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Parzival

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Posts posted by Parzival

  1. Yeah, this is a great place. Fan-maintained sites may not get the amount of traffic that official ones do, but they make up for it by avoiding the brunt of a given game's negative fanbase whom will breeze on by to the official outlets and crap on everyone that doesn't agree with them with seemingly full impunity because the publisher/developer doesn't want to look like they're censoring negative opinions. So, as a result, I don't have to be in defensive mode all the time while here. And assuming he's figured out who I am by now, Keane has seen me when I get defensive over on the Ubisoft forums.

    If topics like these can go more than 10 posts without turning into flame wars, you know you have a winning community.

  2. 8 hours ago, The_Liquor said:

    I agree it’ll likely never happen, but I would love if they completely remade RDR1 as a continuation of RDR2 with all the new stuff thrown in. It would be fun.

    It would take a pretty significant amount of work to fill out Nuevo Paraiso. The area is completely empty except for El Presidio. If they can't even be bothered to include new weapons to Story Mode, I can't see them adding a whole new region. Rockstar made claims about expanding GTA Online's map, but it's six years later now and they've done no such thing to date.

  3. I don't play RDO, but I prefer the Schofield. The New Army & Navy's faster rate of fire is nice, but the damage trade-off is too much for my tastes. I aim for the torso rather than the head during gunfights (bigger target), so damage is a big consideration for me.

    In the epilogue and post-game, though, I prefer John's Cattleman.

    I agree with The_Liquor about semi-autos. I'm glad they included them since they were coming into fashion and for those that want to use them, but playing a western with one just doesn't feel right.

    I wish we could have gotten Jeremiah Compton's flintlock as a usable pistol, though.

    Rdr2-flintlock-3.jpg

  4. 5 hours ago, Kean_1 said:

    As for John Marsten's story, its told through RDR1.  I don't expect that they will release any DLC for the campaign but one never knows.  We may see another Undead addition or something similar.

    I'm 99% sure they'll never release any Story Mode DLCs for RDR2, especially after how they announced Story DLC for GTA V only to go silent on it for years afterward before finally giving a BS excuse ("GTA V was very, very complete!") and gushing about how they "loved" single player in the same paragraph. AFAIK, they've still never even said why they stopped making DLC vehicles and weapons usable in Story Mode like they used to. Probably because it was cutting into shark card sales because why bother playing GTA Online to test out the new supercar when you can do so in Story Mode and max out its mods immediately instead of having to level up 10,000 levels in order to unlock them, all without the fear of some asshate blowing you up with a rocket launcher just because you drove by him too fast or something?

    Sorry, I digress.

  5. 1 hour ago, Kean_1 said:

    Yeah, I loved GRW and it was probably one of the most fun co-op experiences I had in a very long time.  We loved the fact that it was lethal for both the player and the enemy.  No over the top, mingun wielding, heavily armored humans, etc., etc.  

    Sure, there were problems but we enjoyed being able to play the game our way.  ....which was typically without any targeting, without drones and minimal HUD.  One of the closest titles to a tactical shooter we had on console in a long time. 

    Breakpoint doubles down on aspects that people ridiculed in GRW & the original Ghost War (PvP) like the drones.  ....jokes about "drone wars", etc.  Ubi says they listen and they do to an extent but I'd gladly give up bloused boots and fence breaching to get rid of the tiered loot, leveling of weapons, silly tech, classes in PvE, more spongy enemies, etc.

    They obviously have made mistakes they essentially admitted to when they made the announcement to add back the team AI and getting rid of the class limitations on weapons.  ....both of which they caught flak for.    Their biggest error was combining PvP with PvE IMO as it basically brought those stupid elements into the solo / co-op game those folks never wanted.  

    .....totally out of touch IMO.

    It's clear at this point that Ubisoft is moving toward a catalogue of nothing but loot-based MMORPGs. The Division, Assassin's Creed, Watch_Dogs, and now Ghost Recon are all basically the same type of game now. The next AC will almost certainly have a hub like TD and GRB does. Expect Splinter Cell and Far Cry to be the next sacrificial lambs. Hell, Far Cry might already have been sacrificed since I haven't played New Dawn to know if its gameplay is any different from Far Cry 5.

    I'm beginning to believe the framework for AI team was already built into GRB from the beginning and they just claimed it was gone to gauge the reaction. I'm still having a hard time wrapping my mind around what's-his-name talking about making GRB a "true lone wolf experience" when it was already made quite clear in the reveal that co-op and MP was the focus. Either they are absolute morons or they think we are, because common sense would dictate that if they actually did want to make a true lone wolf experience out of it, co-op would be a separate mode or discarded altogether. I certainly don't remember a bunch of Sam Fishers with gamertags above their heads walking around the Paladin's cargo bay when I was trying to stop terrorist attacks from crippling the United States in Blacklist.

  6. I was in the OTT, too. All I'll say is it was underwhelming, the complete opposite of Wildlands when I played its open beta. Breakpoint is far too Division-like and definitely isn't going to be for me. As I said on Ubi's forums, it's fine with me if they don't want my money this time around.

  7. 10 hours ago, kewlkiera said:

    😂 Believe me I still have some editing to do for my character when we're able to, as well. Namely the chin/jaw region and her ears.

    Try fixing this hideous thing.

    YDaGUb2.png

    You know that whole saying about not being able to unsee something?

  8. 1 hour ago, MrStealUrCar said:

    Marshall is one of the coolest names you could give a horse but unfortunately it does not pass the profanity check.

    "Marshall" gets censored? Seriously? How is that profane in any sense?

  9. On 6/12/2019 at 10:43 AM, Kean_1 said:

    If CoD made a MW that was open world, I would probably be all over it.   I just really have no interest in corridor shooters anymore.

    I'd be weary of it, personally. I've always felt open world and first person view don't mix very well. I've played GTA V and RDR2 using their FPV modes and I don't get the same sense of being "surrounded" by the game world that TPV gives me.

  10. Don't you hate it when animals don't spawn expressly when you're looking for them? Was playing yesterday and saw squirrels everywhere. Later, while in camp at Pearson's, I noticed I needed only a perfect squirrel pelt to craft a new satchel, so I though, "I've been seeing those all over so it'll be no sweat." Circled the map four times and didn't see a single squirrel.

  11. I use three different custom outfits, which are one for hot/mild weather, one for cold weather, and one for hold-ups and robberies. Problem is, no matter what I do, they keep being numbered Custom Outfit One, Custom Outfit Two, and Custom Outfit Four. No matter what I do, the game won't register a Custom Outfit Three. I've even deleted all outfits, restarted my console, and remade them, but the system keeps skipping Custom Outfit Three. Is there some kind of fix for this?

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