Jump to content

Kean_1

Moderator
  • Posts

    4,611
  • Joined

  • Last visited

  • Days Won

    339

Posts posted by Kean_1

  1. In regard to finding other groups or creating your own to play with in RDO, you can browse or post a thread in our Posse Recruitment sub-forum. There are plenty of folks looking for others to join their posses or are looking for one themselves 

    As for discussing update ideas, etc., feel free to do so here if you wish.

  2. 1 hour ago, Shifter0351 said:

    I completely disagree. Griefing someone is harrasing a player when you have a strong advantage, be it in level, gear, or number of players. Whether intentional or not by the devs doesn't matter. 

    Not by my definition or apparently R*'s either but what else can I say?  It's not an indiscriminate attack as if you were picking herbs in Free Roam and isn't treated as such but you simply have a different interpretation.

     

    Quote

    The amount of time it takes to fill a whole cart with goods is quite a bit and whether you succeed or not shouldn't be decided on whether or not someone decides to rob you. There should be mechanics involved to negate that risk, like hiring bounty hunters or a delay in enemy respawn. Anything to make it a more fair playing field. 

    There already is.  It's called a posse.  You're simply increasing your chances of getting killed by choosing the riskier option without one.  Not my choice to take on risky endeavors like this when playing solo but that's a choice we all have to make.

     

    Quote

    You are right about a posse. But I've found no one wants to take the time to help a trader out as the rewards for them are not worth the time. Unfortunately. 

    You might want to check our Posse Recruitment forum.  There are plenty of folks willing to help out their crew with these kinds of missions.  A lot of times they simply take turns helping each other level up or maybe they are just in it for the action.  

    I usually only ride with one additional friend and even that is enough sometimes to deter would be attackers IME.  

     

    Quote

    The mechanics are broken because one side takes all the risks while the other reaps all the profits causing gamers to only do local deliveries. If the devs intention was to create a scenario where players completely avoid doing a part of their game then they succeded.

    Again, it's not broken, it's just that you don't agree with it's implementation.  Life isn't fair in real life or the world of RDR2.  This is game where cooperative play is encouraged and rewarded.  .....safety in numbers. 

    As for completely avoiding that delivery option, I still do them.  ....but I accept the additional danger I face by my choice and posse up when I can to mitigate the risk as was R*'s intention.  This game can be played solo but folks shouldn't expect that it will be just as easy as if they had friends by their side.    

    While R* has done a lot to help protect players from griefing in Free Roam, there are still missions that will require you to be in Offensive mode and put you at risk to player attacks.  You want to make more money?  ....you need to take more risk.  R* has already provided a safer option for those not willing to and yeah, it pays less but that's the whole idea.

  3.  

    9 hours ago, Shifter0351 said:

    I don't mind the challenge. It would be dumb if it was easy. But some of the mechanics of defending your wagon on a trade route are really broken. 

    ...thing is, the mechanic isn't broken, it's just that you don't like it.  Nothing wrong with that though.

     

    9 hours ago, Shifter0351 said:

    First you can't cancel a trade run. If you notice there are a bunch of other players around who are going to rob you, you have no choice but to push on. 

    This is part of the risk / reward.  If you commit to a delivery, there's no backing out which IMO is good.  Part of the risk / anticipation / excitement is that other players may choose to ambush you.  You decide on which route you want, etc. based on how much risk you're willing to take.  If people were allowed to cancel when things got hairy, where's the challenge in that?

     

    9 hours ago, Shifter0351 said:

    The second issue is there are no risks or challenge to greifing traders. No bounty for murdering and stealing. I get slaughtered over and over, lose a large wagon of profit, and they recieve no bounty at all? No chance of some newly minted eager bounty hunters to ride to the rescue. And after the deed is done they simply just go into defensive mode right after so I can't retaliate. At the very least I should be able to get high bounty reward for killing them. 

    Deliveries are risky and part of that risk is being attacked by other players.  .....as such, it's is not considered"griefing" when you fall victim.  Right, wrong or indifferent, that is part of the game in relation to these kinds of missions / events.   

    You're talking about levying penalties against players who are playing within the rules of the game as if they were griefing.  The reason they are able to go into defensive mode after the event is because it's over at that point.  If you pursue them when all is said and done because you're upset about the outcome, then you are the aggressor.  Same as the target side missions, mail deliveries, etc.  

