During the lead-up to the release of Red Dead Redemption 2, we already knew that the game would pack a multiplayer mode not unlike Grand Theft Auto Online. Though continuously popular and profitable, fans of the latter were worried that the Wild West multiplayer romp will spell the end of the increasingly wacky insanity of GTA Online. Take-Two and Rockstar have repeatedly reassured fans this isn't the case.
One more such reassurance came recently, when Take-Two reported its quarterly earnings to investors in a scheduled call. Red Dead Redemption 2 continues to perform admirably, with 23 million copies shipped worldwide, not counting digital sales. These numbers surpassed all of Take-Two's internal estimates, though some analysts estimated greater sales.
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Red Dead Online hasn't exited its beta stage yet, however the developers have already begun expanding its content with free DLC, following a model similar to that applied to the infinitely popular GTA Online. In this same investor call, Take-Two executives stressed that such updates will continue for GTA Online as well, and the two games will be supported side-by-side. Red Dead Online's rise will not affect the other title.
This shouldn't come as any real surprise, though. GTA Online continues to be one of the biggest sources of revenue for the company, all these years after release. Though the game was initially launched on the previous generation of consoles, and the next one is right around the corner, it remains one of the most-played, and surprisingly, most bought games. It stood tall on the best-selling games list for 2018 right alongside Red Dead Redemption 2.
While Rockstar Games has only been releasing content updates for the Xbox One, PlayStation 4 and PC for a very long time now, GTA Online can still be viewed as something of a relic from the previous generation - if it weren't for all the upgrades the current-gen re-release went through. Millions of players still play GTA Online across five platforms, so cutting support in favor of Red Dead Online would be foolish - and unnecessary.
With the kind of revenue brought in by both games, Rockstar should have more than enough to cover continued development on both fronts. In technical terms, there are many similarities between GTA Online and Red Dead Online, in spite of the difference in setting and tone. While GTA Online is set in the modern day and is much less serious - there are laser weapons, orbital strikes and colorful flying bikes with lock-on missiles - Red Dead Online follows the more somber and serious tone of the single player story.
Nonetheless, both feature structured PvP (Adversary Modes vs Showdown Series), microtransactions (Shark Cards vs Gold Bars), play accommodation that can be upgraded and customized (Apartments vs Camps), modes of transportation to be bought and customized (cars vs horses) and framework for team-ups (crews vs posses). Creating new content for them wouldn't have awfully different pipelines either.
We'd guess there is quite some overlap between players of GTA Online and Red Dead Online, so if you're worried your new multiplayer home will lead to the death of the older one, there's no need to fear.