, treasures to discover, weapons, horse breeds and more.

    Red Dead Redemption 2 for Stadia also includes a new Photo Mode to capture creative images in Story Mode and add Filters, Stickers or Text then upload them to Social Club to share with the community.

    Red Dead Redemption 2 for Stadia also includes free access to the shared living world of Red Dead Online - and playing Red Dead Online on Stadia by December 16th will get you a bonus of 25 Gold Bars to help facilitate your experiences across the frontier.

    Pick up Red Dead Redemption 2 on Stadia by December 31st to receive bonuses for Story Mode including the Outlaw Survival Kit, War Horse, Treasure Map, and more.

    November 19, 2019
     
  4. WANTED: INFAMOUS GRIZZLY BEAR-BAITER "YUKON" NIKOLI BORODINPLUS NEW CLOTHING ITEMS, FEATURED FREE AIM SERIES, BONUSES AND MORE

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    "Yukon" Nikoli Borodin is a Russian-born trapper and hunter with several outstanding warrants from his time spent in the territory of Alaska. He is currently being sought out for the known murders of several men, as well as the disappearance of a U.S. marshal sent to bring him in to justice. A few words of warning: rumor has it that Borodin keeps wild grizzlies captive and - much like his bears - is highly territorial, dangerous and short of temper. "Yukon" Nik and his entourage were last seen in the area south of Strawberry, near Fort Riggs.

    In addition to a handsome monetary reward, players who turn in this week's Legendary Bounty will also receive 3 Special Snake Oil and 10 Big Game Meat within 24 hours of completion.

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    Wheeler, Rawson & Co.  has plenty of new permanent clothing hitting the catalogue this week, including the Chumley Flat Cap, Salcedo Shirt, Crutchfield Suspenders, a dapper pair of Dress Shoes and the Cardenas Poncho. Ladies looking to expand their wardrobe can purchase the Ballard Jacket, Aguirre Boots and Goodale Shirtwaist while gentleman can pick up the dapper Fulbright Coat. You can complete the look with the new tints of the Bandana and Trimmed Bandana that are on offer.

    Collectors looking for opportunities to pad their wallets can complete the Bowman's Collection by returning the Flint Arrowhead, Raw Arrowhead and Agate Arrowhead to Madam Nazar (or mail it via the nearest Post Office) and earn themselves a pretty penny in the process.

    And sureshot players looking for a fresh challenge need look no further: this week's Featured Free Aim Series pits two squads against each other in a heated Team Shootout.

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    Traders would be wise to take advantage of new limited-time offers, including a 50% bonus on Goods delivery using Small or Medium wagons, plus discounts that take 25% off Trading & Hunter Wagons and a 50% discount on Trader Resupply orders. And all players can decorate their campsites with 40% off everything sold by Wilderness Outfitters.

    PlayStation Plus members who play Red Dead Online before November 25 will receive the Page of Pentacles, Knight of Pentacles, Queen of Pentacles and King of Pentacles Tarot Cards, free of charge.

    Red Dead Online players who connected their Social Club account with Twitch Prime can still claim the Bounty Hunter License for free, plus they can take an additional 10% off the discounts listed above (to ensure access to future benefits, make sure to visit Twitch Prime and sign up).

    Stay tuned to the Newswire for more Red Dead Online news in the coming weeks, and head over to the Social Club Events page for all current special events, bonuses and discounts.

    Check Rockstar Support for details and limitations.

    • Like 2
  5. This discussion has sort of gone off the rails but since the OP joined in as well I figured, what the hell.  Here's my perspective......

    Personally, I never agreed with @Netnow66's view on R* "false advertising" the online experience or not delivering the proper balance in RDO.  The issue is the extent at which they balanced the game not meeting expectations.  I don't think some will ever be happy with RDO until R* provides separate, private lobbies or truely passive experience, free aim lobbies, etc.  R* has made it clear that is not the direction they are interested in going and IMO, they have been doing a lot to make the experience more flexible to different playstyles.   .....and they continue to tweak it.  

    Right, wrong or indifferent, R* has designed RDO as a one-stop online experience and IMO they have done a decent job of trying to make it accessible to various types of players.  Sure, griefing is still an issue but it can be mitigated through the use of certain in-game features, choice of mission types, tactics, etc.  It's simply not as prevalent as some make it out to be IMO.  You just can't play the game with blinders on expecting that Defensive Mode (or any of the features) will act as a passive shield against other players.

    I understand the desire to have passive options but simply don't agree with the argument that R* somehow cheated people into thinking that would be the case.   .....but I doubt we will ever see eye to eye on this.

     

    Now, glitching yourself into solo sessions......  I have zero problem with this.  In fact, I do it myself in GTAO.  

