CrisGhost Posted August 9, 2021 Share Posted August 9, 2021 So i have a 2560x1080 monitor and on other games it works perfectly.But in rdr2 resolution only goes up to 1920x1080. I found a fix,in the form of a system.xml file.If i copy paste it and replace it with my current file,it works but the game starts to run in 5 fps. Here is the "fix" <?xml version="1.0" encoding="UTF-8"?> <rage__fwuiSystemSettingsCollection> <version value="35" /> <configSource>kSettingsConfig_Safe</configSource> <graphics> <tessellation>kSettingLevel_High</tessellation> <shadowQuality>kSettingLevel_Medium</shadowQuality> <farShadowQuality>kSettingLevel_Medium</farShadowQuality> <reflectionQuality>kSettingLevel_Medium</reflectionQuality> <mirrorQuality>kSettingLevel_Medium</mirrorQuality> <ssao>kSettingLevel_High</ssao> <textureQuality>kSettingLevel_Medium</textureQuality> <particleQuality>kSettingLevel_Medium</particleQuality> <waterQuality>kSettingLevel_Medium</waterQuality> <volumetricsQuality>kSettingLevel_Medium</volumetricsQuality> <lightingQuality>kSettingLevel_Medium</lightingQuality> <ambientLightingQuality>kSettingLevel_Medium</ambientLightingQuality> <anisotropicFiltering value="0" /> <taa>kSettingLevel_Medium</taa> <fxaaEnabled value="true" /> <msaa value="0" /> <graphicsQualityPreset value="0.000000" /> </graphics> <advancedGraphics> <API>kSettingAPI_DX12</API> <locked value="false" /> <asyncComputeEnabled value="false" /> <transferQueuesEnabled value="false" /> <shadowSoftShadows>kSettingLevel_Low</shadowSoftShadows> <motionBlur value="false" /> <motionBlurLimit value="16.000000" /> <particleLightingQuality>kSettingLevel_Medium</particleLightingQuality> <waterReflectionSSR value="true" /> <waterRefractionQuality>kSettingLevel_Medium</waterRefractionQuality> <waterReflectionQuality>kSettingLevel_Medium</waterReflectionQuality> <waterSimulationQuality value="2" /> <waterLightingQuality>kSettingLevel_High</waterLightingQuality> <furDisplayQuality>kSettingLevel_Medium</furDisplayQuality> <maxTexUpgradesPerFrame value="5" /> <shadowGrassShadows>kSettingLevel_Low</shadowGrassShadows> <shadowParticleShadows value="false" /> <shadowLongShadows value="false" /> <directionalShadowsAlpha value="false" /> <worldHeightShadowQuality value="0.330000" /> <directionalScreenSpaceShadowQuality value="0.330000" /> <ambientMaskVolumesHighPrecision value="false" /> <scatteringVolumeQuality>kSettingLevel_Medium</scatteringVolumeQuality> <volumetricsRaymarchQuality>kSettingLevel_Medium</volumetricsRaymarchQuality> <volumetricsLightingQuality>kSettingLevel_Medium</volumetricsLightingQuality> <volumetricsRaymarchResolutionUnclamped value="false" /> <terrainShadowQuality>kSettingLevel_Medium</terrainShadowQuality> <damageModelsDisabled value="true" /> <decalQuality>kSettingLevel_Low</decalQuality> <ssaoFullScreenEnabled value="false" /> <ssaoType value="0" /> <ssdoSampleCount value="4" /> <ssdoUseDualRadii value="false" /> <ssdoResolution>kSettingLevel_Low</ssdoResolution> <ssdoTAABlendEnabled value="true" /> <ssroSampleCount value="2" /> <snowGlints value="false" /> <POMQuality>kSettingLevel_Low</POMQuality> <probeRelightEveryFrame value="false" /> <scalingMode>kSettingScale_Mode1o1</scalingMode> <reflectionMSAA value="0" /> <lodScale value="0.800000" /> <grassLod value="0.750000" /> <pedLodBias