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Posts posted by Archbell
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Just now, Benjo said:
R$ even actively encourage griefing by highlighting you on the map when you're doing missions.
It's designed maliciously to make you give up and buy a Shark Card but having said that, I personally didn't have much of a problem with the CEO/MC Work Alerts when it was cargo that could be stolen as I'm all for killing others for personal gain savage utopia style.
My problem was that all CEO/MC Work apart from Hanger Cargo and Vehicle Cargo couldn't be stolen by other players, it only gave players the option to destroy Cargo so that's what everyone did and destroying Cargo was a lot easier than stealing it especially with all the military style vehicles Rockstar kept adding.
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On 8/8/2018 at 4:27 PM, YodaMan 3D said:
I play both PvE and PvP, better when I can do both in a game. I don't need an endless supply of DLCs just for PvP, I would like some PvE stuff as well. Like I said on other topics, when online play is all about griefing others or being griefed by others, I lose interest.
That isn't fun for me, we live in a world where we tell kids not to bully one another cause it can be life altering for one of them even enough to have them hurt themselves. Yet our entertainment we enjoy most, seems to be bully one another to see how bad we can affect another's life and not care. Think about it, online games now days. Online games are no longer about who is better. In GTA, it's about a new player facing a player in a fighter jet or a tank or some other super high tech killing machine. The Division, players with optimized gear in groups of 4+ attacking solo players. Now games are adding taunts for when you down somebody. When anyone ask how is this acceptable, the response is "git gud" or "GET OUT!"
I get the idea of competition, but why do players have to be sore winners as well as sore losers. In competition I would prefer my opponents to earn my respect and visa versa by competing.
I totally understand where your coming from, if I had to describe GTA Online in one word that word would be "Toxic".
It's ironic to me because when you look back at GTA IV and RDR Multiplayer and how players on there behaved compared to GTA Online there's a significant difference, players on those games weren't always friendly but it was rare to see someone play with the sole purpose of trolling or griefing other players.
You'd think GTA Online would have less griefers, trolls and tryhards with all the anti griefer features Rockstar included as a precaution such as Passive Mode but instead a lot of the features they included just ended up being abused by the very players they were designed to protect against.
The main problem in my opinion was that they forced all players regardless of their play style to play together in the same lobbies, if they'd kept the Friendly Freeroams from their previous titles, scrapped Passive Mode, the Kill Yourself option and the KD ratio as well as layed off the incorporation of more and more military style vehicles and weapons we might of had far better online experience.
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Welcome Zhou, this forum is a far better way to make the time pass till Red Dead Redemption II then opium is.
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Cool idea dude, I wouldn't be surprised if Rockstar decided to incorporate something like this into Red Dead Online but I also wouldn't be surprised if they drop Red Dead Online with just the basic/standard game modes at first and something like this is added later as DLC similar to how they slowly added game modes to GTA Online.
Including a game mode like this wouldn't be too difficult for Rockstar, they included a job in most towns in Red Dead Redemption where you broke wild horses for cash so making an online rodeo with a few extra activities wouldn't be such a stretch.
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On 8/9/2018 at 4:31 PM, BropolloCreed79 said:
the polish on the physics engine has shown consistent improvement across their titles.
I gotta disagree, Rockstar always strive to improve the overall quality of their games but GTA V's physics were definitely a downgrade from their previous titles such as GTA IV and RDR.
That's why one of my major concerns before seeing this gameplay video was whether the physics would be on par with Red Dead Redemption and from what I've seen so far they look to be as good as if not better than in Red Dead Redemption.
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13 minutes ago, Benjo said:
6 hours to go right?
Yeah, 5 hours and 40 minutes now.
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Just now, Kean_1 said:
Yeah, folks like him, Jerry Miculek and the like tend to come off like that but I think that's common with those type A personalities.
I don't know if you remember or ever heard of this guy (Jim Zubiena) but this video clip from a Miami Vice episode (1984?) wasn't sped up for effect. The only issue I recall hims talking about was that the plastic gloves he's wearing for the storyline hung on the trigger a few times so it took a some takes to get it right. This guy was incredibly fast.
Sorry for getting off topic....
I haven't watched Miami Vice for near 11 years but I remember this character and how his actions and body language just exuded cold professionalism and efficiency but I never noticed how fast he was in this scene, I also loved the score that proceeded his kills whenever he slipped away.
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10 hours ago, Cokeyskunk said:
24 hours from now.
What are you expecting/hoping/praying to see or not see from it?
I'm hoping to see the ragdoll and how it compares to Red Dead Redemption as well as whether we'll be able to crouch, change shoulders, use boats, customize our weapons etc.
Pretty boring stuff I know but it's all I can think of off the top of our head.
