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Posts posted by Kean_1
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1 hour ago, Freakshow9191 said:
If you were low hostility (blue dot) and they shot and hit you first, it will immediately kick them out of defensive.
Either you were hostile, shot first and hit them, or there was a glitch.
Yup......or he thought he was in defensive but actually wasn't, etc.
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I've noticed delays sometimes when it announced such thing as I log in but then I don't see them in my session. However, they would usually show up the next day when I log in or shortly thereafter.
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1 hour ago, Aval0n said:
Why not let it bug him? A player has every right to be bugged if not royally pissed off in such circumstances. For me, having a remarkably realistic virtual horse is the main reason I play this game. I love horses (all animals, really) but will never be able to afford one in real life. So I do everything possible to protect my horse in the game. Whenever I go to a town, I try to put the horse in a stable before walking around. If that isn't possible, I try to hitch him in an out-of-the-way place.
There are too many things about this game that are difficult anyway, but griefers who shoot horses are among the worst scum. To me that's equally as bad as the frequent random server crashes...worse in some ways.
Just offering reassurance. Don't read too much into it Aval0n.
Although it's rare that I get griefed, I don't dwell on those few instances that do occur. ....but again, a lot of it comes down to situational awareness.
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11 minutes ago, Aval0n said:
Guess I'll have to brush up on what defensive mode is actually supposed to do, because far as I can see, it doesn't do jack. Maybe the real defensive mode is to simply avoid any places where other players are likely to be, such as towns.
It does a lot more than you think but as we've been trying to say, you can't treat it like an invulnerability feature. You need to learn to use it to your advantage but always remember that situational awareness is key regardless.
The Hostility System
The Hostility system builds upon the anti-griefing measures added in February with smarter and responsive features that keep players immersed in the world through confrontations and PvP action. For example, players who have damage inflicted on them by attackers will be able to defend themselves without incurring Bounties or Hostility increases. Previously, the attacker and target would be marked as an enemy - now the attacker who inflicts damage will be immediately marked as an enemy to the attacked player; players will not accumulate Hostility increases for killing other players who are marked as an enemy.Hostility increases will not apply within structured events such as Free Roam Events, Free Roam Missions, Showdowns and Races. Engaging in player vs player behaviors related to Free Roam missions will not incur Hostility increases, however attacking other players not engaged in the activity will cause your Hostility level to rise.
The Hostility System has many more functions and will help balance experiences for all play styles.
Offensive and Defensive Playing Style Options
Some players just want to immerse themselves in the world, riding, hunting and fishing in peace. We want to offer these options while allowing players to coexist comfortably alongside other players in the world. The Offensive Playing Style is much like the current Free Roam play as we know it while the Defensive Playing Style is a more evolved version of the Passive Mode concept, designed for Red Dead Online’s more grounded experience - giving players more flexibility in how they interact with the world and at the same time de-emphasizing hostile contact with other players.Choosing the Defensive option introduces balances that complement a less confrontational approach: Defensive players cannot be lassoed by rival players - although if a Defensive player lassos another player, they’ll be removed from Defensive play and incur a significant Hostility level increase. Defensive players will trade the ability to lock on to other players for the benefit that other players will not be able to lock on to Defensive players.
While Defensive players can target and be targeted in free aim, they cannot deliver or receive critical hits – if a Defensive player is attacked with a headshot, they’ll survive and be able to defend themselves via the Hostility system or escape all while remaining Defensive. There are several other adjustments that come with the Defensive Playing Style, all of which are built to work seamlessly with systems like Hostility and Bounties to keep all players rooted in the world.
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As The_Liquor mentioned, Defensive Mode isn't the same as a passive or invincible option. You still need to be aware of your surroundings including other players as you can still be killed.
Defensive Mode simply provides victims with an advantage over aggressors with several features that you don't get while in Offensive Mode.
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1 hour ago, ILLJohnWick48 said:
Yes its on rockstar side.....
Let's be sure to keep that in mind in future responses. Neither I nor RDR2.org are affiliated with R* or Take Two. I deleted your inapproriate remark(s) in the other thread that you made.
