(I just joined here to reply to this and an earlier, rather lengthy rant of yours. I infinitely apologize if I'm in violation of forum rules.)
I'm really confused about how you find Sony responsible for the choices Rockstar made regarding HDR and Checkerboard Rendering. The Cinematic implementation where they upscaled from an 8-bit SDR palette with the horrible paper white and peak brightness issues affected all versions, from base Xbox One to the One X. And HDR has nothing to do with rendering resolution or raw graphical compute capabilities (Sure it improves an image in terms of lighting, contrast and colour….but it's an entirely different pipeline with no (or at worst negligible) additional compute expense from CPU/GPU).
The lacklustre implementation of Checkerboard rendering is also (to the best of my knowledge on this subject) more Rockstar's fault than Sony's. There are many other examples of checkerboard implementation that hold up against native resolution ('hold up' , not necessarily equal/improve over. But that changes with the game in question, which again shows how Rockstar is responsible.)
To conclude...even in the best case scenario that Rockstar bothers to fix their Reconstruction solution [to be on par with something like that in Days Gone, God of War, Horizon Zero Dawn or Resident Evil 2 remake (where it somehow appears sharper than One X despite using Checkerboarding) ] it will still in some way be inferior to the One X. I do not intend to sugarcoat the facts with this post. What the One X achieves with raw horsepower is truly on a league of it's own. I just want to say that this problem might not be with the Pro not having enough power (It clearly has the capability to render Checkerboard frames [1920*2160] at a 90% stable 30 fps, at the end of the day it's just the actual resolving of the Checkerboard that causes the problem, an easy fix...at least on paper) or with Sony trying to deceive customers (I don't really have any knowledge to argue for/against that point, because that's just hypothesis).
Also, I do not wish to have a feud with you and am open to further discussions on anything I said in this post, should you or anyone choose to reply to this. I play Read Dead Redemption 2 on the Pro (on a Sony X75E if that matters) and am bothered by the temporal instability of the image just as much as anyone else (the game still looks gorgeous, all things considered) and I fully relate with and understand you and others being vocal on this topic. The PS4 Pro support truly is a let down, considering the impressive technological showcase the game is.
Again, not strictly implying that your comments are "wrong" is any manner, just that you might be ('might', always the possibility that anything or everything I just wrote is wrong and pointless) angry at the wrong party here.
Hope this does not come across as offensive to anyone in this thread. I do not intend it to be so.