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Showing content with the highest reputation on 09/14/2020 in Posts

  1. Project Cars was going places IMO but the latest iteration is an example of what can happen to some of those kinds of projects. It got dumbed down in the hopes of appealing to more people. Same thing seems to be happening to Insurgency Sandstorm. It was supposed to be a bridge between milsim and more casual shooters but some of their decisions are to appeal to more casual gamers (e.g. kill cam). ......and then they got bought out by a larger company which will likely further influence the direction of the game even more (although they say NWI will still have their freedom). They started out knowing their niche audience and were dedicated to making the game for those folks. .....the kind of game they also felt passionate about. I followed Star Citizen for a while and really liked the idea. I also like the idea that they essentially stuck to their vision / goal. As for whether it will get to where it needs to be, I have no idea. I've also followed several other projects I was hyped about that fell short so my expectations are not set very high. DayZ was one of those and the next one right now (because I'm on console) is Zero Six which is currently in early development. Speaking of which, I'm hoping the new gen console will help entice more devs to port their milsim titles over and even create new ones on these platforms. Personally, I believe there is a larger audience out there interested in more hardcore titles than AAA companies realize but it's likely going to take an independent or smaller dev to tap into that fan base.
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  2. I can remember something about devs waiting for gfx card makers to catch up and vice versa. Then there was memory and bandwidth availability. It is very easy for ambition to trip over development and availability states. Many brilliant ideas have had to pare down ambition to fit reality but our friend, EjectedCasings, is right about one thing . . . it is only my opinion, or rather, educated opinion. No idea if for the very high price there will be a payout based on success like we got for the first Project Cars? Also, Founder member of Warframe which is a highly successful game which over seven years has taken over £1000 from me. This is a free game with no online costs so I feel that periodical contributions is the way forward for these games with those who have little money getting the benefit of the whole procedure thanks to those who can afford it. The idea of Star Citizen has always been appealing but over the years I have read some detailed reports from people who love the concept but still feel that the science has some way to go to catch up. It wasn't just the science but also the economics. The idea of Star Citizen will easily play on one of my computers but for the majority it will not play at the very high settings required to fully appreciate the game for most players on PC. I have heard all of this about Star Citizen years ago and it will probably be exactly the same for years to come. Either that or as many predict; too expensive to buy, to run online, and needing top end computing only.
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