Jump to content

Poggy

Member
  • Posts

    804
  • Joined

  • Last visited

  • Days Won

    8

Posts posted by Poggy

  1. So the MVP in a territory game had just 3 kills, 1 death, and two captures, and wasn't on the winning team.  Most other players seemed to have better stats than him.  The top player on the wining team had 15 kills, 5 deaths, 3 captures.  How is this calculated, because that doesn't seem right?

  2. There's lots in Story I'd like to see in online.

    Gambling, a character with a voice, many more clothing options, more crafting, hot air balloons, cigarette cards, places of interest, weird strangers, Easter eggs, nightfolk and Murfree brood, music, river boat casinos, Guama and Sisika.

    Some I'm sure we'll get in time, others I expect we won't.  Some might be nice surprises.

  3. It seems to me that it has.

    People have now had much more practice, everyone is just better.  And many have got the maps down: spawn points, hiding spots, sniping locations etc.  Position seems so much important now.  And everyone now uses the belly-flop spam thing.

    With higher levels, and all the gold and cash being thrown around, comes increased ability cards and upgrades and PvP specific load outs. And, of course, better weapons, upgrades and improved ammo.

    I also think there's much more co-operation and voice contact; even in supposedly single modes some are obviously working in teams.

    Any exploits are now known and utilised, though I think the upgrades have done well to reduce the amount of glitching and lag.  Some people do seem to have 'superpowers' on occasion in PvP.

    Most importantly, I suspect (anecdotally heard) that a number of casual players have stopped bothering with PvP modes because they're a bit too sweaty or frustrating.  There's fewer easy targets now.

    Anyone else noticing this, or have I just gone crazy? :)

×
×
  • Create New...