When immersing into an open world, the player wants to feel like they are there, so the environment plays a huge part. The player starts off as protagonist Arthur Morgan. Although the situation could be better for Arthur, he is immediately thrusted into a cold blizzard which results in an unstable environment. Trees are blowing, and the snow is swallowing the his horses path making it hard to move. These elements are apart of a growing dynamic that changes as the player continues the play through. One thing that does bring huge attention is the music and ambient noise. All throughout the player is greeted with birds chirping and occasionally moose sounds in the background, but the most intense moments come from the waterfalls in my opinion. Aside from the visually stunning look, it sounds realistic. Lastly, I would like to talk about the engagement and interactions within the game itself. On the other hand, Arthur finds a man who is bitten by a snake, and he helps him in the moment only to later see him and be offered any free item from the local store. Moments like these make the game feel more realistic and enjoyable by giving options.