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Getting grieffed as a trader.


Shifter0351
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I don't mind the challenge. It would be dumb if it was easy. But some of the mechanics of defending your wagon on a trade route are really broken. 

First you can't cancel a trade run. If you notice there are a bunch of other players around who are going to rob you, you have no choice but to push on. 

The second issue is there are no risks or challenge to greifing traders. No bounty for murdering and stealing. I get slaughtered over and over, lose a large wagon of profit, and they recieve no bounty at all? No chance of some newly minted eager bounty hunters to ride to the rescue. And after the deed is done they simply just go into defensive mode right after so I can't retaliate. At the very least I should be able to get high bounty reward for killing them. 

And honestly the bounty for robbing a trader should be so high that they risk getting every player in the area on their tail. The chance of them making it to the trade drop of with my goods should be about the same chance of me catching up to them and getting my goods back. Would be robbers should have to think twice about stealing a trade wagon. 

Just my thoughts.

 

Edited by Shifter0351
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41 minutes ago, chrishart225 said:

haven't been robbed once.

Same. I only do local deliveries tho, those don't show up on the map. Most Red Dead YouTubers recommend doing the local delivery missions, at least when you don't have a completely full wagon of stuff. If you do though it might still be the better idea to do local deliveries - I mean it's still better to have a little less than you could have had than having nothing at all.

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4 hours ago, MrPicard said:

Same. I only do local deliveries tho, those don't show up on the map. Most Red Dead YouTubers recommend doing the local delivery missions, at least when you don't have a completely full wagon of stuff. If you do though it might still be the better idea to do local deliveries - I mean it's still better to have a little less than you could have had than having nothing at all.

True. But I'm not crying about the difficultly. I'm pointing out a broken mechanic. I like the challenge.

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9 hours ago, Shifter0351 said:

I don't mind the challenge. It would be dumb if it was easy. But some of the mechanics of defending your wagon on a trade route are really broken. 

...thing is, the mechanic isn't broken, it's just that you don't like it.  Nothing wrong with that though.

 

9 hours ago, Shifter0351 said:

First you can't cancel a trade run. If you notice there are a bunch of other players around who are going to rob you, you have no choice but to push on. 

This is part of the risk / reward.  If you commit to a delivery, there's no backing out which IMO is good.  Part of the risk / anticipation / excitement is that other players may choose to ambush you.  You decide on which route you want, etc. based on how much risk you're willing to take.  If people were allowed to cancel when things got hairy, where's the challenge in that?

 

9 hours ago, Shifter0351 said:

The second issue is there are no risks or challenge to greifing traders. No bounty for murdering and stealing. I get slaughtered over and over, lose a large wagon of profit, and they recieve no bounty at all? No chance of some newly minted eager bounty hunters to ride to the rescue. And after the deed is done they simply just go into defensive mode right after so I can't retaliate. At the very least I should be able to get high bounty reward for killing them. 

Deliveries are risky and part of that risk is being attacked by other players.  .....as such, it's is not considered"griefing" when you fall victim.  Right, wrong or indifferent, that is part of the game in relation to these kinds of missions / events.   

You're talking about levying penalties against players who are playing within the rules of the game as if they were griefing.  The reason they are able to go into defensive mode after the event is because it's over at that point.  If you pursue them when all is said and done because you're upset about the outcome, then you are the aggressor.  Same as the target side missions, mail deliveries, etc.  

 

9 hours ago, Shifter0351 said:

And honestly the bounty for robbing a trader should be so high that they risk getting every player in the area on their tail. The chance of them making it to the trade drop of with my goods should be about the same chance of me catching up to them and getting my goods back. Would be robbers should have to think twice about stealing a trade wagon. 

Just my thoughts.

Again, you're punishing players simply for participating in the missions / events.  It can't be handled the same as griefers are in Free Roam.  If penalties are so high, then no one would want to even try to attack.   .....what would be the point in even allowing it then?

As others said, choose the safer routes or better yet, find a group to team up with so you have added protection.  IME, that alone is usually enough to deter aggressors on these types of missions.

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53 minutes ago, Kean_1 said:

 

...thing is, the mechanic isn't broken, it's just that you don't like it.  Nothing wrong with that though.

 

This is part of the risk / reward.  If you commit to a delivery, there's no backing out which IMO is good.  Part of the risk / anticipation / excitement is that other players may choose to ambush you.  You decide on which route you want, etc. based on how much risk you're willing to take.  If people were allowed to cancel when things got hairy, where's the challenge in that?

