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Punyama Punpun's Achievements

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I personally feel like it would be find to leave aim assist or auto aim in normal lobbies and make hardcore 100% free aim but the kick for that would be double or triple XP gain. You're putting in a lot more work so you should get more from that. I feel a lot of grinding players would convert from auto aim through stuff like that since its what happened with RDR1 through the added XP in the hardcore mode. I've seen multiple posts on other sites stating that people would love a hardcore mode just so they can get more XP out of it because thats what they loved from the first game.
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See, i come from the competitive community of GTAIV and RDR1 so my thing was/is to shoot randoms first. In RDR2 i do it a whole lot less because auto aim ruins the shooting mechanics out right but i still get an itchy trigger finger every once in a while. I enjoy seeing how well people play the game while giving me a chance to get better at the game. If people dont enjoy me fighting them im fine with them leaving my game, i honestly expect it in todays gaming market but i wont follow them into their next game. i think it would be really cool if the bounty i got could be taken by other players, give a reason for people to come after me and stop me from fighting other randoms or something. Hell, i'd probably be really interested in hunting bounties seeing how its normally people who would wanna be shooting stuff anyways. I did that in RDR1 because bounties in that game were caused by kill streaks against other players or a REALLY high bounty from cops so its a 50% of someone who is wanting to fight.
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More things to do mean more reasons for players to shoot you, Rockstar doesnt want you making money in this game remember? so if they add new things to freemode they're more than likely going to make you a target one way or another. The only fix is separate lobbies and i'll push for it until its a thing lmao.
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What im saying with this blip update though is that you have to run into other players rather than finding people and experiencing the game with them. (whether thats pvp or pve) In RDR1's hardcore lobbies you would be hidden on the map but if you ran, shot or road your horse you'd show up on the map no matter how far BUT if you're crouched you'd be invisible no matter what which added a style of play that was unique to RDR. A single guy could fight a whole posse of 8 and win because there were actual stealth mechanics working that he could use, i should also add that the player menu gave you a general location for where people were in that like "chola springs" or whatever. In RDR2 however all it does is make everyone slightly away from you invisible in a map thats already too big with blips showing. Theres also a glitch where if i shoot you (as a red blip or a blue blip) i become completely invisible on the map for the group im fighting other than the red indicator on the mini map. Its literally broken atm.
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As much as i'd love the game not having auto aim for PVP, thats an unrealistic dream. You have PC retard running around saying that its impossible to aim with a controller and since theres a large number of people echoing that feeling a lot of randoms feel the same without even trying to use free aim. The only way to make the switch to 100% free aim PVP is to have a new game with it from the beginning so all the new players have to learn how to shoot from the start, right now theres too many people that rely on auto aim to play the game to begin with. Like look at the hunting for an example, you can EASILY do that with free aim but people want to run around with auto aim killing things because its "easier." Its the same thing for the most part. The best thing we can do at the moment is separate the lobbies by preferences like GTAIV or RDR1.
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I can understand someone getting upset over being shot at while they're fishing or hunting (especially when the pelts despawned) but this isn't the fault of the player, they aren't a "griefer" because they wanted to shoot someone in a PVP lobby imo. Its the fault of Rockstar for not even adding private lobbies to this "beta." I feel like everyone looks at RDO like its something normal but its honestly one of the worst online drops I've seen in a long time but people want to spend their time complaining about people playing the game normally rather than voicing out to Rockstar that we need the bare essentials for an online game. All of Rockstars freemode games released with lobby separation and it seems they're just getting lazy with this game and calling it a beta as an excuse because its not going to make them as much money and GTAO will due to the amount of cheap nickle and diming they've done to that game already. Private/friendly lobbies should already be a thing in this game since there's nothing to do in the damn game to begin with but people want to complain about the players and rather than the dev team that's not fixing the issue. They call PVPers griefers and then get Rockstar to literally break the game so you'll never run into another player on purpose ever again, can we all agree that the radar update is completely stupid? the system in RDR1's hardcore lobbies worked amazingly but this is just a joke. It glitched with PVP too btw, if an enemy team is red (and they're also a red "evil" group) then they with turn fully invisible on the map because of the way it shows them as red indicators on the mini map. Issues being caused because people are crying about the wrong thing.