    Much like in @Netnow66's case, I have absolutely no interest in playing against other players when it comes to GTAO.  Yes, I use the MTU settings to force myself into a solo session or one with like-minded people but that's essentially the only way I ever play the game.  ......that or friend-only sessions when my buddies are on and want to run missions.  I don't participate in PvP events nor engage other players in public sessions by disrupting their missions, griefing, etc.  

    In RDO, if @Netnow66 has a way to enjoy the game playing solo, I say more power to him and others who do the same.  I don't consider it cheating at all especially since it really has no effect on anyone else in how he uses it.  ......and I don't buy the idea that it unfairly robs people of a target who legitimately raid other players missions.  The fact is, folks like Netnow simply wouldn't participate in those types of missions anyhow.  ....or perhaps wouldn't even play the game if they didn't have the choice they do now.  

    Personally, I wouldn't be playing GTAO if it wasn't for the MTU work-around but I also don't use it to my advantage against other players.  I simply don't like the level of griefing that's allowed in that game.   

    The MTU trick in GTA is widely known even to R*.  I think they've tolerated it all these years because of the access it gives solo players to a lot of the activities in the game they can't get via a private session.   They are not blind to it and have the ability to deny folks the use of it like they did in RDO.  ....but then again, unlike GTAO, R* has taken big steps to help mitigate griefing in RDO and continue to do so.  They really want RDO to be an experience everyone can enjoy.  This is the only reason I play online in RDR2.  If it were anything like GTAO in that regard (as some want it to be), I wouldn't likely be here.  .....or I would be doing something similar to Net's solution.  

    Having said that, if someone is using the MTU trick in GTAO or the solo session glitch in RDO to gain unfair advantages against other players in either game, that's cheating plain and simple.   On the other hand, if folks are using it to enjoy the game the only way they can or (in some cases) to work around bugs in the game or similar, I don't have a problem.  

    • Like 2
  6. On 11/17/2019 at 7:19 PM, Myrmidon2019 said:

     

    Appreciate the help dude. Why would the DNS/Internet/VPN even make a difference though it struck me as odd as a first step when he did it. I suspect there's more gamers on windows 7 than 10 too. It's only fairly recently that 10 got really superior, a lot of us remember when windows 10 couldnt do oldish games and we stubbornly steered clear of it since.

    The question is, did the advice work for you?   ......so others will know who may be having the same problem.

  7. Here's a bit more on the topic of Defensive Mode from R*.  Some of it has been covered by @Freakshow9191.  

    Defensive mode has been tweaked along the way and likely will be in the future but this along with Freak's post cover the major points about it:

     

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    As outlined in an earlier post previewing some of today’s additions, this update brings the option to choose how you interact with players inside the world of Red Dead Online, via Offensive and Defensive playing styles in the Player Menu.

    The Offensive playing style is set as the default and is how most players traditionally interact in Free Roam – free to engage in hostile contact with other players if you are prepared to accept the potential consequences. 

    The Defensive playing style is for those players who would rather explore the world in Free Roam than engage in conflict with others – and it’s designed to let other players know that you don’t want to tangle with them, as well as minimize opportunities for griefing. At the same time, Defensive players will not be alerted to PvP Free Roam missions and can not be pulled into them while in Defensive mode, allowing them to go about their business as freely as possible.

    Players in Defensive mode will be indicated by a shield icon, will take reduced damage from enemy players, cannot be lassoed, melee attacked, executed or targeted with auto-aim. Defensive players will also be excluded from being targeted in PvP-related missions such as Player Assassination. Those who attack Defensive players receive hefty penalties via the Hostility system, while players who initiate conflict while in Defensive mode will be instantly pulled out of Defensive mode and also receive similar Hostility penalties.

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    Today’s updates also build on the player radar and visibility improvements introduced in February to create a smarter and more responsive approach to mitigating griefing behavior. The Hostility System tracks aggressive behavior across both Playing Styles, making hostile players visible to others and  helping to balance the needs of players who want to get away from others who habitually attack or kill during unstructured Free Roam gameplay. 

    As before, player blips change color - beginning dark blue and transitioning to red as their hostile play persists. A bright red blip indicates an enemy. With today’s update, players will never receive Hostility or Bounty increases for defending themselves against a player who is blipped as an enemy, or for killing high Hostility players. If a player attacks another player, they will not be marked as an enemy to everyone - but rather to the attacked player only, who will not receive a penalty for firing back.

    You can view your current Hostility level through the Player Menu. As you become more hostile, you become more visible on other player’s radars at longer distances and will respawn further and further away from your point of death – at the highest level of Hostility, you will respawn in a different region.

