Jump to content

Kean_1

Moderator
  • Posts

    4,611
  • Joined

  • Last visited

  • Days Won

    339

Posts posted by Kean_1

  1. 1 hour ago, Netnow66 said:

    I'm not sure, but the way I read the OP, he wasn't describing Defensive mode.

    He was describing a passive glitch mode that Rockstar had patched. His quote is "I enjoyed a few hours of no hassle hunting in tumbleweed with out a hole griefers attacking me in packs. Now it seems this way of entering passive mode has been patched much to the annoyance of many players." That definitely is not a description of Defensive mode but of a glitched server. I'm not sure if he's aware or not, but there are numerous other ways to accomplish what he is looking for, none of which seem to be sanctioned by Rockstar.

    Whether the OP was talking about a glitch he exploited to simulate a passive state or whatever, he was also hoping they would implement one.  ....but that's a moot point.  This thread was created about two months prior to the new mode being implemented.  

    The thread was resurrected as the new defensive / offensive mode was introduced and a new discussion was started.  My comments about the the passive references are to those referring to the Defensive mode as "passive" which some have done and still do.  ....in the context of the new discussion, not the OP's original one.

     

    Quote

    After  Defensive dropped, it was obvious it wasn't a passive mode--what wasn't totally clear was what Rockstar hoped to accomplish with such a weak attempt to prevent griefing. Again, I acknowledge that I get griefed less with Defensive mode (was that Rockstar's intent, less griefing as opposed to none?) but not enough to keep me from playing in glitched solo/passive lobbies most times.

    It was never touted as a passive mode when it was announced.  .....without getting into the same discussion about what they said in their marketing regarding supporting various playstyles. 

    Personally, I think it works quite well and I'm sure they're not done tweaking it.  There are also some additions coming in this Summer that may change how people's roles / gaming experience is defined.  IO, it wasn't a weak attempt but I know that some folks won't be happy until they can have options that give them exactly what they want.  

    Regardless of how you feel about the direction they took, the fact is that PvP is a part of Free Roam just as much as PvE and that's not going to change anytime soon from the looks of it..  .....but we've all said all this before looking through the history of this thread. 

  2. Fyi....  Tier 2 Support reached out to me today to see if my "CE" issues have been resolved since the latest update.  I let him know all seems to be well now with those of us here who have been affected by this.  I also provided him a link to the thread.

    Thanks again to @Moosh89 for creating the thread and to all who participated.  After a couple good, long sessions under my belt with no blue-screen crashes and confirmation from R* that they had addressed the issue, I'm confident that I can put this behind me for now.

    If anyone is still having this specific problem please let the group know.  Thanks again folks.  :)

     

    • Like 1
  3. 7 minutes ago, Ragee503 said:

    Defensive mode is not a shield in the point you can still be killed. That being said it is also an indicator for other players that tells them you are not interested in shooting them so in turn the normal players don't shoot you either.  It makes it so you don't have to shoot first and ask questions later which in my opinion creates more player interaction. 

    I was always for separate lobbies like in gtao but I can live with the way it is set up now.  Yes I have been shot a few times in defensive mode but most of time players just go about there business.  It makes it nice to go to town and do your business and not be grieved as much.  It seems like players aren't always on edge.

    It's funny, even those folks I thought were going to mess with us especially during missions when we were in Offensive mode never did.  

    Although I'm sure it may happen at some point, I have yet to be trolled in Defensive mode myself but that could be due to my how my paranoia affects the way I react to randoms that are around me.  😁

  4. Well, the 1.10 notes have been posted on their Support page but the funny thin is, it doesn't include that were initially mentioned.  Usually these update notes will include everything mentioned and all of the details about bugs that were addressed, etc.

    Well, anyway, here it is for what it's worth.....

    RDR2 Title Update 1.10 Notes (PS4 / Xbox One)

    [May 28, 2019] New Content – PS4 & XB1

    • A new Free Mode Event has been added to Red Dead Online:
      • Wild Animal Kills Challenge
        • Pit yourself against other sportsmen in a Free Roam hunting challenge with weapons and offensive attacks against other players disabled.
    • A new Showdown Mode has been added to Red Dead Online, available from Rank 1:
      • Head for the Hills
        • Teams take turns making a last-ditch run across no-man’s-land to a safe house, while opponents have only one objective: to hunt them down.
    • New clothing items have been added to the Wheeler, Rawson & Co. Catalogue:
      • Flora Corseted Chemise (Female only)
      • Paddon Shirt (Male only)
    • New time-limited clothing items have been added to the Wheeler, Rawson & Co. Catalogue:
      • Plaid Cap
      • Racoon Hat
      • Shaffer Chaps
    • A new emote has been added to Red Dead Online:
      • How Dare You
  5. RDO is evolving.  Even R* said that they haven't scrapped the separate lobby idea but they would really like to make the "Free Roam for all" work.  That is their vision but they have also been taking player feedback to heart in their development choices.  Obviously, some will never be happy with the state of the game which is completely understandable.  .....but some of the arguments I see that stem from that are not IMO.