value="0.000000" /> <vehicleLodBias value="0.000000" /> <sharpenIntensity value="0.050000" /> <treeQuality>kSettingLevel_Medium</treeQuality> <deepsurfaceQuality>kSettingLevel_Low</deepsurfaceQuality> </advancedGraphics> <video> <adapterIndex value="0" /> <outputIndex value="0" /> <resolutionIndex value="3" /> <screenWidth value="2560" /> <screenHeight value="1080" /> <refreshRateIndex value="0" /> <refreshRateNumerator value="60" /> <refreshRateDenominator value="1" /> <windowed value="0" /> <vSync value="0" /> <tripleBuffered value="false" /> <pauseOnFocusLoss value="false" /> <constrainMousePointer value="false" /> </video> <videoCardDescription>NVIDIA GeForce GTX 950M</videoCardDescription> </rage__fwuiSystemSettingsCollection> And here is my file: <?xml version="1.0" encoding="UTF-8"?> <rage__fwuiSystemSettingsCollection> <version value="37" /> <configSource>kSettingsConfig_Auto</configSource> <graphics> <tessellation>kSettingLevel_Medium</tessellation> <shadowQuality>kSettingLevel_Medium</shadowQuality> <farShadowQuality>kSettingLevel_Medium</farShadowQuality> <reflectionQuality>kSettingLevel_Medium</reflectionQuality> <mirrorQuality>kSettingLevel_Ultra</mirrorQuality> <ssao>kSettingLevel_Medium</ssao> <textureQuality>kSettingLevel_Ultra</textureQuality> <particleQuality>kSettingLevel_Low</particleQuality> <waterQuality>kSettingLevel_Custom</waterQuality> <volumetricsQuality>kSettingLevel_Custom</volumetricsQuality> <lightingQuality>kSettingLevel_Low</lightingQuality> <ambientLightingQuality>kSettingLevel_Medium</ambientLightingQuality> <anisotropicFiltering value="1" /> <dlssIndex value="0" /> <dlssQuality value="5" /> <taa>kSettingLevel_High</taa> <fxaaEnabled value="false" /> <msaa value="0" /> <graphicsQualityPreset value="0.500000" /> <hdr value="true" /> <hdrIntensity value="100" /> <hdrPeakBrightness value="1000" /> <hdrFilmicMode value="true" /> <gamma value="15" /> <hdrSettingsMigrated value="true" /> </graphics> <advancedGraphics> <API>kSettingAPI_Vulkan</API> <locked value="false" /> <asyncComputeEnabled value="false" /> <transferQueuesEnabled value="true" /> <shadowSoftShadows>kSettingLevel_Medium</shadowSoftShadows> <motionBlur value="true" /> <motionBlurLimit value="16.000000" /> <particleLightingQuality>kSettingLevel_Medium</particleLightingQuality> <waterReflectionSSR value="true" /> <waterRefractionQuality>kSettingLevel_Low</waterRefractionQuality> <waterReflectionQuality>kSettingLevel_Medium</waterReflectionQuality> <waterSimulationQuality value="0" /> <waterLightingQuality>kSettingLevel_Medium</waterLightingQuality> <furDisplayQuality>kSettingLevel_High</furDisplayQuality> <maxTexUpgradesPerFrame value="5" /> <shadowGrassShadows>kSettingLevel_Low</shadowGrassShadows> <shadowParticleShadows value="true" /> <shadowLongShadows value="true" /> <directionalShadowsAlpha value="false" /> <worldHeightShadowQuality value="0.330000" /> <directionalScreenSpaceShadowQuality value="0.330000" /> <ambientMaskVolumesHighPrecision value="true" /> <scatteringVolumeQuality>kSettingLevel_Low</scatteringVolumeQuality> <volumetricsRaymarchQuality>kSettingLevel_Medium</volumetricsRaymarchQuality> <volumetricsLightingQuality>kSettingLevel_Low</volumetricsLightingQuality> <volumetricsRaymarchResolutionUnclamped