 

Deliveries are risky and part of that risk is being attacked by other players.  .....as such, it's is not considered"griefing" when you fall victim.  Right, wrong or indifferent, that is part of the game in relation to these kinds of missions / events.   

You're talking about levying penalties against players who are playing within the rules of the game as if they were griefing.  The reason they are able to go into defensive mode after the event is because it's over at that point.  If you pursue them when all is said and done because you're upset about the outcome, then you are the aggressor.  Same as the target side missions, mail deliveries, etc.  

 

Again, you're punishing players simply for participating in the missions / events.  It can't be handled the same as griefers are in Free Roam.  If penalties are so high, then no one would want to even try to attack.   .....what would be the point in even allowing it then?

As others said, choose the safer routes or better yet, find a group to team up with so you have added protection.  IME, that alone is usually enough to deter aggressors on these types of missions.

I completely disagree. Griefing someone is harrasing a player when you have a strong advantage, be it in level, gear, or number of players. Whether intentional or not by the devs doesn't matter. 

The amount of time it takes to fill a whole cart with goods is quite a bit and whether you succeed or not shouldn't be decided on whether or not someone decides to rob you. There should be mechanics involved to negate that risk, like hiring bounty hunters or a delay in enemy respawn. Anything to make it a more fair playing field. 

You are right about a posse. But I've found no one wants to take the time to help a trader out as the rewards for them are not worth the time. Unfortunately. 

The mechanics are broken because one side takes all the risks while the other reaps all the profits causing gamers to only do local deliveries. If the devs intention was to create a scenario where players completely avoid doing a part of their game then they succeded.

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1 hour ago, Shifter0351 said:

I completely disagree. Griefing someone is harrasing a player when you have a strong advantage, be it in level, gear, or number of players. Whether intentional or not by the devs doesn't matter. 

Not by my definition or apparently R*'s either but what else can I say?  It's not an indiscriminate attack as if you were picking herbs in Free Roam and isn't treated as such but you simply have a different interpretation.

 

Quote

The amount of time it takes to fill a whole cart with goods is quite a bit and whether you succeed or not shouldn't be decided on whether or not someone decides to rob you. There should be mechanics involved to negate that risk, like hiring bounty hunters or a delay in enemy respawn. Anything to make it a more fair playing field. 

There already is.  It's called a posse.  You're simply increasing your chances of getting killed by choosing the riskier option without one.  Not my choice to take on risky endeavors like this when playing solo but that's a choice we all have to make.

 

Quote

You are right about a posse. But I've found no one wants to take the time to help a trader out as the rewards for them are not worth the time. Unfortunately. 

You might want to check our Posse Recruitment forum.  There are plenty of folks willing to help out their crew with these kinds of missions.  A lot of times they simply take turns helping each other level up or maybe they are just in it for the action.  

I usually only ride with one additional friend and even that is enough sometimes to deter would be attackers IME.  

 

Quote

The mechanics are broken because one side takes all the risks while the other reaps all the profits causing gamers to only do local deliveries. If the devs intention was to create a scenario where players completely avoid doing a part of their game then they succeded.

Again, it's not broken, it's just that you don't agree with it's implementation.  Life isn't fair in real life or the world of RDR2.  This is game where cooperative play is encouraged and rewarded.  .....safety in numbers. 

As for completely avoiding that delivery option, I still do them.  ....but I accept the additional danger I face by my choice and posse up when I can to mitigate the risk as was R*'s intention.  This game can be played solo but folks shouldn't expect that it will be just as easy as if they had friends by their side.    

While R* has done a lot to help protect players from griefing in Free Roam, there are still missions that will require you to be in Offensive mode and put you at risk to player attacks.  You want to make more money?  ....you need to take more risk.  R* has already provided a safer option for those not willing to and yeah, it pays less but that's the whole idea.

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IDK.  I haven't been attacked on a delivery mission yet but I hear you. Riding solo has it's benefits but also it's risks.

I have been on the old wagon missions and have been attacked and fighting them off depends on your and their rank, skills, and numbers.  Sometimes it's easy to fight them off, sometimes they got the skills and experience to know how to beat you. That I consider part of the risk/game.

I do agree that R* encourages player confrontation but doesn't put any risk on the instigator.  Someone shoots at me and I kill them first I get the penality.  Whole system is convulted.

will also agree that this thing of shooting at someone and then jumping into defensive mode (or jumping off the server)  is just lame.  You want to play the role of Spoiler or griefer stay and fight.   Jumping into defensive mode shouldn't be allowed.  It's really not going to help though if the other player knows how to bypass it.

