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oguz

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  1. I solved finally and dont know how. Here my system.xml file in Documents/rockstar games/ red dead redemption 2/settings. Maybe work for you too. <?xml version="1.0" encoding="UTF-8"?> <rage__fwuiSystemSettingsCollection> <version value="35" /> <configSource>kSettingsConfig_Safe</configSource> <graphics> <tessellation>kSettingLevel_High</tessellation> <shadowQuality>kSettingLevel_Medium</shadowQuality> <farShadowQuality>kSettingLevel_Medium</farShadowQuality> <reflectionQuality>kSettingLevel_Medium</reflectionQuality> <mirrorQuality>kSettingLevel_Medium</mirrorQuality> <ssao>kSettingLevel_High</ssao> <textureQuality>kSettingLevel_Medium</textureQuality> <particleQuality>kSettingLevel_Medium</particleQuality> <waterQuality>kSettingLevel_Medium</waterQuality> <volumetricsQuality>kSettingLevel_Medium</volumetricsQuality> <lightingQuality>kSettingLevel_Medium</lightingQuality> <ambientLightingQuality>kSettingLevel_Medium</ambientLightingQuality> <anisotropicFiltering value="0" /> <taa>kSettingLevel_Medium</taa> <fxaaEnabled value="true" /> <msaa value="0" /> <graphicsQualityPreset value="0.000000" /> </graphics> <advancedGraphics> <API>kSettingAPI_DX12</API> <locked value="false" /> <asyncComputeEnabled value="false" /> <transferQueuesEnabled value="false" /> <shadowSoftShadows>kSettingLevel_Low</shadowSoftShadows> <motionBlur value="false" /> <motionBlurLimit value="16.000000" /> <particleLightingQuality>kSettingLevel_Medium</particleLightingQuality> <waterReflectionSSR value="true" /> <waterRefractionQuality>kSettingLevel_Medium</waterRefractionQuality> <waterReflectionQuality>kSettingLevel_Medium</waterReflectionQuality> <waterSimulationQuality value="2" /> <waterLightingQuality>kSettingLevel_High</waterLightingQuality> <furDisplayQuality>kSettingLevel_Medium</furDisplayQuality> <maxTexUpgradesPerFrame value="5" /> <shadowGrassShadows>kSettingLevel_Low</shadowGrassShadows> <shadowParticleShadows value="false" /> <shadowLongShadows value="false" /> <directionalShadowsAlpha value="false" /> <worldHeightShadowQuality value="0.330000" /> <directionalScreenSpaceShadowQuality value="0.330000" /> <ambientMaskVolumesHighPrecision value="false" /> <scatteringVolumeQuality>kSettingLevel_Medium</scatteringVolumeQuality> <volumetricsRaymarchQuality>kSettingLevel_Medium</volumetricsRaymarchQuality> <volumetricsLightingQuality>kSettingLevel_Medium</volumetricsLightingQuality> <volumetricsRaymarchResolutionUnclamped value="false" /> <terrainShadowQuality>kSettingLevel_Medium</terrainShadowQuality> <damageModelsDisabled value="true" /> <decalQuality>kSettingLevel_Low</decalQuality> <ssaoFullScreenEnabled value="false" /> <ssaoType value="0" /> <ssdoSampleCount value="4" /> <ssdoUseDualRadii value="false" /> <ssdoResolution>kSettingLevel_Low</ssdoResolution> <ssdoTAABlendEnabled value="true" /> <ssroSampleCount value="2" /> <snowGlints value="false" /> <POMQuality>kSettingLevel_Low</POMQuality> <probeRelightEveryFrame value="false" /> <scalingMode>kSettingScale_Mode1o1</scalingMode> <reflectionMSAA value="0" /> <lodScale value="0.800000" /> <grassLod value="0.750000" /> <pedLodBias value="0.000000" /> <vehicleLodBias value="0.000000" /> <sharpenIntensity value="0.050000" /> <treeQuality>kSettingLevel_Medium</treeQuality> <deepsurfaceQuality>kSettingLevel_Low</deepsurfaceQuality> </advancedGraphics> <video> <adapterIndex value="0" /> <outputIndex value="0" /> <resolutionIndex value="3" /> <screenWidth value="1366" /> <screenHeight value="768" /> <refreshRateIndex value="0" /> <refreshRateNumerator value="60" /> <refreshRateDenominator value="1" /> <windowed value="0" /> <vSync value="0" /> <tripleBuffered value="false" /> <pauseOnFocusLoss value="false" /> <constrainMousePointer value="false" /> </video> <videoCardDescription>NVIDIA GeForce GTX 950M</videoCardDescription> </rage__fwuiSystemSettingsCollection>
  2. Game doesn't fit on screen after choose borderless or full screen. All drivers update . Sorry for bad english
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