    While some were certain RDO would take a similar path as GTAO and were disappointed when it didn't, I think R* made it clear with their choices that RDO would be different in that regard.  It's quite clear now that R* intended this to be a "one for all" mode and not the "free for all" some folks hoped for.   .....and since they have confirmed what I grew to suspect (that there are no separate lobbies in their current plans), I'm quite content myself.

     

    3 hours ago, Netnow66 said:

    I kind of agree that this debate isn't going anywhere--but I also realize it will not go away either, especially with a topic titled "passive mode."

    This topic title invites the debate and whenever passive mode is mentioned, it will probably reoccur.

    And it should, as far as I'm concerned.

    Some players just don't feel bullying/harassment/griefing should be acceptable in a game advertised the way RDO was.

    If you enter a topic titled "passive mode," you should expect this same debate, hopefully being discussed with civility. And I believe this conversation was civil.

    The whole reference of "passive" to describe the Defensive option is a misnomer.  It's not a passive mode as you can still be killed, griefed, etc. nor what it ever pitched as one.  It simply makes it more difficult for the aggressor to kill a Defensive player and provides the victim more options if they are.  ....and if used as a means to evade and escape potential threats, it works really well IMO/IME.  Just having it on seems to help in that regard IME.  You really need to play as if everyone else is out to kill you and that has never changed in this game even with this new Defensive mode.

    A total, true passive option has yet to be realized and quite frankly, I think it's obvious that is not part of R*'s vision for Free Roam.  I believe they always wanted to include some level of risk for players but what they wanted to try and mitigate was the rampant griefing folks complained about.  Personally, I think they did just that and with a few tweaks / changes / additions, Free Roam may just work for most.

    • Like 1
  6. 3 hours ago, N7Creed said:

    Do we have to do every daily each day or at least one? I flatly refuse to do the player kills ones. So I've only been able to get one full set once. Every day since has had at least one 'kill so many players' challange.

    .....but at least now the players kill challenges are within PvP modes rather than Free Roam.

    • Like 2
  7. 1 hour ago, DylBandit said:

    PvP is honestly where it's at for me. I've always been a fast paced action type of gamer as well so this really sails my boat. 

    When it comes to PvP I'm the exact opposite. I prefer more methodical paced, tactical shooters.  The more they lean toward realism / milsim, the better for me. More realistic damage modeling and consequences force players to think before they act. ......no running and gunning 

    However, my PvP fix is coming just as soon as Insurgency Sandstorm hits console later this year. I stopped building PCs and gaming on them back when the PS3 hit the market. I miss those games and would likely be playing titles like Squad, Hell Let Loose, Escape From Tarkov, ARMA, etc. if I were still gaming on PC.

    • Like 2
  8. I'm glad you have the passion but welding to me is just something that helps me get things done around the house, etc. If I was 30 years younger I might be more enthusiastic about it. 

    Don't get me wrong, it's kinda fun sometimes and rewarding but at my age, I'm not looking to make a career out of it or start any major builds. I did my time in the working world and I'm enjoying my semi-retired life.  :)

    Besides, old age and old injuries have caught up to me so things I once spent a lot of time doing in the garage (e.g. day long detailing sessions, all of our mechanical repairs, home repairs, etc.) are much more challenging now and frankly, not really fun as a result.

  9. 11 minutes ago, BropolloCreed79 said:

    Hmmmm... Try to get on a stream only to inevitably get disconnected, or pack for Hawaii.

     

    Tough call.

    I was thinking the same thing.  It would have been great to be on a livestream with these guys as I got one of those blue-screen, CE crashes.  .....too bad it appears they fixed it.  

    Have fun in Hawaii btw.  :)

     

    • Thanks 1
  10. I may be wrong but I think it is tied to your PSN account.  .....so as long as you login in under the same account, it should be there.

    ....but again, this is an assumption on my part.  If no one can confirm, you can always contact R* Support for the answer:

    https://www.rockstargames.com/reddeadonline/feedback?redirect_lang=en_us

    Btw, I'm also going to go ahead and move this to the Online Q&A sub forum as this one is for the campaign.

     

  11. 18 minutes ago, HuDawg said:

    Lack of distant blips and forced free aim on other players while using defensive mode is just thinning the weakest 'griefers' from the herd.

    Again, it doesn't necessarily need to work on ALL of them for some of us.  We get that.  However, because it does work on those "low level" or "weakest" griefers (who I might argue comprise many of those folks we encounter in RDO) that's actually a good thing in my book.  

    Netnow66's situation is a little unique because he has always wanted a Free Roam experience that is completely passive.  While I can appreciate that, it's not likely it will ever happen unless they introduce private sessions.  ....but even by his own admission the new changes have even helped him avoid some griefers.

    • Like 1
  12. 5 minutes ago, HuDawg said:

    Im sort of a realist. 