You also never answered the question as to whether or not you've still been in contact with R* Support. The fact is, they are really the only ones that may be able to help in this situation so while seeking assistance here is fine, it is also important to keep a case open with them to increase your chances of getting this resolved.
My advice is to be persistent and don't let them close the ticket until you have a resolution to your case.
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17 minutes ago, Vendetta said:
This reminds me of Milton from the movie Office Space.
That was a great movie.
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As long as it doesn't stray into the toxic PC vs. Console poo-slinging fest we've all seen happen in other forums, social media, etc. .....that includes memes crossing the line of poor taste, etc.
Personally, I don't get the whole "vs" thing anyhow being a PC gamer for about 20 years myself before switching to console. I see pros and cons to each and feel it boils down to what works best for each individual scenario including personal preference.
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45 minutes ago, SaulGoodMan said:
Thanks man, glad to be here. The forum functions great. Everything is super fast too. Beats the heck out of that gta forum I was on a few years back.
It's a good community and good atmosphere too. Glad you like it and I look forward to seeing you around.
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Hi Saul and welcome.
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Just now, EaglesLanding said:
Needless to say I am going to be much more aware of nearby blips when I visit Bounty Boards!
....you should always be regardless. That sort of thing can happen at any time. Don't let it bug you too much though.
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13 minutes ago, The_Liquor said:
I’ve been riding my free red chestnut (Red Liquor) since day one. He gets the job done and rarely give me trouble... I just never saw the need to spend massive amounts of money on upgrading horses.
Same here.
I always hear people talk about getting bucked off these but if I'm going to be completely honest, it is very rare that I ever do. I rarely run out of stamina as long as I calm the horse down during long runs. Same thing when it becomes skittish.
When attacked by wolves, etc., I keep the horse moving.
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4 hours ago, The Blue Hare said:
If I was @Kean_1 I would remove this link and send it over to the cheats heading. Peace. Out.
I don't see a reason to remove it but I would suggest folks move along if they have no interest in the OP's thread. Let's keep the thread on topic and avoid derailing it please.
@The Blue Hare, I'd suggest not engaging with these types of responses if you're interested in helping keep your thread on track.
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1 hour ago, SimonTemplar said:
I don't really know anything about defensive mode, have certainly never manually changed it (can you, or does it just react to player actions?), but I hadn't shot anyone that day, player or NPC, so I very much doubt that I was giving off any vibes yet clearly had no immunity from harm!! (Unless defensive mode prevented them shooting me, hence the lasso?)
......which might explain why and how they were able to hogtie you.
If you're not interested in messing with others or being messed with yourself, I'd turn it on. When you're in Offensive Mode, it basically broadcasts to folks that either 1) you simply forgot to put yourself back into Defensive Mode or 2) you're ok with being attacked or attacking others.
While Defensive Mode doesn't make you invulnerable to attack, it gives you a big advantage against your aggressor(s).
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31 minutes ago, BigShaunPolk said:
I see alot of people saying the mechanic isnt broken but to defend a wagon you are forced to sit on against 3 assailants or more most definetley puts you at an insane disadvantage. Spawning you without your horse at a considerable distance from the goods you just lost also make it a monumental task to get it back. The fact that people say only do local deliveries it doesn't show up on the map...ok, but when servers are crowded you are gonna get discovered and get merced and robbed. I have found taking the train tracks helps as opposed to the main road but even then if your delivery is in a crowded city like Saint Denis you can bet your sweet bippy you will be mugged. I feel more thought needs to be put into this portion of the trader role
Well, saying the mechanic is broken vs. simply not agreeing with how it works or not liking it is a different thing.
Either way, the point was that folks are not "forced" into choosing long distance deliveries which are far riskier especially when riding solo like the OP is. It's obvious R* intended people to posse up for these missions. ....and when you do, it makes the job much easier as some will simply not take the risk engaging with you.
...and yeah, even short distance deliveries could have the potential for risk but far less so as you also get the advantage of being able to use defensive mode and are not marked. You just need to ride straight in and drop it off. If there are other potentially hostile players in the area, hopefully you can just make a beeline for the zone and beat them to it.
