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the uncucked canuck

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Everything posted by the uncucked canuck

  1. I agree but Polygon and Kotaku are going to crow from the rooftops for some sort of PVE mode until they get it. Blips or not.
  2. Thats the point. Either we're going to get passive mode, or passive mode lite as HuDawg is arguing because noobs and game journos keep whining about getting killed. Or we can keep the idea of watching your back while grinding, which is a really fun part of the game. Why wouldn't GTA happen all over again with players going PVE to grind and going into PVP only to cause chaos? I agree with you about the blips, but this is about segregating these people so they don't ruin the game for everyone who actually wants to feel risk and reward. It is comparable with a simple logout. Its very similar, and so similar that Rockstar would probably just skip the idea and implement passive mode. Oh my god im just trying to say that there might be people like you, but the vast majority won't act like this. Im getting frustrated because you keep deflecting my point of there being zero incentive to grind on PVP over PVE. Once again this would turn PVP servers into hellholes for the sake of killing. Hardly anyone would bother trying to approach anyone to make friends because they know that they're probably just out for blood by temporarily being on a PVP server. This is passive mode. If you agree that there should legitimately be a hardcore server you should stop arguing for crap like this, as steps are usually taken by big games to appease everyone with a middleman. Like are we not in agreement that either there should be: A) PVP/PVE servers with passive mode, separate from Hardcore B) Allow players to switch between PVP and PVE servers, with also separate Hardcore My fear is that if Rockstar goes with B, they won't bother with Hardcore. Im trying to remain practical.
  3. I knew someone would do that. Im just trying to get a point across. If you have another quick word at voluntarily putting yourself at a disadvantage to fill a PVP server go for it.
  4. for auto aim as long as everyone has it or everyone doesn't. Idk why you keep bringing it up, we're past that. Sure there are going to be a couple people like you who simply don't care that the only incentive to play on a PVP server is to PVP, and will play on it to grind anyway, but just like in GTA the vast majority will just PVE server (passive mode) to grind then come over to the PVP servers to only fight, turning them into hellholes only. The incentive is lost and it leaves those who actually want to grind honorably on a PVP server while watching their back at an extreme disadvantage as some noob who spent hours grinding in PVE will simply hop over and start owning all these people, leaving them frustrated with the only choice to also hop over to PVE (passive mode) to grind and to compete. Theres no incentive to grind on a PVP server just like there is no incentive to grind with passive mode off in GTA. You're arguing for passive mode, it just involves logging out and logging in...
  5. If there are witnesses and you're not wearing a mask you should definitely get a bounty. I think the best compromise is to have a pve/pvp side with its passive mode and a strictly pvp side. Then every one is happy. Why even have separate servers then? Why not just skip the middleman of logging out and in and just give it a crap passive mode again? This is exactly what will happen if people continue arguing for this. You're taking out the entire idea of watching your back while grinding as you can just log into a pve server (passive mode) grind, then log into a pvp server for the sole sake of causing havoc. This is terrible.
  6. If you want a hardcore mode you shouldn't be arguing in favor for pve players to be able to hop over to a pvp server, because like i said that would leave the only practical incentive to play on a pvp server to kill people then return to pve. If people keep arguing this we're going to end up with GTA again.
  7. I have to hard disagree there because you could just grind on pve/pvp and hop over, making the ONLY reason to go to a PVP server to kill people. Which is crap. Sure i agree but im just trying to be practical instead of asking for too much and being stuck in a pve/pvp server as a compromise in a losing attempt to make everyone happy like in GTA. Oh god.
  8. Sure. Ill do anything not to have passive mode forced upon me to appease the mythical "wider audience" That would be fine too, but rockstar might not want to split the servers into thirds. A pve/pvp normal type and a strictly pvp only would please everyone, no? and yes remove the blips.
  9. Okay well how about pvp only servers?
  10. With all due respect the problem is this argument has been made a thousand times when GTA online rolled out. Those in favor of passive mode were blown out every time the discussion came up. However it was implemented because of a loud vocal minority. The reason for this is that just because a minority wants to play PVE it forces PVE on everyone, as you only turn off passive mode when you're ready for a fight, which defeats the entire purpose of looking out for strangers to attack. I know you think you're asking for something minor but it is actually a major fallout76 tier drawback. You're killing the entire idea of watching your back, which is extremely immersion breaking. Well if everyone has it i don't really care. As long as its fair. If everyone didn't have it that would work too. Final thoughts: I think there should be a couple dedicated PVE servers to appease these folks, with the inability to transfer over the character to a pvp server, since it wouldn't be fair for someone to grind all day in PVE and have the same rewards as someone who risked their butt for theirs.
  11. Someone playing an outlaw just might and should absolutely be able to. Passive mode is gross. "aha a lone rider! lets go rob him boys!" *rides up "ah dang he has passive mode on, guess we better just leave him alone then!" Lame. Defend yourself like a man, avoid strangers if you're alone like anyone with common sense. Its an incentive to actually group up.
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