     

    9 hours ago, Shifter0351 said:

    And honestly the bounty for robbing a trader should be so high that they risk getting every player in the area on their tail. The chance of them making it to the trade drop of with my goods should be about the same chance of me catching up to them and getting my goods back. Would be robbers should have to think twice about stealing a trade wagon. 

    Just my thoughts.

    Again, you're punishing players simply for participating in the missions / events.  It can't be handled the same as griefers are in Free Roam.  If penalties are so high, then no one would want to even try to attack.   .....what would be the point in even allowing it then?

    As others said, choose the safer routes or better yet, find a group to team up with so you have added protection.  IME, that alone is usually enough to deter aggressors on these types of missions.

    • Like 2
  4. 13 minutes ago, SimonTemplar said:

    Thank you very much.  Sorry for being dim, but what is a role based free roam event?  I have done supply missions and have posse'd up for the legendary bounties, do those count?  Or am I missing something?  I might be too low-ranked - Collector/4, bounty hunter/9 and trader/14.

    Thank you again & sorry to use you as a RDR helpdesk.  If I see anyone griefing you in game I'll be sure to run them off.

    Role based would be any of the events having to do with one of the 3 new roles.  .....Trader, Collector or Bounty Hunter.

    • Like 1
  5. RED DEAD REDEMPTION 2 COMING TO PC NOVEMBER 5THPRE-PURCHASE VIA THE ROCKSTAR GAMES LAUNCHER STARTING OCTOBER 9TH FOR FREE CLASSIC TITLES, PREMIUM EDITION UPGRADES AND MORE

    d5c7e4dcecb612368aee64978f183250b6e643fe

    Today, we're proud to announce that Red Dead Redemption 2 is coming to PC on November 5th, with special bonuses available to players who pre-purchase through the Rockstar Games Launcher starting October 9th. We also want to say thank you to the millions of people who have already downloaded the Rockstar Games Launcher and received their free copy of Grand Theft Auto: San Andreas

    For those yet to download the Rockstar Games Launcher, be sure to download by Tuesday October 8th to get Grand Theft Auto: San Andreas for free.

    Read on for more details about the long-awaited launch of Red Dead Redemption 2 for PC and stay tuned for more information to come next week.

    434fbeff396c9c7a85373dd25abb615e1ea263a8

    The first game in the Red Dead Redemption series to be featured on the PC platform, Red Dead Redemption 2 for PC features a range of graphical and technical enhancements for increased immersion along with new Bounty Hunting Missions, Gang Hideouts, Weapons and more.

    fb9eb45bba641bc0957a36808d9f8c0a1d4e41c5

    Red Dead Redemption 2 for PC also includes free access to the shared living world of Red Dead Online featuring all previously released improvements and the latest content updates for the complete online experience including Frontier Pursuits and the specialist Roles of Bounty Hunter, Trader and Collector for players to progress through and earn unique rewards.

    c7229fb52bad1408797b5482396e6f290ecd1067

    Pre-purchases for Red Dead Redemption 2 for PC begin at 11AM ET on October 9th exclusively on the Rockstar Games Launcher through October 22nd, with a limited time offer during this period of two free Rockstar Games PC titles from the following: 

    • Grand Theft Auto III
    • Grand Theft Auto: Vice City
    • Grand Theft Auto: San Andreas
    • Bully: Scholarship Edition
    • L.A. Noire: The Complete Edition
    • Max Payne 3: The Complete Edition 

    Pre-purchases made on the Rockstar Games Launcher also include free upgrades to the Premium Editions of Red Dead Redemption 2, with both the Special Edition and Ultimate Edition discounted by $20 each.

    Further pre-purchase bonuses via the Rockstar Games Launcher include: 

    • Outlaw Survival Kit for Story Mode
    • War Horse for Story Mode
    • Treasure Map for Story Mode
    • Cash Bonus for Story Mode
    • 50 Gold Bars for Red Dead Online

    8c7a3f2b6da3018f67e0c70942cc5395296ab705

    Red Dead Redemption 2 for PC will also be available to pre-order at the Epic Games store, Greenman Gaming, the Humble Store, GameStop and additional digital retailers starting October 23rd with a pre-order bonus of 25 Gold Bars for Red Dead Online. Red Dead Redemption 2 for PC will also be available to purchase on Steam this December.

    Red Dead Redemption 2 is currently available on PlayStation 4 and Xbox One systems and will also be available this November as a launch title for Google Stadia.

    Check back to the Rockstar Newswire on October 9th for the first screenshots, system specifications and additional details.