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Indascriminant harassment or killing of other players is essentially what defines trolling / griefing. They can dress it up as just messing around but when its at someone else's expense, it is what it is. .....and then the fact that they did it near their camp and then retreated back to it knowing you couldn't retaliate without being labeled an aggressor. Yeah, it's time to call a spade a spade.
This is far from engaging other players in an event or mission that openly allows for that sort of thing.
I wouldn't have rode that close but either way, I would have chalked it up to a bs move and not wasted anymore time with them.
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Mods for PC
in PC
Just now, MadMatt said:Not to take the topic off track here, but I am curious... What made you stop PC gaming? I don't hear of many people going off of it so I am wondering.
I've known several personally who made the switch at some point but age may have something to do with it.
I used to build and game on PCs for years. I started out in arcades and with some of the first consoles on the market before PCs became more mainstream in the 80s.
I made the switch sometime after the PS3 came out. It was time once again for me to upgrade my PC and I simply decided to make the switch. Frankly, I just got tired of the tweaking, constant purchases of new hardware every other year or so, etc. I find consoles just more convenient. I can plop down on my couch, turn on the game I want and I'm good to go. We also use my PS4 as our entertainment center for Netflix, Amazon Prime, etc.
I do miss the milsim games and flight sims but I don't miss everything else about it.
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Hi Sage and welcome.
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Just now, We Are Ninja said:
That's literally what my post said before it got deleted. It keeps the game fun for players like me, but I can see how it's very not fun for players that want to play in peace. My only point was play the game however you choose, but acknowledge that it's your choice. Players defend their right to play a certain way, but get upset when you point out that their being antagonistic without provocation. If that's how you choose to play, then own it. Don't blame R*.
None of your posts were edited nor were they deleted Ninja......
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AGAIN, let's keep the discussion about the game, mechanics, etc. There's no need to keep hurling insults at one another.
If it wasn't clear before, it should be clear now. The personal insults stop here.
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As some may know, I typically create a thread whenever R* announces a new update, official news, etc. for RDR2. This sticky will be for the reference of posts I create related to PC.
I will still post individual threads on these announcements where discussions can take place, etc. but I will not pin them individually. Instead I will update this one (which I will pin & lock) with links to each of the threads. Hope folks find this useful. Since this thread will be locked, please message me if you have any questions about it.
11/14/19
11/6/19
11/5/19
11/4/19
10/23/19
10/17/19
10/9/19
10/4/19
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https://www.rockstargames.com/reddeadredemption2/videos?id=12132
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4 hours ago, pluck3 said:
ik that not onyl this mean he is a griefer , but what kind of ass would attack low level traders, also after hunting for 3-4hour , losing your wagon and goods to that... enjoyble
Let's keep the responses civil @pluck3 and ditch the personal insults.
You may not agree with it but @Freakshow9191 is right. This is the same as player hunts in side missions that R* offers. This option to deliver is riskier but pays more. Part of that risk is the fact that other players are encouraged to join in the delivery mission as adversaries. It even broadcasts that fact to them.
This is part of the games design. The OP is not indiscriminately killing other players in this scenario but simply taking part as R* encourages others to. You may not like taking part in these roles for these missions (I know I don't) but for those who do, it's not griefing by R*s standards.
If you don't want the risk, take the shorter and safer route that pays less. ......or get a larger posse to help protect your load.
Your beef should be with R* for designing the delivery missions this way.
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I'll definitely be getting it probably at launch given that they'll have backward compatibility with PS4 games. It just means I'll continue to be able to play current titles I'm interested vs. having to wait for new ones to replace them.
I waited in the PS4 because of the fact that I couldn't play PS3 titles. ....had to wait until there was enough on PS4 that I was interested in to pull me away from my PS3 games at the time. Wasn't long though.

Solo Bounty Hunter Griefers!
in Red Dead Online
Posted
.....I don't even waste time with emotes as I choose not to even interact with randoms. I'm usually in party chat or have everyone muted. I treat everyone as a hostile and always keep my defenses up avoiding those that I can.