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Player count back to "normal"


Antonia

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Well sad news guys. Since yesterday rockstar boosted player count in sessions (14-20 players in lobbies). Of course the game started to perform poorly again.

- 3-4 dynamic events per hour before, 1 per 3 hours now.

- 2-3 Legendary animals in a 5hours session before, 1 now.

- Camp lagging when i turn a resupply mission

These stats are mine and another 3 friend's too. Game with small lobbies was just wonderful. 

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22 hours ago, Antonia said:

Well sad news guys. Since yesterday rockstar boosted player count in sessions (14-20 players in lobbies). Of course the game started to perform poorly again.

- 3-4 dynamic events per hour before, 1 per 3 hours now.

- 2-3 Legendary animals in a 5hours session before, 1 now.

- Camp lagging when i turn a resupply mission

These stats are mine and another 3 friend's too. Game with small lobbies was just wonderful. 

Yeah on PC I'm really seeing the difference - hideouts & moonshine camps/blockades were all over the world a few days ago & in 4 hours of play today I've seen 1 moonshine camp mission appear on my map & NO legendary "question marks" at all - I'm back to avoiding the daily challenge for complete 3 x Bootlegger missions & having to run Bounties to max dailies again :(

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On 10/20/2020 at 10:25 AM, Antonia said:

Well sad news guys. Since yesterday rockstar boosted player count in sessions (14-20 players in lobbies). Of course the game started to perform poorly again.

- 3-4 dynamic events per hour before, 1 per 3 hours now.

- 2-3 Legendary animals in a 5hours session before, 1 now.

- Camp lagging when i turn a resupply mission

These stats are mine and another 3 friend's too. Game with small lobbies was just wonderful. 

They couldn't have just left it alone. 

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On 10/20/2020 at 10:25 AM, Antonia said:

Well sad news guys. Since yesterday rockstar boosted player count in sessions (14-20 players in lobbies). Of course the game started to perform poorly again.

- 3-4 dynamic events per hour before, 1 per 3 hours now.

- 2-3 Legendary animals in a 5hours session before, 1 now.

- Camp lagging when i turn a resupply mission

These stats are mine and another 3 friend's too. Game with small lobbies was just wonderful. 

  Is the private lobby glitch still working?     

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My brother and I joined during small lobbies after deciding to take a break from ESO.  We don't care for PVP just enjoy exploring, hunting and doing the roles with little stress.  Since player count increased you are constantly being disconnected probably 3-4 times an evening from Naturalist legendary hunt 3 out of five in 2 days, being kicked just randomly and almost always if you jump to your camp.  Not to mention constantly being in a state of aggressiveness while constantly running into other players because of the number of times being randomly attacked.  We are both over level 120 and spend a decent amount of money so we can usually give back what we get but what once was a place to hang out and play a great game with incredible graphics has started to become a constant state of on guard.  I hope they go back to small lobbies as I'm sure most players don't play for the pvp aspect.  And as said before just add a pvp section only and a pve section only.

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The "change appearance" glitch is definitely not working at all. I tried the "Cecil Turner - Legendary Bounty" approach. Could get into a solo lobby for close to 20-30 minutes but could not get anything to spawn.

I did get one of the new Panthers to spawn in a lobby with about 20 players. Took forever.

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49 minutes ago, DaMahn96 said:

The "change appearance" glitch is definitely not working at all. I tried the "Cecil Turner - Legendary Bounty" approach. Could get into a solo lobby for close to 20-30 minutes but could not get anything to spawn.

I did get one of the new Panthers to spawn in a lobby with about 20 players. Took forever.

There is another one where you need 2 people to pull off.

 

You start a private poker match and invite someone.  Then as soon as the person you invite accepts and gets the 'join' message.  The person who started the poker game needs to leave (Right as the person gets the join message).

Then the person who accepted the invite gets kicked back out into a private lobby.   Then you join that persons lobby.

I haven't tried that method in a few months..  Wonder if thats been patched.  I'll try it out again tonight to see if it still works.

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