value="false" /> <terrainShadowQuality>kSettingLevel_Medium</terrainShadowQuality> <damageModelsDisabled value="false" /> <decalQuality>kSettingLevel_High</decalQuality> <ssaoFullScreenEnabled value="false" /> <ssaoType value="0" /> <ssdoSampleCount value="4" /> <ssdoUseDualRadii value="false" /> <ssdoResolution>kSettingLevel_Low</ssdoResolution> <ssdoTAABlendEnabled value="true" /> <ssroSampleCount value="2" /> <snowGlints value="true" /> <POMQuality>kSettingLevel_Medium</POMQuality> <probeRelightEveryFrame value="false" /> <scalingMode>kSettingScale_Mode1o1</scalingMode> <reflectionMSAA value="0" /> <lodScale value="0.750000" /> <grassLod value="0.500000" /> <pedLodBias value="0.000000" /> <vehicleLodBias value="0.000000" /> <sharpenIntensity value="1.000000" /> <treeQuality>kSettingLevel_Low</treeQuality> <deepsurfaceQuality>kSettingLevel_High</deepsurfaceQuality> <treeTessellationEnabled value="false" /> </advancedGraphics> <video> <adapterIndex value="0" /> <outputIndex value="1" /> <resolutionIndex value="1" /> <screenWidth value="2560" /> <screenHeight value="1080" /> <resolutionIndexWindowed value="0" /> <screenWidthWindowed value="1980" /> <screenHeightWindowed value="1080" /> <refreshRateIndex value="0" /> <refreshRateNumerator value="60" /> <refreshRateDenominator value="1" /> <windowed value="0" /> <vSync value="1" /> <tripleBuffered value="true" /> <pauseOnFocusLoss value="false" /> <constrainMousePointer value="false" /> </video> <videoCardDescription>NVIDIA NVIDIA GeForce GTX 1060 6GB</videoCardDescription> </rage__fwuiSystemSettingsCollection> Please if you have a solution leave a comment Thank you! 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CrisGhost
So i have a 2560x1080 monitor and on other games it works perfectly.But in rdr2 resolution only goes up to 1920x1080.
I found a fix,in the form of a system.xml file.If i copy paste it and replace it with my current file,it works but the game starts to run in 5 fps.
Here is the "fix"
<?xml version="1.0" encoding="UTF-8"?>
<rage__fwuiSystemSettingsCollection>
<version value="35" />
<configSource>kSettingsConfig_Safe</configSource>
<graphics>
<tessellation>kSettingLevel_High</tessellation>
<shadowQuality>kSettingLevel_Medium</shadowQuality>
<farShadowQuality>kSettingLevel_Medium</farShadowQuality>
<reflectionQuality>kSettingLevel_Medium</reflectionQuality>
<mirrorQuality>kSettingLevel_Medium</mirrorQuality>
<ssao>kSettingLevel_High</ssao>
<textureQuality>kSettingLevel_Medium</textureQuality>
<particleQuality>kSettingLevel_Medium</particleQuality>
<waterQuality>kSettingLevel_Medium</waterQuality>
<volumetricsQuality>kSettingLevel_Medium</volumetricsQuality>
<lightingQuality>kSettingLevel_Medium</lightingQuality>
<ambientLightingQuality>kSettingLevel_Medium</ambientLightingQuality>
<anisotropicFiltering value="0" />
<taa>kSettingLevel_Medium</taa>
<fxaaEnabled value="true" />
<msaa value="0" />
<graphicsQualityPreset value="0.000000" />
</graphics>
<advancedGraphics>
<API>kSettingAPI_DX12</API>
<locked value="false" />
<asyncComputeEnabled value="false" />
<transferQueuesEnabled value="false" />
<shadowSoftShadows>kSettingLevel_Low</shadowSoftShadows>
<motionBlur value="false" />
<motionBlurLimit value="16.000000" />
<particleLightingQuality>kSettingLevel_Medium</particleLightingQuality>