    Hostility increases do not apply within structured events such as Free Roam Events, Free Roam Missions, Showdowns and Races. Engaging in PvP behaviors related to Free Roam missions will not incur Hostility increases while in the Offensive playing style, however attacking other players not engaged in the activity will cause your Hostility level to rise. 

    • Like 1
  8. 3 hours ago, CosmoKramer said:

    I don't miss the free roam pvp dailies as they were misused as cover for griefing. There are still plenty of PvP dailies that crop up, either for FREs or showdowns which is where they belong. The other day 3 or 4 of the challenges were player killing if you want that sort of thing. Not sure where the challenge ever was in doing them in Free Roam to unsuspecting players anyway?

    Back on topic, I rarely do trader deliveries these days but the last distant one I did was on a posse-only server.

    Me neither. Free Roam dailies made absolutely no sense as it didn't fit in the "play your way" style R* was touting. ....and I agree, it was essentially condoning griefing as it had players killing other players who had no choice.

    I'm glad R* quickly realized this (likely from feedback) and corrected the situation.

    As for long deliveries, I have a feeling this is just a glitch, bug or some other problem. Personally, I would suggest anyone experiencing the problem (who cares to have it fixed) contact R* Support.

    This is obviously an activity in the game meant to include rivalry with other players.  .....more risk, more reward. It would make no sense to neuter it. If that was their intention, I would suspect they would get rid of it instead but who knows.

  9. I think I've been bitten once and poisoned a long time ago. It's one of those features in the game that can be relatively rare not unlike being struck by lightning.   ....which can happen but it is an extremely slim chance that it will.

  10. Agreed...

    IME, Support usually responds same or next day within their 48 hr window. However, it's obvious they are overwhelmed right now and part of the reason they are constantly providing updates via their site, Twitter, etc. 

    There was a post from really early this morning / late last night where they gave an update on the more common / urgent issues they are working on right now.  ......I updated the sticky thread where I post these Tweets as I get notified. 

    It is what it is but at least we know R* is aware of most of these problems and trying to find resolutions for them.

    In the meantime, all I can recommend is that people open trouble tickets with R* Support if they have not done so already and keep following up on pending ones if needed. Eventually the dust will settle as the teething issues get ironed out.

  11. 12 minutes ago, buttlint said:

    With the PS5 supposedly being backwards compatible it might be better just to wait it out.

    On the other hand, we really dont know what this new backward compatible really means. If it means that we can just pop in our old games and play, that will be great. It's not that I have any distrust of the gaming industry, but what if they do something like, say....."You can use your old games, but we need to have a small $10 fee to send you a patch to make that possible." (I am a "thrifty" old guy and would tell them to stick it, and play it on my PS4 out of spite.)

    I was happy that I kept my old PS3, and didnt sell off my old games, and I was able to play the original Red Dead Redemption again. I could play online, without going through the Playstation Plus network and paying their fee. Sure....the old network wasn't as slick the newer game version, but it was free and I could piss away a little time playing poker before they added it to the new game. I also have games that I would like to revisit that I havent played in 10 years.

    For me, I still see some value in owning a PS4. It still doesnt seem that outdated and there are plenty of cheap, good games available.

    The backward compatibility is almost certainly regarding PS4 titles.  The big question mark in most articles is regarding the PS3, etc.  

    The reason Sony didn't (or couldn't) make the PS4 compatible with PS3 was due to the hardware apparently.  That isn't the case with the PS5.  

    I read an article recently that Sony's strategy will involve trying to get current PS4 owners to jump into buying PS5's sooner rather than later.  I can see backward compatibility being a huge part of that and a reason I will likely buy the PS5 upon release.  If folks can take advantage of the new hardware while still being able to play their favorite PS4 games, I can see that as a huge draw.   .....especially with some big PS4 releases still yet to come in 2020.

    Personally, I highly doubt they will charge a fee to play your old games as part of their backward compatibility strategy. 

  12. 16 hours ago, The_Liquor said:

    Well... to be fair... the nature and f the game tends to lead people to shoot first and ask questions later when doing a mission. In this case, I’m not sure I can blame them for ‘clearing A path’...

    Yeah.....  If a player shows up in the path of a delivery, I can't blame them for "clearing the way".   ....especially is they notice someone off to the side remaining still, riding toward them, alongside or behind.  

    Personally, I've been the victim myself and didn't blame them for going after me.  I didn't notice what was going on until it was too late and was in their path doing something else.  Probably looked like a potential ambush to them.  

    We usually are not that quick to kill people unless they are directly in our path and making a move that seems obvious.  .....but I still don't blame others that do although that's not to say that I won't then go after their delivery if they come after me.  ;) 

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