I dont only want to complain about bad griefers. Sometimes, it might be exiting to be attacked by other players. For example, when they try to catch you on a mission. So I dont think that a complete ban of pvp would be the best idea. But the system of killing and respawning makes no sense to me, because it causes endless fights. If there are two or three guys who want to kill me, and I fight back and kill them all- theres no reward for the success, because the enemies come back in some seconds and attack me again. When youre in a war of two posses, its not the better team who wins. The looser is the one, who simply lost the nerves, the fun or gets out of munition first.
I think, when youre dead, the fight should be over. Wouldnt it make more sense to respawn on another server? Or to disable people to kill the same person several times a day? Getting killed feels bad, but has nearly zero consequences. I dont see any sense in that. What do you guys think?
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Jojolunatic
I dont only want to complain about bad griefers. Sometimes, it might be exiting to be attacked by other players. For example, when they try to catch you on a mission. So I dont think that a complete ban of pvp would be the best idea. But the system of killing and respawning makes no sense to me, because it causes endless fights. If there are two or three guys who want to kill me, and I fight back and kill them all- theres no reward for the success, because the enemies come back in some seconds and attack me again. When youre in a war of two posses, its not the better team who wins. The looser is the one, who simply lost the nerves, the fun or gets out of munition first.
I think, when youre dead, the fight should be over. Wouldnt it make more sense to respawn on another server? Or to disable people to kill the same person several times a day? Getting killed feels bad, but has nearly zero consequences. I dont see any sense in that. What do you guys think?
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