<waterReflectionSSR value="true" />
<waterRefractionQuality>kSettingLevel_Medium</waterRefractionQuality>
<waterReflectionQuality>kSettingLevel_Medium</waterReflectionQuality>
<waterSimulationQuality value="2" />
<waterLightingQuality>kSettingLevel_High</waterLightingQuality>
<furDisplayQuality>kSettingLevel_Medium</furDisplayQuality>
<maxTexUpgradesPerFrame value="5" />
<shadowGrassShadows>kSettingLevel_Low</shadowGrassShadows>
<shadowParticleShadows value="false" />
<shadowLongShadows value="false" />
<directionalShadowsAlpha value="false" />
<worldHeightShadowQuality value="0.330000" />
<directionalScreenSpaceShadowQuality value="0.330000" />
<ambientMaskVolumesHighPrecision value="false" />
<scatteringVolumeQuality>kSettingLevel_Medium</scatteringVolumeQuality>
<volumetricsRaymarchQuality>kSettingLevel_Medium</volumetricsRaymarchQuality>
<volumetricsLightingQuality>kSettingLevel_Medium</volumetricsLightingQuality>
<volumetricsRaymarchResolutionUnclamped value="false" />
<terrainShadowQuality>kSettingLevel_Medium</terrainShadowQuality>
<damageModelsDisabled value="true" />
<decalQuality>kSettingLevel_Low</decalQuality>
<ssaoFullScreenEnabled value="false" />
<ssaoType value="0" />
<ssdoSampleCount value="4" />
<ssdoUseDualRadii value="false" />
<ssdoResolution>kSettingLevel_Low</ssdoResolution>
<ssdoTAABlendEnabled value="true" />
<ssroSampleCount value="2" />
<snowGlints value="false" />
<POMQuality>kSettingLevel_Low</POMQuality>
<probeRelightEveryFrame value="false" />
<scalingMode>kSettingScale_Mode1o1</scalingMode>
<reflectionMSAA value="0" />
<lodScale value="0.800000" />
<grassLod value="0.750000" />
<pedLodBias value="0.000000" />
<vehicleLodBias value="0.000000" />
<sharpenIntensity value="0.050000" />
<treeQuality>kSettingLevel_Medium</treeQuality>
<deepsurfaceQuality>kSettingLevel_Low</deepsurfaceQuality>
</advancedGraphics>
<video>
<adapterIndex value="0" />
<outputIndex value="0" />
<resolutionIndex value="3" />
<screenWidth value="2560" />
<screenHeight value="1080" />
<refreshRateIndex value="0" />
<refreshRateNumerator value="60" />
<refreshRateDenominator value="1" />
<windowed value="0" />
<vSync value="0" />
<tripleBuffered value="false" />
<pauseOnFocusLoss value="false" />
<constrainMousePointer value="false" />
</video>
<videoCardDescription>NVIDIA GeForce GTX 950M</videoCardDescription>
</rage__fwuiSystemSettingsCollection>
And here is my file:
<?xml version="1.0" encoding="UTF-8"?>
<rage__fwuiSystemSettingsCollection>
<version value="37" />
<configSource>kSettingsConfig_Auto</configSource>
<graphics>
<tessellation>kSettingLevel_Medium</tessellation>
<shadowQuality>kSettingLevel_Medium</shadowQuality>
<farShadowQuality>kSettingLevel_Medium</farShadowQuality>
<reflectionQuality>kSettingLevel_Medium</reflectionQuality>
<mirrorQuality>kSettingLevel_Ultra</mirrorQuality>
<ssao>kSettingLevel_Medium</ssao>
<textureQuality>kSettingLevel_Ultra</textureQuality>
<particleQuality>kSettingLevel_Low</particleQuality>
<waterQuality>kSettingLevel_Custom</waterQuality>
<volumetricsQuality>kSettingLevel_Custom</volumetricsQuality>
<lightingQuality>kSettingLevel_Low</lightingQuality>
<ambientLightingQuality>kSettingLevel_Medium</ambientLightingQuality>
<anisotropicFiltering value="1" />
<dlssIndex value="0" />
<dlssQuality value="5" />