  6. GTAO has one where you get $1,000,000 just for logging into the game right now.

    They have these all the time and I suspect they'll continue to do the same with RDO.  It's a great way to get people to jump into the game that are otherwise inactive.  .....and a nice bonus for those who play regularly too.  Same with the payout bonuses, etc.

    • Like 1
  7. I think folks should enjoy the game as they like whether that's running through it or stopping to smell the flowers once in a while, etc.  ....but yeah, part of the reason I (personally) don't tend to rush my progress is because I typically enjoy the game more and for longer that way.  

    To each their own though.  There's really no wrong way to enjoy the game or it's content. 

    • Like 1
  8. 16 hours ago, Parzival said:

    I just can't buy this talk about how much they supposedly love single play when they aren't doing much of anything for the single player portions of their most recent games, though.

    Personally, I think they provided a very robust campaign that I spent many hours on and to be quite honest, still haven't completed.  GTAV was very similar as I spent a ton of hours in that story before venturing into GTAO.

    Even without the online content, these games stand alone quite well as excellent single player campaigns IMO, rich with detail and content.  I get that you don't like the fact that they don't release additional content for the main story, but IMO that doesn't mean that they are not sincere about their love for creating single player experiences.  ......and IMO, R* creates some of the best.  The success of both GTAV and RDR2 reflect that I believe. 

     

    16 hours ago, Parzival said:

    Even if it was minor stuff like new weapons, outfits and horses we could buy at shops, it would have a ringing of truth to it.

    Both the GTAV and RDR2 campaigns have tons of content IMO.  I never played either thinking that it was necessarily lacking.  Personally, I'll usually play SP campaigns once through and then move on to the online component or to another game.  .....perhaps revisiting the campaign again at some point.  My point is, it's not as if anyone could ever honestly say GTAV or RDR2 was ever lacking content IMO although I get that some would want that experience to continue through DLC.

     

    16 hours ago, Parzival said:

    But it's all a matter of money. Even if they won't admit it, it's why they stopped making new cars and weapons from GTA Online available in GTA V. Why bother playing GTA Online for that fancy new supercar when I can buy it with the billions I've gained from the stock market as Mike, Frank, or Trevor in GTA V? They stopped making new content available in GTA V because it was cutting into their sales of shark cards in GTA Online and they're not doing it in RDR2 because they know it will cut into their sales of whatever RD Online's equivalent is.

    Well, you can't use the things you acquire in the main story in the online mode so anyone who wants that fancy new supercar in GTAO is still going to have to buy it in the online game.   ......using in-game cash or Shark Cards.  I have doubts they had fears that adding these things to the story would cut into that action but who knows.   Could also be that they simply felt that they had added enough to the main story and cut additional content support/resources for it.  

     

    16 hours ago, Parzival said:

    I'm also taking any claims of expanding RD Online's world with a grain of sand. They said the same thing about GTA Online back when it was first released, but here we are today and GTA Online still encompasses the same Los Santos and Blaine County that it did at the beginning.

    ....but then again, here we are with a game that is one of the most successful GaaS models in the industry.  R* continues to add content to it and folks keep coming back for more. 

    MTXs are what fuel that content so whether one chooses to purchase Shark Cards, Gold Bars  or simply grind for the in-game currency, we all get to enjoy the benefits.  

    As far as the game worlds, GTAV and RDR2 are not small by any stretch so I believe they still have plenty to provide as they are filled with additional features and content. 

    In regard to map expansions in RDO specifically, this is what they had to say about it in the linked interview:

    It’s not in the plans right now, because there’s still so much we can do with the world as it currently is, as we’ve touched on before,” Butchard says. “We’re building that foundation just now. So no plans just at the moment for that.

    I hadn't heard R* ever claim that they had commitments to expand the map although some have speculated.  

    All in all, I get why some would enjoy DLC and additional content drops in the campaign but I also understand (and appreciate) R*'s vision for RDO as their focus in that respect.  It is essentially the vehicle for the players own continuing story in the RDR2 world.

    • Like 1
  9. If you care to see exactly what R*'s take is on all this, I would read the link in that article to the original VG 24/7 interview.  Here it is again:

    https://www.vg247.com/2019/09/27/red-dead-online-future-heists-villain-lawmen-business/

    IMO, there is a lot more to it than what is being described above.  I'm not saying it will change anyone's mind about it, but it explains more as to why there is likely to be no additional content for the campaign.  ......and btw, they don't entirely rule out something like an Undead Nightmare 2.

