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I'm done, my bad on the early post.
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I don't take it as an attack at all, and didn't mean to be coming across that way (if I have), but didn't think I was really being aggressive outside of one response replying to a post that to me seemed clearly patronizing. Also, not sure why you worry that I am using the platform as a soapbox for conservative values? I don't think I ever advocated for any substantively conservative policies or values, have I? I am, obviously, pushing against the forced inclusion of liberal values in RDR2, but to me the mere absence of liberal values does not necessarily imply conservatism, rather simply neutrality, and I would honestly be doing the same were the positions inverted and the right attempting to forcefully control culture. To the extent that arguing against the left's bullying tactics in regards to cultural issues can be considered conservatism though, I can see why some may think that, but would counter that the left is objectively engaging in such practices, which to me seems a relatively widespread view for the last several years and one which portions of both the right and left share. And, while true that I do lean slightly more right than left these days, that is primarily because I am turned off by the left's tactics, not necessarily its policies. In fact, until the last five years or so, I kind of ping ponged back-and-forth between the left and right, and had supported both liberal and conservative positions. As far as the game itself goes, it is not really any one specific thing that concerns me, but the bigger pattern, which when considered as a whole seems to clearly show a bias toward the left's social justice concerns. And the reason the game's politics bothers me at all is similarly only because of its place in the broader cultural debate.
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Thanks
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I am bothered by it, but mostly because of what is going on in the broader culture, not because of the content of the specific political issues at play. To me, it seems that there is a very vocal, aggressive part of the left that is presently attempting to enforce certain cultural ideas on the rest of the country by shaming and bullying transgessors of those certain cultural ideas until they fall into line, consequently making others more hesitant to speak out and invoke the wrath of this cadre of leftist activists. And, at least to me, that doesn't seem healthy for either society as a whole or government itself. As far as RDR2, I believe that R* felt forced, at least in part, to cater to the left in order to avoid potential protests or similar actions, and that such catering both detracts from the quality of the game and signals to activists that their current, aggressive approach yields results and is sustainable, further emboldening them. And yes, there has absolutely been politics in the entertainment industry for years - though I would argue to a lesser extent than in recent years and in a less confrontational manner. That is not specifically what I am against though, although I would point out the obvious, namely that overtly embracing controversial political issues in mainstream entertainment brings with it the very real possibility of alienating significant portions of the country, to say nothing of the unintended consequences of well-meaning social engineering efforts. And, I am happy to debate almost any political or social issue on its merits, from Marxism to religion in politics. What I am against, without reservation, is social actors taking it upon themselves to shut down debate by yelling louder than everyone else and using bullying tactics to force people to fall into line and suppress their real views on political and social issues. And that is what I think happened here: R* fell into line.
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joe6869 changed their profile photo
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Lol, on both counts literally exactly what I was about to post.
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Since you decided to take it there, in reading your post, I'm pretty sure I understand RDR2's narrative far, far better than you will ever be capable of. I understood the characters, gangs, etc., entirely. My only observation in that regard was that there seemed to be a historically disproportionate amount of progressively minded characters, both in the broader game and in Dutch's gang itself, something I was prepared to overlook as from a certain standpoint it does make narrative sense, but by the end of the game, based on several factors, decided was part of a larger pattern of catering to social justice views, a pattern I mention in subsequent comments had you bothered to read the thread before posting, and an observation which you wholly fail to address. Again, I understand this, it is simply that his views seem historically inconsistent and possibly included for ulterior, political, reasons. Which, as explained above, results in a politically lopsided narrative, something that seems both intentional and historically inaccurate. Just because there are arguably plausible reasons for something doesn't mean there are not also implicit political machinations in play. In my first post, I clearly wrote that I liked the fact that Sadie became a badass, just not that she was suddenly accepted as some kind of senior gang member, a transition which took place very rapidly in in-game time after Guarma and which seems completely inconsistent with other gang members' levels of experience, and thus possibly (I would say likely) included for political reasons. I mentioned two gangs, not all the gangs, which objectively do seem to caricaturize, southern, predominantly white, often conservative subcultures - the Murfree Brood and Lemoyne Raiders - caricaturizations which I wrote that I actually liked, in spite of their adding to the game's implied political bent. The Skinner Brothers were included to a lesser extent as they are not as clear an example of such caricaturization, which is, again, plainly stated in my first post. This entire clause makes no sense as I never said all the gangs in the game were white or wrote anything directly about either Hispanics or African-Americans. Literally the only good point in your entire post, though I wouldn't say "many Native Americans" were in the Skinner Gang. I was actually waiting for someone to point this out though, as I should have clarified it earlier, but it doesn't change the fact that the game doesn't allow you to kill innocent Native Americans (or at least to easily kill, apparently there are workarounds with sniping and bumping into Native American NPCs repeatedly to push them outside the safe zone), despite being allowed to kill innocents of every other variety. See my first comment in this post. My complaints are actually apolitical - as mentioned above, I am against forcing politics into entertainment, whether the politics in question are conservative or liberal. It just so happens that at present, the side of political spectrum largely controlling culture is the left, and that, consequently, they are the political actors most often successful in influencing entertainment, but I would be just as against Reagan's so-called Moral Majority pushing conservative themes on entertainment were it around today. As evidence of this, throughout this thread I've never explicitly attacked the substance of any left-leaning policy or opinion, but instead simply the shoehorning of such policies and opinions into RDR2. And the reason that it matters is because overzealous social actors enforcing arbitrary cultural norms via coercion and intimidation undermines free and democratic society and weakens the common sociological ties that bind us all together (which is admittedly not exactly a dire concern in this specific instance, but this instance is nonetheless irritating given its place in the wider context). Also, totally unclear as to why you used quotation marks to denote phrases I never wrote.