<taa>kSettingLevel_High</taa>
<fxaaEnabled value="false" />
<msaa value="0" />
<graphicsQualityPreset value="0.500000" />
<hdr value="true" />
<hdrIntensity value="100" />
<hdrPeakBrightness value="1000" />
<hdrFilmicMode value="true" />
<gamma value="15" />
<hdrSettingsMigrated value="true" />
</graphics>
<advancedGraphics>
<API>kSettingAPI_Vulkan</API>
<locked value="false" />
<asyncComputeEnabled value="false" />
<transferQueuesEnabled value="true" />
<shadowSoftShadows>kSettingLevel_Medium</shadowSoftShadows>
<motionBlur value="true" />
<motionBlurLimit value="16.000000" />
<particleLightingQuality>kSettingLevel_Medium</particleLightingQuality>
<waterReflectionSSR value="true" />
<waterRefractionQuality>kSettingLevel_Low</waterRefractionQuality>
<waterReflectionQuality>kSettingLevel_Medium</waterReflectionQuality>
<waterSimulationQuality value="0" />
<waterLightingQuality>kSettingLevel_Medium</waterLightingQuality>
<furDisplayQuality>kSettingLevel_High</furDisplayQuality>
<maxTexUpgradesPerFrame value="5" />
<shadowGrassShadows>kSettingLevel_Low</shadowGrassShadows>
<shadowParticleShadows value="true" />
<shadowLongShadows value="true" />
<directionalShadowsAlpha value="false" />
<worldHeightShadowQuality value="0.330000" />
<directionalScreenSpaceShadowQuality value="0.330000" />
<ambientMaskVolumesHighPrecision value="true" />
<scatteringVolumeQuality>kSettingLevel_Low</scatteringVolumeQuality>
<volumetricsRaymarchQuality>kSettingLevel_Medium</volumetricsRaymarchQuality>
<volumetricsLightingQuality>kSettingLevel_Low</volumetricsLightingQuality>
<volumetricsRaymarchResolutionUnclamped value="false" />
<terrainShadowQuality>kSettingLevel_Medium</terrainShadowQuality>
<damageModelsDisabled value="false" />
<decalQuality>kSettingLevel_High</decalQuality>
<ssaoFullScreenEnabled value="false" />
<ssaoType value="0" />
<ssdoSampleCount value="4" />
<ssdoUseDualRadii value="false" />
<ssdoResolution>kSettingLevel_Low</ssdoResolution>
<ssdoTAABlendEnabled value="true" />
<ssroSampleCount value="2" />
<snowGlints value="true" />
<POMQuality>kSettingLevel_Medium</POMQuality>
<probeRelightEveryFrame value="false" />
<scalingMode>kSettingScale_Mode1o1</scalingMode>
<reflectionMSAA value="0" />
<lodScale value="0.750000" />
<grassLod value="0.500000" />
<pedLodBias value="0.000000" />
<vehicleLodBias value="0.000000" />
<sharpenIntensity value="1.000000" />
<treeQuality>kSettingLevel_Low</treeQuality>
<deepsurfaceQuality>kSettingLevel_High</deepsurfaceQuality>
<treeTessellationEnabled value="false" />
</advancedGraphics>
<video>
<adapterIndex value="0" />
<outputIndex value="1" />
<resolutionIndex value="1" />
<screenWidth value="2560" />
<screenHeight value="1080" />
<resolutionIndexWindowed value="0" />
<screenWidthWindowed value="1980" />
<screenHeightWindowed value="1080" />
<refreshRateIndex value="0" />
<refreshRateNumerator value="60" />
<refreshRateDenominator value="1" />
<windowed value="0" />
<vSync value="1" />
<tripleBuffered value="true" />
<pauseOnFocusLoss value="false" />
<constrainMousePointer value="false" />
</video>
<videoCardDescription>NVIDIA NVIDIA GeForce GTX 1060 6GB</videoCardDescription>
</rage__fwuiSystemSettingsCollection>
Please if you have a solution leave a comment
Thank you!
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