What is REAL BS ( and I sent R* a nasty feedback on this one) is that you get all the way to town and as soon as the buyers spawn someone lurking near the spot kills them and you lose the load.  Only happened once and I killed the guy once before he left the server, but I should be able to return to camp if I still got the load, As It's not like the load was lost.  

 

But the bottom line is that you got to make them pay for attacking you and think twice about coming back for seconds.  A raging posse is hard to beat as a solo but it's doable.  It's kinda of win or just move on to bounty Hunter or collector for awhile.

Personally I think you make more money, and primarily just enjoy, fishing and hunting.  Cripps is a demanding pain in the butt.  

Edited by Dissention
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3 hours ago, Kean_1 said:

 

...thing is, the mechanic isn't broken, it's just that you don't like it.  Nothing wrong with that though.

 

This is part of the risk / reward.  If you commit to a delivery, there's no backing out which IMO is good.  Part of the risk / anticipation / excitement is that other players may choose to ambush you.  You decide on which route you want, etc. based on how much risk you're willing to take.  If people were allowed to cancel when things got hairy, where's the challenge in that?

 

Deliveries are risky and part of that risk is being attacked by other players.  .....as such, it's is not considered"griefing" when you fall victim.  Right, wrong or indifferent, that is part of the game in relation to these kinds of missions / events.   

You're talking about levying penalties against players who are playing within the rules of the game as if they were griefing.  The reason they are able to go into defensive mode after the event is because it's over at that point.  If you pursue them when all is said and done because you're upset about the outcome, then you are the aggressor.  Same as the target side missions, mail deliveries, etc.  

 

Again, you're punishing players simply for participating in the missions / events.  It can't be handled the same as griefers are in Free Roam.  If penalties are so high, then no one would want to even try to attack.   .....what would be the point in even allowing it then?

As others said, choose the safer routes or better yet, find a group to team up with so you have added protection.  IME, that alone is usually enough to deter aggressors on these types of missions.

 

1 hour ago, Kean_1 said:

Not by my definition or apparently R*'s either but what else can I say?  It's not an indiscriminate attack as if you were picking herbs in Free Roam and isn't treated as such but you simply have a different interpretation.

 

There already is.  It's called a posse.  You're simply increasing your chances of getting killed by choosing the riskier option without one.  Not my choice to take on risky endeavors like this when playing solo but that's a choice we all have to make.

 

You might want to check our Posse Recruitment forum.  There are plenty of folks willing to help out their crew with these kinds of missions.  A lot of times they simply take turns helping each other level up or maybe they are just in it for the action.  

I usually only ride with one additional friend and even that is enough sometimes to deter would be attackers IME.  

 

Again, it's not broken, it's just that you don't agree with it's implementation.  Life isn't fair in real life or the world of RDR2.  This is game where cooperative play is encouraged and rewarded.  .....safety in numbers. 

As for completely avoiding that delivery option, I still do them.  ....but I accept the additional danger I face by my choice and posse up when I can to mitigate the risk as was R*'s intention.  This game can be played solo but folks shouldn't expect that it will be just as easy as if they had friends by their side.    

While R* has done a lot to help protect players from griefing in Free Roam, there are still missions that will require you to be in Offensive mode and put you at risk to player attacks.  You want to make more money?  ....you need to take more risk.  R* has already provided a safer option for those not willing to and yeah, it pays less but that's the whole idea.

You are not wrong. About most if it. Ive definitely rethought my stance.

But I just can't agree that there being no risk on the other side is fair. I may just be complaining about most of it. But if you murder someone and steal their wagon you should get a bounty. And everyone in the vacinity would get a shot at you. You steal a wagon worth hundreds of dollars and hours of someones time you should at least have to be chased for awhile. If anything it's another way to force player interaction from RDs perspective.

Edited by Shifter0351
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yeah i never do a wagon run 100/100 unless i have at least 5 members of my crew (randoms don't benefit from my wagon, but i would be down to help due to compensation and no risk to me what so ever just saying). because as stated thats the risk you run of doing a long run.

i do like maybe implementing something that shows if players are attacking someones wagon so we can either help or just avoid the area entirely depending on your moral status and beliefs.

I find it funny that you think them going in defensive mode means you cant kill them. Rockstar really dropped the ball with the Auto Aim BS. USE YOUR SKILL to aim at them manually and kill them.