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1 hour ago, Kean_1 said:
Definitely more of a Hollywood element that would fit in a game (fanning). Done it only a couple times on my own SA .357 Blackhawk with .38's although I wouldn't recommend it. Fanning is very hard on the gun and very inaccurate for most although when you see the likes of professional cowboy shooters like Bob Munden and others doing slip hammering, fanning, etc. (albeit with customized versions), they sure make the practice look effective. ....but then when you spend most of life honing your skill, I guess you can get pretty proficient at just about anything.
A very cool thing nonetheless.
I remember coming across videos of Bob Munden in quickdraw competitions. It honestly blew my mind the first time I saw him shoot, he not only shot with insane speed but with exceptional accuracy. I later watched interviews with him and it's fair to say that modesty was something he'd never heard of but you can afford to be a bit big-headed when your one of the best there is at what you do.
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2 hours ago, CMcC said:
I'll take what I can get. This artwork makes me wonder though if we'll be able to fan the hammer. That would awesome. Looks like maybe some engraving options too?
You were able to fan the hammer in Red Dead Redemption but your character only did it when using Dead Eye so my guess is that it'll work the same way in Red Dead Redemption II, you can also see Arthur fan the hammer during a duel in trailer 3.
The engraved Schofield looks cool as well, this artwork is most likely of Dutch judging by the engraving on the gun and the rings we've already seen him wear in screenshots and trailers.
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4 hours ago, Truth said:
It's sad, but the people developing games really need to take that into consideration. There are just as many trolls out there as there are people who just want to play the game as intended. There's no avoiding them, and nothing you can do to stop them (in most cases) so developers need to think about that when creating the game. With every new feature, they need to think "how can I use this to piss someone off/ruin their gaming experience" and change it as necessary.
Exactly, I've been saying this for years and it's almost like the multiplayer games being released these days are being made by people who have never held a controller or played online.
I'm hoping this is a major concern for Rockstar and something they will try to perfect both before and after the launch of Red Dead Online, it's a major worry for me as Rockstar obviously didn't give the playstyle of trolls, griefers or tryhards a second thought when developing GTA Online otherwise they wouldn't of decided to include Passive Mode, infinite explosives or a Kill Yourself option.
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7 hours ago, Cokeyskunk said:
Think about it this way: Jack Marston is roughly the same age as Moe Howard. Granted, Moe was born in New York, but you didn't see HIM running around dressed like a gunslinger in his twenties.

Yeah but we only see Jack up until 1914 when he is around 18 - 19 years old.
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On 8/6/2018 at 12:43 AM, DiamondDave said:
This is a bit of a random question, but say you opt to wear a hat on your character online and it gets shot off or you lose it in water or something...
Will it just be lost? Will you have to actually pick it back up and put it on? Maybe it is gone until you respawn?
I've been having random thoughts like this all day and I realize it is a bit LQ but it can be something fun to discuss for some people lol
Depends if this particular feature that has been confirmed for Singleplayer will crossover into Red Dead Online, I'm personally hoping it does as it would definitely make you count your lucky stars anytime another player shoots your hat off during a gunfight.
It would also just be a fun way to mess with people.
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On 8/6/2018 at 12:59 AM, Benjo said:
This has already been discussed in the IGN review.
The IGN Preview discussion pertains to Singleplayer only, they didn't get to see Red Dead Online or receive any information about what features will crossover to Online.
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12 hours ago, Cokeyskunk said:
EDIT: and if we do see Jack -- since it's 1899, he would likely be an tiny kid. And that's fine. Little kids don't annoy me. I just don't wanna see big-bad "Oooh, it's 1923 and Warner Bros. film studio just opened, but I'm still dressing like an Old West cowboy" Jack.
Yeah, with Jack being around four I don't think he'll be as insufferable as he was in Red Dead Redemption. Give him a break though, although we don't see much of Jack's future develop I would hope he's not still trying to be an Old West cowboy in 1923.
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12 hours ago, Mattdrenaline said:
That's true there's no PVP skill in the game anymore. And you're absolutely right it's like an open world battlefield. Nothing is balanced. It caters too much to noobs. RDR is different and the PVP was so skill based atleast in Auto aim so I just don't see how they will expect people to have near as much fun unless they add all the crazy stuff they have in GTA. Majority are noobs
I personally don't need much from a multiplayer Freeroam to keep me entertained, just sharp, clean gameplay and some friends to ride with. This game is not gonna sell anywhere near as many copies as GTA V and that's because it's a Western game and is not gonna be everyone's cup of tea so Rockstar shouldn't feel the need to make it appeal to everyone who plays GTA Online.