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Isn't traditional liberalism more or less dead in the West though anyway? From my perspective, liberalism was abandoned by the left during the 1960s in favor of progressivism, which has led to incrementally more post-modernist, Marxist, and identitarianist positions in the intervening years.
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It's important here I think to distinguish between traditional, concrete political narratives (e.g., the left opposing Trump's wall or supporting healthcare expansion), which are relatively easy to spot, and the subsuming of social debates into politics in recent years (e.g., and perhaps most notably, the importance of being conscious of power dynamics in interpersonal relationships, particularly societal or personal relationships between those in historically marginalized subcommunities - such as women or African-Americans or Native Americans - and the putatively dominant social class - such as men or whites), which seem much more difficult to catch, especially if one is not particularly politically aware or is not actively watching for such themes. To me, it seems that the second grouping is much more in line with what Rockstar played with in RDR2, as those are the types of themes the modern left would watch for, while at the same time many outside groups would notice only minimally (i.e., implicitly incorporating certain social justice themes consistent with the contemporary left's ideology would head off potential protests but stop short of alienating fans who would not respond to politics being openly thrust on them). I would also argue that the absence of certain things - such as not being able to kill Black Belle despite being able to kill the other three outlaws in the first Calloway mission; not being able to kill Native Americans despite being able to kill everyone else; and/or not being able to buy a Confederate shirt despite being able to buy a Union one - did not occur in a vacuum and in fact indicate conscious developmental choices, choices that to me seem politically driven. To me, then, it is not only the forced, albeit implicit, inclusion of liberal themes that was concerning, but also the forced exclusion of politically charged subject matter that the left seems likely to have objected to had it been included.
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Lol. And yeah the Hot Coffee point is a good one, but I guess I would question why Rockstar had three major releases - RDR1, GTA IV, and GTA V - in between that and RDR2 and yet none of them seemed to toe the social justice line near as much as RDR2. Sure, some of it may be a function of the present political climate, but I would also ask how much institutional memory there is left of the Hot Coffee incident after a decade, especially given that they did not overtly seem to make significant developmental choices based on it earlier.
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Half-Life Duke Nukem 3D Silent Hill
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So, I will admit that because of my background I am very, very plugged into the discussion around political/social issues, and consequently am almost certainly keying off things many people would just gloss over. And I would agree that the politics pushed in RDR2 were not what I would term "invasive." The real reason I posted, I suppose, is that to me the inclusion of this level - whatever we want to term it - of the liberal worldview is for R* unprecedented and thus to me is very irritating, particularly as they were one of the last major studios to succumb to the left's social justice agenda.
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It really is kind of a sad commentary on American culture currently, and in a meta way, this thread too I suppose. Just did another quick search on it, and I think the GQ article linked above is actually the source interview everyone else is reporting on. The whole quote:
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As far as I understand, he's talking about Houser saying there wouldn't be a GTA 6 during the Trump era, or at least that he was very hesitant to release it during the Trump era, as he feels it would be difficult to satirize the rapidly changing, often already parodic, culture while at the same time trying to avoid offending everyone.
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Thanks - I honestly don't see how you can get around it. I totally forgot about the GTA 6 thing, so I just searched it again now and along the way found an interesting quote from Dan Houser on RDR2: Original article (https://www.gq-magazine.co.uk/article/red-dead-redemption-2-interview), underlined in above quote for emphasis. Not exactly a smoking gun, but that last line seems to me pretty much as close as you'll come to an admission that they played with things to be "sensitive," one of the few departures from what was otherwise a hyper-realistic game.
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And what about Black Belle being the only one of the four outlaws from the first Calloway mission that you couldn't kill? At a certain point, possible coincidences aren't coincidental anymore.