I wish more people had the balls to do long run wagon trades, because at times when i see no animals its easier to just rob someone of their materials, we of course dont bother people doing it with 1 or 2 people. we want atleast a fair fight. Unfortunately everyone is hiding in local deliveries. missing out on the thrill and risk of it all.

Edited by Born Homicidal
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38 minutes ago, Born Homicidal said:

yeah i never do a wagon run 100/100 unless i have at least 5 members of my crew (randoms don't benefit from my wagon, but i would be down to help due to compensation and no risk to me what so ever just saying). because as stated thats the risk you run of doing a long run.

i do like maybe implementing something that shows if players are attacking someones wagon so we can either help or just avoid the area entirely depending on your moral status and beliefs.

I find it funny that you think them going in defensive mode means you cant kill them. Rockstar really dropped the ball with the Auto Aim BS. USE YOUR SKILL to aim at them manually and kill them.

I wish more people had the balls to do long run wagon trades, because at times when i see no animals its easier to just rob someone of their materials, we of course dont bother people doing it with 1 or 2 people. we want atleast a fair fight. Unfortunately everyone is hiding in local deliveries. missing out on the thrill and risk of it all.

Maybe I'm missing something. When they go all ghosty and see through and just stand there while I shoot explosive rounds at their heads and nothing happens. Then they pop out shoot me and then rush to a post office to pay their bounty and then go back into defensive. 

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Story time, I saw another player doing a sell mission and they were solo and so was I, I moved to their location and took their wagon after dispatching them. after that I killed their horse non intentionally and it was not more than 10-15 seconds before they were back on horse back on my tail. this player had at least 20 easy oppertunities to take the wagon back from me but could not take it from me. I delivered the goods and finished the mission however it was not a sale for me it turned to raw materials so it is good in that respect but R* has balanced this properly giving the players equal opportunity to salvage their sale. This is not accounting for 7 mans with meta play styles blasting away at the traders that is my only gripe. in addition I wouldn't do this normally this was just to experiment with what would happen

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On 10/5/2019 at 1:54 PM, Shifter0351 said:

Maybe I'm missing something. When they go all ghosty and see through and just stand there while I shoot explosive rounds at their heads and nothing happens. Then they pop out shoot me and then rush to a post office to pay their bounty and then go back into defensive. 

That's a safe zone. Not defensive mode.

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On 10/5/2019 at 8:27 PM, Shifter0351 said:

I don't mind the challenge. It would be dumb if it was easy. But some of the mechanics of defending your wagon on a trade route are really broken. 

First you can't cancel a trade run. If you notice there are a bunch of other players around who are going to rob you, you have no choice but to push on. 

The second issue is there are no risks or challenge to greifing traders. No bounty for murdering and stealing. I get slaughtered over and over, lose a large wagon of profit, and they recieve no bounty at all? No chance of some newly minted eager bounty hunters to ride to the rescue. And after the deed is done they simply just go into defensive mode right after so I can't retaliate. At the very least I should be able to get high bounty reward for killing them. 

And honestly the bounty for robbing a trader should be so high that they risk getting every player in the area on their tail. The chance of them making it to the trade drop of with my goods should be about the same chance of me catching up to them and getting my goods back. Would be robbers should have to think twice about stealing a trade wagon. 

Just my thoughts.

 

Local deliveries are best because other players cannot see you on the map. 

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I have been working solo on Trader deliveries with full (100 unit) wagons. I have only done local deliveries so far, but would like to try a long distance. Most of the time the deliveries go without a hitch. One time however, I was pulling into Valentine Station will a full wagon and just as I was turning in front of the station a griefer fire bottled my wagon killing me in the process! I did not know what to expect when I re-spawned! I ran back to Valentine station and found I had 4 bundles of goods on the ground near the burned out wagon. I picked each of them up and carried them to the check point and fortunately received most of my money & XP! Not actually sure what I was paid since I was happy not to have lost the entire delivery & missed seeing the notifications! Has anyone else had something similar to this happen to them? 

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13 hours ago, EaglesLanding said:

I have been working solo on Trader deliveries with full (100 unit) wagons. I have only done local deliveries so far, but would like to try a long distance. Most of the time the deliveries go without a hitch. One time however, I was pulling into Valentine Station will a full wagon and just as I was turning in front of the station a griefer fire bottled my wagon killing me in the process! I did not know what to expect when I re-spawned! I ran back to Valentine station and found I had 4 bundles of goods on the ground near the burned out wagon. I picked each of them up and carried them to the check point and fortunately received most of my money & XP! Not actually sure what I was paid since I was happy not to have lost the entire delivery & missed seeing the notifications! Has anyone else had something similar to this happen to them? 