    I don't really see the point of this offensive/defensive mode.   Like. what is the actual point?..  

    What can I say that hasn't already been explained.  I know you don't get it probably because it doesn't offer anything you want.  ....but it does for others and some of us have explained that ad nauseum to be honest.

    • Like 1
  13. My skills don't go beyond simple repairs, crafts and things non-structural.  😄   In other words, I wouldn't trust myself to repair a trailer let alone build anything that could end up harming someone if it fails due to my welds.

  14. It was from a YT video that claimed the source was from a Reddit discussion that has since been pulled.  I questioned him about it so let's see if he can fill in the blanks.

    His video makes it sound like it's been confirmed and yet I can find no other source other than his video and the now deleted Reddit thread.  ....hence the "rumblings" description.  ;)

     

    This guy is a nobody and yeah, it could have just been clickbait.  Gave him a thumbs down simply for the lousy commentating.  😄

     

  15. 20 minutes ago, HuDawg said:

    Its not about different experience.. Its about the reality of it.  If something can happen, it will happen..

    IMO, it's ALL about the experience and the fact is, there are those of us whose personal experience is not what you describe.  ......and just because something can happen doesn't mean it will happen more frequently or hasn't been mitigated by the new features either.  Again, it's this idea that the game is broken because of these changes or the implication that things like griefing have been made worse because if it that I don't agree with it.

    For those who say they don't like the changes because of their own gameplay experiences I can understand.  .....not the blanket statements that it just doesn't work.  

     

    Quote

    Can someone shoot you in the head while in defensive mode?  The answer is yes..   Can a bunch of players posse up and spawn kill a player in a defensive mode?  Yes..

    ....and who said they couldn't?  Again, Defensive Mode can't be treated as a "passive" mode because it simply isn't.  I know certain people wish it did and play as if it will keep them out of trouble without doing some of the work themselves but they are only gonna get griefed if they continue to ignore potential threats.

    You still need to exercise caution around those you don't know, choose hunting/fishing spots far away from your spawn points, use the app if you can, etc..  Your idea that since it can be done or that some still get griefed negates any benefit others claim to have experienced with it is where we completely disagree on this topic.

     

    Quote

    I always go top down.  Not bottom up.    I really don't care about bottom feeding trolls who only get cheap kills on players.  Its the actual skilled/experienced players who decide to be hostile that I will ONLY ever use as a comparison.   

    That's why I always kind of laughed at people who complained about bottom feeder 'griefers'...  that if there was a griefing scale those griefers would be at  1 or 2.  I only look at 9 and 10's.   Because they are the real threats..  And ain't no defensive mode going to stop them. 

    ....and you're talking about your own level of tolerance.  Personally, I would rather not be bothered by those "bottom-feeders" as I find them annoying.   ....and the new features absolutely help with that based on those like me who have said so.  I have yet to meet any of the "real threats" in my sessions since the last update or even after the proximity changes for that matter.

    I've said this before but I'm sorry your experience with the game has been so shoddy.  Yeah, I wish there were other lobbies for folks like you who would prefer free aim, enjoy random encounters with griefers / hostile players, etc.  ....but the fact is that R* has made Free Roam to be a one size fits all solution and I for one and quite content on the changes they have made so far.  In fact, now that they seem to have fixed my blue-screen issues, I'm finally able to spend more time in the game and I'm enjoying every minute of it.

    • Like 1
  16. I was initially pretty jazzed that your weapons would be limited to what you could more "realistically" carry, which of course was implemented, but then kinda saddened that the same GTAO of weapon inventory management was included on your horse.  

    Maybe it's just me, but I would have liked it more if players were also limited to what they could carry on their horse in regards to weapons as well.  .....but then again, I wish ammo were more limited and so on which would require more thought on what you carry into a gun battle, more visits to camp and/or towns and outposts, etc.  ....no explosive rounds, a weight system that affects stamina, etc. 

    Maybe a hardcore mode that includes free aim but it would have to include other changes, removals and/or additions to components of the game like I  mentioned for more "realistic" gameplay before I'd be interested in that kind of option.

     

    • Like 1
  17. 7 minutes ago, HuDawg said:

     Defensive mode does nothing really.

    I've murdered defensive mode players just as easy as offensive mode players.  Nothing really changes except the lock on and some pointless kill tax.

    Sure.. it helps keep idiots away.  But the idiots where never a problem do deal with, beyond a few cheap shots..  The real killers, the REAL ones, will not be stopped by defensive mode at all.

     

    .......and yet there are those of us who continue to have an opposite experience with these changes.

    Sometimes features that "help keep idiots away" is all some of really need or were asking for. Trolls are going to trolls but claiming  the system "does nothing" simply based on the fact that a few might find ways to work around it is groundless IMO.

    Using the defensive mode as intended rather than acting like it's a passive feature (which it's not) also helps mitigate griefing problems.

    It's not perfect but it works IMO/IME.

×
×
  • Create New...