Nonetheless, technically today is the first time Red Dead Online's existence has been officially confirmed and the similarities with Grand Theft Auto Online are numerous.
Much like Red Dead Redemption's multiplayer before it, Red Dead Online will be based directly on the setting and gameplay of the main game, sharing most if not all mechanics and features with some additions. However, the mode will borrow more from GTA Online in terms of structure and business model.
Red Dead Online will feature narrative elements as well as your usual lineup of co-op and competitive features. It will bring new gameplay styles and game modes to the main game's map and world, allowing you to explore it all over again, this time with your own character while forging your own story.
Like GTA Online, Red Dead Online will launch a bit later than the main game.
While Red Dead Redemption 2 will be released on the 26th of October, Red Dead Online will only go, well, online, in November - and even then, it will be a public beta initially, in order to iron out the kinks that often slip into major multiplayer game releases.
After launch, Red Dead Online will continue to receive consistent free updates following GTA Online's DLC model. Rockstar's Imran Sarwar has confirmed that, unlike what many fans feared, GTA Online will continue to get new DLC updates for the foreseeable future following the launch of Red Dead Online.
While none of this comes as particularly new - we've known of a multiplayer mode, and the DLC model was almost guaranteed to be copied over from GTA - the official confirmation is still nice to get.
Rockstar's Imran Sarwar and Josh Needleman spoke with IGN about Red Dead Online but ultimately not much new info was revealed in the interview either.
We have a few ideas about what we'd like to see in Red Dead Online. Stay tuned for further coverage.