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I've always found that its the people who complain about PVP that let the game die, dont get me wrong there can be great pve communities but in order to keep a game breathing i feel that you need to have players doing something that isnt based around the game world, it should be based around its mechanics. Right now RDR2 probably has one of the most worked on shooting mechanics out of any Rockstar game (excluding GTAIV and MP3) and no one wants you mess around with it because that would be "griefing." What an honest to god shame, im still fed up that Auto aim plaguing the game so i cant actually play with the games shooting mechanics but i guess holding hands is more important, actually wanting to play with something someone spent YEARS into making? nah **** you, you're a griefer. In all seriousness though i feel like the PVE crowd would get bored and hop into a PVP server just to see whats its like and they'd find that its not as bad as they tell themselves it is. Double XP would be a good way to bring PVEers into the PVP crowd as well but you'd need the classic RDR1 approach of Friendly, Normal and Hardcore.
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I got mine Yesterday i believe.
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I honestly feel that people crying Griefer are new to Rockstar games or simply just want to play a co-op game. I understand that people like to play with friends but cant handle it when they aren't good enough to deal with a situation that gets forced on them but that's what freemode is all about its not all about you. Now, i may disagree with how people who call others griefers feel but i understand that they aren't going to stop thinking that way or disappear. So how do we fix this impasse of disagreeing? simple, we use a system thats been in every online Rockstar game since GTAIV, we separate the lobbies. I know some people who state that this is a "BIG ISSUE" to Rockstar but lets all be fair, if Rockstar doesn't do this then everyone is gonna be gone, pvpers and pveers. If you need the perfect example of how this system works, GTAIV has people playing on both free aim and auto aim for both the original and Ballad for xbox 360. That's 4 different lobbies all beings slip up, not adding onto the fact that you can find more than one due to the way you can make lobbies. So in conclusion, RDR2 can be saved by one simple system. Friendly lobbies, Normal lobbies and Hardcore lobbies. If you think that people wont go to hardcore then there is a very simple way to bring people into those lobbies, double XP. RDR2 NEEDS separation to cure the issue of people calling everyone a griefer, that way people who just want to farm can do so in friendly lobbies and people who want to fight can do so in the split of auto aim and free aim between normal and hardcore lobbies. Problem solved, too bad Rockstar doesn't care about RDR2's survival.
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So, i slightly skimmed through this forum since i was looking for info on freeaim lobbies and ended up here and i honestly have to state that this thread really hurts to read. I dont know if 99% of the guys here crying griefer are new to Rockstar games but freemode is what the name states, a FREE mode. Normally that means that everything goes to sh*t at one point or another but you have people crying about being shot at in a WESTERN game as if you're supposed to hold hands and sing kumbaya. I got an honest question for people here, would you rather friendly lobbies like RDR1 had or do you actually expect everyone else to conform to the way you think the game is meant to be played? Theres so many people here staying that you're "not supposed to shoot in freemode because Rockstar made TDM matches for that" but Rockstar made it so you can shoot people in freemode for a reason. The best fights are in freemode, where nothing is fair and anything can happen but you have people complaining about it left and right as if they're playing some kind of MMO with safe spaces. I personally hunt down other players, not because im trying to "grief" them but because i enjoy PVP combat in a freemode setting. I would love for Rockstar to add Friendly, Normal and Hardcore lobbies to RDR2 because its evident that the system they're working with right now to keep the player base in one lobby is just pissing everyone off. So i want to ask once again, would all you guys rather a friendly mode? there is a large group of people who want free aim lobbies and then there are threads like this who have people who dont want interaction with other players at all so i personally feel that this is a perfect example of us NEEDING separated lobbies. GTAIV still has people playing it on Xbox 360 in both ballad and IV on both aim modes so i feel that numbers wouldnt be an issue at all for the servers.