Rockstar could do a ton of things to make the game exciting without messing up the balance of the multiplayer. They could implement Freemode Events like in GTA Online but with a Western twist, they could give players the freedom to not only buy goods from NPCs but sell goods to NPCs or they could expand on GTA Online's Bounty system and make it more engaging.
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1 hour ago, Mattdrenaline said:
???????? well 22 is a plausible age for the woman in the trailer very much so.
Yeah, the woman looks around 22 but I don't it's Abigail. She looks and sounds very different, even her dialogue doesn't sound like something Abigail would say.
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I myself am more concerned about whether Red Dead Online will live up to Red Dead Redemption's Multiplayer or not, GTA Online has some really engaging features like owning property and extended character customization but overall I found GTA Online to be a stunningly beautiful but broken game.
There's a serious lack of skill based PVP in GTA Online, it's non existent in Freeroam. It doesn't even feel like Grand Theft Auto anymore, everyone has the armaments of a small country so it's more like a third person Battlefield game these days which means new players don't even have a chance.
I think there are some great features they could bring over from GTA Online but I'd much prefer they made balancing in Red Dead Online their first priority and therefore leave out GTA Online's God Mode and abysmal PVP combat.
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11 hours ago, Cokeyskunk said:
I have to agree. Let's look at the timeline:
RDR2 - 1899:
The girl in the upper picture is obviously quite a young woman. Definitely on the lower side of her twenties, at most. Probably closer to 20 than 25.RDR - 1911: (12 years later)
Abigail looks like she's easily approaching (or has surpassed) 40. Yes, I know people tended to visibly "age quicker" 100 years ago, but you're not going to convince many that she's in her early 30s.In conclusion, it would be tough to accept she's Abigail. Logically, Abigail should be around (probably over) 30 in 1899 in order to support the way she looked in 1911. Which makes sense because Marston himself appears to be in his mid-40's or so in 1911.
That's my take, anywho . . .
According to her grave, Abigail was born 1877 meaning she'll be 22 in 1899 and was around 34 years old during Red Dead Redemption.
Of course, she may of lied about her age although lying to your own son about such a thing seems extreme but I guess it's possible. Many of the women in my family deal with age very differently to the men, I have an aunt who has just turned 39 seven times.
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The blonde woman featured in the trailers is not Heidi McCourt. This woman has already been confirmed to be a new character by the previews a few months back, it was also confirmed that her name is in fact Sadie Adler.
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There's gonna be various characters returning from Red Dead Redemption for sure and I would love for some characters from Red Dead Revolver to return as well, seen as Red Harlow, Jack Swift and General Diego are all referenced in Red Dead Redemption during campfire segments as well as the location of Twin Rocks being featured in game I would not be surprised if we at least got some more Easter Eggs and references to Red Dead Revolver in Red Dead Redemption II.
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On 7/25/2018 at 1:59 PM, Cokeyskunk said:
Say . . . more dynamite? ("Oooh, you're camping up there? Here, catch!" *KA-BLAMMO!*)
I have high expectations for this game. ????
I agree that camping should not be actively removed from the game, at least not in Freeroam as although it can be annoying it doesn't affect the game all that much in my opinion. I don't agree with adding more explosives though, explosives always have more negatives than positives. Look at GTA Online, guns are useless and unused thanks to explosives.
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2 hours ago, BropolloCreed79 said:
I'd actually expand on this idea and propose a myriad of options for a companion: dogs, doctors, harlots, pianomen, bartenders, farmers, or any other relevant role to the old West.
Have each option grant passive bluffs and diverse skill sets (to compliment the different play styles), and really immerse the player. Have the decision made for companion selection matter.
I like the idea of companions, Rockstar could definitely make it work. LOL, for me it would be Pianomen all the way.
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Sorry to break it to you dude but although the character of Scarface was based on Al Capone who was a real mobster, the scenarios depicted in the film and it's remake weren't based on real life or historical events.
Also, you drew comparisons between the final mission of GTA Vice City and Scarface (1983) then preceded to show gameplay of Scarface: The World Is Yours which is an open world Scarface game released in 2006.
If you made this as a troll video to make people laugh then good job, if not then maybe you should do some research first next time.
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Will RDR Online be as exciting as GTAO?
in Red Dead Online
Posted
I'm hoping Rockstar won't release update after update where they add increasingly crazy vehicles, weapons and features like they did with GTA Online, I'm doubtful they'll take this route however after all the time they've spent developing realistic features and gameplay mechanics for Red Dead Redemption II so I think it's unlikely we'll be seeing aliens, zombies, flying horses etc in Red Dead Online.
I am however hoping that there'll be two types of Freeroam, a Friendly Freeroam and a Normal Freeroam. If Rockstar decide to include another glorified version of God Mode in Red Dead Online like they did with GTA Online instead of different Freeroam types I'm gonna make sure to stay well clear of that shit show.