ok ill start lite......1st- grieving is a problem but i have a fix.....first we can put a timer on how often a pc can be killed by another player..say 30 min. #2- when a player is killed there is no gain but that's not very realistic...i think a player that kills another player should be able to loot the corpse.....i know what your thinking...relax.....ok it should be a sliding scale example= ( if player is the same level then upto 5% from what the player carries on hi/her person can be looted, if the levels differ then depending on the difference as little as 1% can be looted). this takes us into my other points...i see many banks around the game, allow players to deposit their money into the bank... this money would be safe from the various robberies that take place in game and would not subject to said robbery, this way players can deposit money and not carry it on their person ( the money carried WOULD BE subject to looting if another player kills the carrying player.) so far we have covered player griefing, looting & banks with deposits.......also the random location when you login needs to be fixed...if i log out in camp thats where i want to be when i log back in!! the random relocation should be done away with......however keep the random relocation when killed so you don't end up back in the fight that killed you. im working on other ideas as well...ill keep posting when i have further advice. HERE'S TO KEEPING RED DEAD ONLINE, AND RUNNING SMOOTHLY!!!!!