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Poggy

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Posts posted by Poggy

  1. Best advice:

    Start with the following mind-set: go slow; be good; act like reality.  You are an outlaw on the run, not super-rambo.

    Pay off bounties ASAP.  Always keep a reserve cash and items fund for this.

    Don't shoot the law - surrender or hide.

    Don't go anywhere you're wanted.  Flee, hide, pay bounty off.

    In towns, hitch horse and walk slow.  Don't antagonise, walk away from fights.

    Increase honor.

    I would probably not change play styles until after completing the story and hitting max honor, but at least don't mess about until chapter 3.  Much easier that way.

    • Like 2
  2. This:

    "I mean wtf? RDR should not be a dang simulation. That's not fun at all and more frustrating than everything else."

    And this:

    "Are you kidding me?  I don't have to gallop at full speed all the time? What is this? Real life? Isn't this a game? Isn't this a free sandbox open world GAME like Rockstar says? Isn't this supposed to be fun? Do I really have to consider how I play?!"

    Indicate to me that this game is not going to be for you. 

    Its a feature, not a bug. 

    The game's stylistic intent was to have a fair chunk (medium accepting, of course) of 'realism', 'historicity' and 'simulationism'.  It has been designed primarily with a slow-play, role-playing approach.  There will be things like horse grunts, walking slow, eating and cleaning and shaving, and the such like that I expect will grate on you.  Not every game is for every person, and I suspect this game design isn't for you.  Sorry :(  Either adapt your mentality and game style if you really want to play this game, or return the game.  Or just use the cheat codes and have it only as a rag-doll joke game. 

    Hope it works out for you.

    • Like 3
  3. I understand that there are legitimate concerns with this game, including that the script is railroady, and that it was over-hyped and over-sold.

    However, I do think some of your comments are too hyperbolic and not reasonable.  It is still a great game and very open (away from the story missions at least).  85%  I very much doubt that!

    Maybe the critical side could be more moderate in tone and expression?

  4. I think most can agree on the dialogue and story elements being mostly good in rdr2 (for a game).  Maybe we can be more specific with regard to what we liked and disliked with regard to the characters?  Please, no details or spoilers - keep it general.

    Pros:

    A number of characters, including strangers and not just limited to main NPCs, go through an arc of development to at least some degree - they change, develop, or degenerate as the game progresses

    There is a fairly good range of character types - many are clearly different from each other.

    Sometimes there is a genuinely affective moment of interaction/revelation with an NPC: funny, sad, shocking, sentimental, thoughtful.  This is the strongest of the Pros in my opinion.  I like it when even a console game can move me emotionally in some way.

    There is a fair range of accents and voices (though I'd have preferred even more!).  The acting is generally very good given the limitations of the genre and medium - I can sometimes hear the character's emotion in the voice acting.  This is especially true in moments of melancholy reflection.

    A number of NPCs have memorable idiosyncratic quirks or personal traits - there's quite a few characters in this game who aren't going to be forgotten any time soon!

    Most Western stock character tropes and types were included (though not all)

     

    Cons:

    Some characters, especially strangers, are very predictable and too cardboard or cliched (even for a game)

    There's too much 21st century values/liberal talking points forced unhistorically into some characters (esp regarding race and gender), such as all religionists being insane/hypocrites/pathetic; or pro-environmentalists; or 'women can do everything a man can'; or anyone who was racists a hundred years ago was an imbecile or evil; business men are corrupt and greedy; the law is incompetent; rural southerners are all degenerate hillbillies etc.

    Although I understand the Deadwood choice to have modern swearing language, it would have been better (IMHO) to have a greater range of swears (like Deadwood) and more historically accurate lingo thrown in

    Some stronger, more historical (and less understandable) accents and dialects would have been nice to encounter from time to time

    Too much fear of censure has resulted in avoiding some historical and genre appropriate elements (like brothels, schools, racist language etc), which I think makes the game more 'gamey' and less immersive or 'cinematic', which is a con, IMHO

    (edit: additonal thought) Shouldnt there be more fat people, more Native Americans, and more wounded ex-civil war soldiers knocking about?

     

    Your thoughts on this amazing game? :)

  5. The reasons why there has been so much criticism:

    people notice the negative more than the positive naturally

    the game was very hyped, even over sold - the reality falls short of the promise

    there are genuinely game breaking visual issues and glitches for some users - this is about as negative as you can get

    many mechanics have been poorly explained, and thus are often misrepresented as glitches when it's user error

    people paid a lot for dlc content which is either missing, glitching, or left unexplained - it seems like they lost cash=upset

    the game got 10/10 reviews almost across the board - and it is hard to justify 'perfect' if you've had issues like the above

    the control system is clunky, and can foster accidental immersion breaking user errors - needing reloads=upset

    some elements, like NPCs on tracks, mission templates, and animation scripts, have barely changed from rdr1= oversold

     

    All that said, as I've spent time explaining before, this game is truly amazing, game of the year, visually stunning, immersive, good illusion of npc reactivity, addictive, expansive etc.  I give it 9/10, and if some of the issues above had been ironed out during the delay, and if the hype had been a little more realistic, then it might well have got 10/10.

    I love rdr2, most fun I've had on a console for a long time.  :)

     

  6. Your boosts are applied automatically.  There is an off/on toggle in settings.

    Talismans in items/satchel, boosts applied even without visual representation or equippin, one can be worn vis all when changing outfit at trunk or hotel.

    Guns available for zero dollar at gunsmiths.

    Saddle and horse equipment available for zero at stable, along with horses.

    Outfit already in trunk, or check at general store.

  7. It might be that there's an in-game time delay.  Some missions and mission stages don't trigger immediately after the previous one, many only become 'live' hours or days after completing the prerequisite one.  

  8. Yes, there are many side missions, stranger missions, item quests and other things which are time sensitive, and many which require a number of pre requisites to be done first.  

    It is very complex and very difficult to hit them all.  I have the guide which gives all this info break down, and since I too don't want to miss stuff, I've been trying to do all the missions - but even then I think I've missed a couple of time sensitive stranger missions and quests.  I expect it is virtually impossible to hit everything in this game within a single play through.  I expect it's been designed to offer some new things for multiple plays, or to allow two different players to have slightly different experiences.

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