Sometimes I intentionally destroy the wagon to carry the bundles on my horse. It is faster than a wagon and I get the same payout. Never had a griefer in all my deliveries.

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It isn't griefing when the game tells you that you can rob the wagon. If you successfully take someone's wagon, you get supplies for your camp. I personally don't mind players trying to attempt a wagon theft. $625 is a nice haul . High risk, high reward. You could opt to do the $500 run with no issues. I have no problem with the way it currently is. But it definitely isn't griefing if they are playing the objective of trying to seize the goods for themselves. I do solo runs all the time with no issues. R* is trolling me by putting me in a private lobby 50% of the time. I hate that.  I want to be challenged.  I have had one posse attempt to jack my wagon. Awesome time. They failed but as soon as we delivered they rode off. Because the mission was over. Not griefing. 

Edited by Savage_Reaper
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On 10/5/2019 at 3:27 AM, Shifter0351 said:

I don't mind the challenge. It would be dumb if it was easy. But some of the mechanics of defending your wagon on a trade route are really broken. 

First you can't cancel a trade run. If you notice there are a bunch of other players around who are going to rob you, you have no choice but to push on. 

The second issue is there are no risks or challenge to greifing traders. No bounty for murdering and stealing. I get slaughtered over and over, lose a large wagon of profit, and they recieve no bounty at all? No chance of some newly minted eager bounty hunters to ride to the rescue. And after the deed is done they simply just go into defensive mode right after so I can't retaliate. At the very least I should be able to get high bounty reward for killing them. 

And honestly the bounty for robbing a trader should be so high that they risk getting every player in the area on their tail. The chance of them making it to the trade drop of with my goods should be about the same chance of me catching up to them and getting my goods back. Would be robbers should have to think twice about stealing a trade wagon. 

Just my thoughts.

 

really,  it's a game and if you choose to do long range trade you open yourself to being attacked.  if you cry and whine about it more people will attack you.  don't be greedy and stick with local.  

Edited by chrishart225
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It's not griefing at all. 

I love the way it is now.  My heart gets going when either delivering or trying to steal a distant wagon.  

Someone said on this thread that others won't help due to the fact it wasn't worth their time. What? Anyone who helps you gets $312 for assisting In a distant large delivery. I haven't found a player yet that would turn down $312 for a 10-15 minute ride.  I routinely bounce from posse to posse helping escort wagons.  At 300 a pop it adds up quick. Then the same people will also come assist my own distant.  Works great. 

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On 10/5/2019 at 10:11 AM, Kean_1 said:

 

On 8/7/2019 at 3:57 AM, LCMxTwitCHY said:

Thats probly gonna happen in the future (another oportunity for the publisher to capitalize on those Gold store purchases) but I wouldnt say allready in this late summer update (late Aug or Sept is my guess).

Wanna get more cash? Hunt like crazy and get those headshots (but first check if its a 3 star animal) and use Varmint rifle and bow for smaller game.

I know thats how I got to where I am now 😎

 

 

This is part of the risk / reward.  If you commit to a delivery, there's no backing out which IMO is good.  Part of the risk / anticipation / excitement is that other players may choose to ambush you.  You decide on which route you want, etc. based on how much risk you're willing to take.  If people were allowed to cancel when things got hairy, where's the challenge in that?

 

Deliveries are risky and part of that risk is being attacked by other players.  .....as such, it's is not considered"griefing" when you fall victim.  Right, wrong or indifferent, that is part of the game in relation to these kinds of missions / events.   

You're talking about levying penalties against players who are playing within the rules of the game as if they were griefing.  The reason they are able to go into defensive mode after the event is because it's over at that point.  If you pursue them when all is said and done because you're upset about the outcome, then you are the aggressor.  Same as the target side missions, mail deliveries, etc.  

 

Again, you're punishing players simply for participating in the missions / events.  It can't be handled the same as griefers are in Free Roam.  If penalties are so high, then no one would want to even try to attack.   .....what would be the point in even allowing it then?

As others said, choose the safer routes or better yet, find a group to team up with so you have added protection.  IME, that alone is usually enough to deter aggressors on these types of missions.

