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donbzm

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Everything posted by donbzm

  1. I don't think RDO is or should be a P2W model, but it wouldn't hurt no one if we could play the game pretending it is. What I suggest is that Rockstar should put together players who like to kill each other and let they have fun. And let players who don't want trouble with other players away of them. It's not complicate, so I suggested a reason why R* has been so resistent in make passive mode avaliable. But I agree with your arguments That's not ONE SMALL side activity. Rockstar really created a complex mechanism for hunting like trail search, specific tools and guns... It's not like "you can kill some animals while playing". You can hunt, take the peal (don't know how to say this in english), take the meat, you can trade, use the meat as food, etc. Anything but small... And I agree it's not a hunting simulator, R* has the magic abilility to create differents kind of games inside a single game, and it's hard to make an specific classification. But following your point of view, I can say free roam is not a Battle Royale where the only reason to be there is to find others players to kill or hide to no be killed. I agree with almost everything. And the quoted text is exactly what I think. R*, for one reason or another, doesn't want to give a great experience for players who want to play in peace. I love this game, it's perfect. I only think R* can consider players like me. Like you said, probably they are doing this.
  2. I disagree this is not a passive game. R* added fishing, hunting and harvest in the game. And even NPC and animals being able to atack you, you have a chance of defense and can opt where to go or how to play if you want to avoid them. It's not like you are arriving somewhere just to sell a hunt and you are killed by someone with absolutly no point. The game is not only your charactere, your horse and your guns like griefers make it likes. It's a full enviroment with lots of oportunities and fun... I am a level 388 player in GTAO, and I don't killed more than 10 players in "free roam" mode for all this years. I know it's possible, and maybe r* will make it possible someday.
  3. Nothing specific, just my opinion about the griefer's situation. I fully agree about "business want money", and fully agree R* did a great job. But why not find a way to make it profitable with passive players? My problem is not the price nor if I have to pay more for DLCs or other resources, I just want to play the way I like. Even if I pay more, I won't have a great experience with the game the way it is now. GTAO is not a great exemple, once it lets you play in passive mode, private lobbies, etc. and it works very well.
  4. PVE players and passive players can easily accumulate resources, but they take more time to do so. For R*, we are useless and unprofitable players consuming server resources. Usually these players will not spend real money on the game, as they don't have a competitive profile and they tend to have more patience to accumulate resources. PVPs needs to improve fast, so they tend to spend real money to accelerate the proccess and increase their chances against others PVP players (who improves fast too). Of Course, R* likes that! Players who consume long time server resources and do not pay real money are a R * nightmare. R * will do anything possible to get these people away from the game. And the Griefers are R*' s great friends to achieve this. R* creates perfect scenarios to let griefers make PVE gameplay like an inferno! Unfortunately, I'm a passive player. I clearly feel that my gameplay style is not well seen by R * and it tries hard to create situations to keep me away from the game. Commercially speaking, I have already paid the license of the game. From now on, every minute online means only losses for R *. And R* is reaching its objective!
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