    They said it before but RDO is meant to be the extension of the campaign where players assume roles as themselves in the RDR2 game world.  They are trying to evolve and expand RDO into that reality.  With the introduction of the new roles and other content introduced (and planned), I can really see their vision taking shape.  They've really been catering to those who don't necessarily want to participate in PvP conflicts with other players.  In fact, they have noticed more interest in cooperative gameplay than PvP in the game which (IMO) is a good thing since that is right down my alley.  I also think that it will further encourage R* to tailor the game more with that in mind.  

    I know some folks will always be adamantly against the online experience which is fine.  .....but speaking as someone who loved the campaign and is also enjoying the online experience, I can really begin to see their vision taking shape now and (personally), I like it.  .....and this is from someone who hates GTAO public sessions. 

    • Like 1
  10. THE OWLHOOT FAMILY: SADISTIC, DESPERADO GANG WANTEDPLUS NEW FREE ROAM EVENT FOR COLLECTORS, HUNTER HATCHET LEGENDARY BOUNTY AWARD AND MORE

    915b34a83c3bd8e0645d13ef44b6149a3f1e6774

    Responsible for the treacherous murders of many an innocent traveler, a bounty has been placed on the senior members of The Owlhoot Family, effective immediately.  Currently operating out of Rio Bravo, this notorious gang of desperados is wanted for multiple counts of barbarism and murder around Benedict Pass. It is imperative and of the utmost urgency that these dangerous criminals be held to account for their misdeeds by October 7th - whether by capture or by death. Approach this group with extreme caution, and you may want to enlist the help of your fellow Bounty Hunters when attempting to capture multiple targets.

    Licensed Bounty Hunters can take on Legendary Bounty Missions by picking up their poster at the nearest Bounty Board. A short while after completing a Legendary Bounty, it will reappear to be played at an increased difficulty - indicated by the number of stars present on the poster.

    501907d7826bd06259947d54db3fa121f2f8a52f

    The existence of a rare and high value Condor Egg has been rumored and eagle-eyed Collectors are invited to join in the search. Keep an eye on the skies (Condors tend to circle overhead, after all) but beware of roaming bandits seeking to line their own pockets. The first player to find the Egg will get to keep it to do with as they wish. Free Roam Event - Condor Egg is available to all Collectors Rank 4 and above - look out for an invite while exploring the world in Free Roam.

    bf481d52d852f4f236e2000c9b6a0d71701e81d9

    The Hunter Hatchet - a brutal, sharp-edged weapon built to hew through flesh and bone alike - is now carried by local Fences in Saint Denis, Emerald Ranch, Van Horn and Rhodes.

    Defend your stockpile from raiding opponents and unleash a hail of free-aim gunfire in Spoils Of War (Free-Aim), launched from the Online menu. 

    4de483c8b449f5e6dad5f4dcc3b48aa561f2b3a2

    All those who take to the frontier this week will qualify for a gift of RDO$200 just for playing Red Dead Online, while completing any Role Free Roam Event like the new Condor event yields an exclusive red and black colorway of the Fuentes Poncho. As an added bonus, Bounty Hunters who successfully bring The Owlhoot Family to justice by October 7th will be rewarded with a bonus of 5 Tomahawks.

    9e788a2298a06d3665c3909bb66036e0650ae141

    Red Dead Online players who have enabled 2-Step Verification on their Social Club accounts will receive a bonus 2,000 Club XP, as well as an exclusive tint of a brand new clothing item - the dashing yet practical Morales Vest. All gifts should arrive within 48 hours of logging in to Red Dead Online.

    Read about all of this week's in-game bonuses and events at the Social Club Events Page.

    • Like 1
    • Thanks 1
  11. Yeah, I'm not crazy about the whole camp thing myself.  .....never really was.  I understand why they can't just let people set up camp wherever they want (given the current state) but I think this new role mechanic definitely puts the issues with it in a spot light.  

    Personally, I can't wait for the properties to be made available and I hope that you can use them like camps as well.  Perhaps they can set up a DMZ of sorts within a particular radius of those where players are momentarily invulnerable to attack if they own that property and are not able to engage others.   

    Thinking of it that way, maybe they could allow players more freedom in setting up camps using a similar mechanic.  .....or maybe other players simply would not be allowed to set up a camp within a certain distance of another player but still give players the freedom to set up camps in more areas.

    The other thing is that they could simply create more camp spawns in each region and revisit the whole respawn mechanic and so on.

×
×
  • Create New...