I see alot of people saying the mechanic isnt broken but to defend a wagon you are forced to sit on against 3 assailants or more most definetley puts you at an insane disadvantage. Spawning you without your horse at a considerable distance from the goods you just lost also make it a monumental task to get it back. The fact that people say only do local deliveries it doesn't show up on the map...ok, but when servers are crowded you are gonna get discovered and get merced and robbed. I have found taking the train tracks helps as opposed to the main road but even then if your delivery is in a crowded city like Saint Denis you can bet your sweet bippy you will be mugged. I feel more thought needs to be put into this portion of the trader role

Edited by Kean_1
Fixed your response with the quote you posted
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8 minutes ago, BigShaunPolk said:

I see alot of people saying the mechanic isnt broken but to defend a wagon you are forced to sit on against 3 assailants or more most definetley puts you at an insane disadvantage. 

I think R* really wants players to utilize the Posse aspect of the game. They are not expecting a single player to run a long distance delivery with 100 goods in the back alone. You sure can but I don't think that was the intended method. More often than not, I don't see anyone attempting my deliveries. I must just be lucky or unlucky if you will.

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31 minutes ago, BigShaunPolk said:

I see alot of people saying the mechanic isnt broken but to defend a wagon you are forced to sit on against 3 assailants or more most definetley puts you at an insane disadvantage. Spawning you without your horse at a considerable distance from the goods you just lost also make it a monumental task to get it back. The fact that people say only do local deliveries it doesn't show up on the map...ok, but when servers are crowded you are gonna get discovered and get merced and robbed. I have found taking the train tracks helps as opposed to the main road but even then if your delivery is in a crowded city like Saint Denis you can bet your sweet bippy you will be mugged. I feel more thought needs to be put into this portion of the trader role

Well, saying the mechanic is broken vs. simply not agreeing with how it works or not liking it is a different thing.  

Either way, the point was that folks are not "forced" into choosing long distance deliveries which are far riskier especially when riding solo like the OP is.  It's obvious R* intended people to posse up for these missions.  ....and when you do, it makes the job much easier as some will simply not take the risk engaging with you.

...and yeah, even short distance deliveries could have the potential for risk but far less so as you also get the advantage of being able to use defensive mode and are not marked.  You just need to ride straight in and drop it off.  If there are other potentially hostile players in the area, hopefully you can just make a beeline for the zone and beat them to it.

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It's not broken because it's a challenge.

It's broken because the rules are stacked against the trader. 

1. It's often multiples against one.

2. The enemy respawn instantaneously near their posse. 

3. The robbers do not receive a bounty for murdering you multiple times. (No chance of bounty hunter rescue.)

The only response is to posse up. But I play solo. And temporary posse members receive no reward for spending 20 minutes guarding your haul. So it's very rare when randoms are willing to help. 

Possible fixes:

Temporary posse members get a portion of the profits. Or you can "hire" posse members for a set price.

Robbers get a temporary bounty for the duration of the mission which would mean they run the risk of outside interference. 

This would level the playing field. But the advantage would still heavily side with the robbers.

 

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I have never been robbed on a local delivery.

If you don't want to be robbed, and you're flying solo, go local.

The game specifically warns you that, if you go long distance for the higher reward, you can be attacked.

It seems to me that, if you don't want to be robbed, your options are pretty clear. 

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Just my opinion on the topic.  I always pick the long runs when selling my goods.  More $ more problems.  I am always having to play solo because I don't have friends that play.  Most of the time I even run as a posse leader.  I just ain't got no posse :).  I haven't been attacked.  Being fully committed to the task without a backout option does not bother me.  I want the situations to be as real as it can be.  Like it was in Wild Wild West.  I try and pick the fastest route.  I use the railways a lot.  Only problem is, it's easy to crash your wagon.  Coca Cola Kid had a great idea.  Hiring an escort option would be a great option.  But I don't want to much control issued out by RockStar.  

If those that choose to grief would have just a little sense, it would help.  But then they wouldn't be griefers.  I can see dishing out a little heartache towards someone close to your xp level.  But simply hammering on someone because you can isn't right.  A Evans repeater with explosive rounds vs a carbine with high velocity, really?!?!  But I also feel griefer's add that realistic element to the game.  If you were in the Wild West and rode up into a new town, would you know who the murders were?  You have to question everyone on the game, just like in real life.  Both back then and now.  

Like I said, just my opinions of the game and gameplay.

Oh yeah,  my tactic on the long runs, explosive rounds in my load out.  And when I do encounter someone trying to steal, it's not the player that's going to get shot.  I hate it for the horse, but putting down the ride works better than the player.

Edited by SixGunLover76
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