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Posts
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Everything posted by Benjo
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Agree. Indifferent. AGREE! Agree. Not so much the speed but repetitiveness of the missions for me. But yeah, agree. AGREE. Bit harsh. Maybe 3/10 compared to expectations but for me that's low compared to the majority of games. Thanks for sharing!
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I think you're the only person on my page with this. Absolutely. Also
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Did you look at them funny?
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Sell them to the trapper.
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Interesting. It's clear we're both of differing opinions, and although I do think we were oversold a lot of functionality, it's still a nice game. It feels good to be back on the plains again, and even though I'm griping about it feeling like RDR1 with a lick of paint, RDR1 with a lick of paint is still a great game. Not changing my 6/10 though.
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Legendary animal died before I could find it
Benjo replied to Jmeza928's topic in Red Dead Redemption 2
That happened to me and it appeared later as a yellow paw on the minimap. -
What are your thoughts on this @DylBandit? It seems like an unpopular opinion but I can't see anything other than this viewpoint.
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Are you in the camp?
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Literally 7/10 of the missions followed the same pattern. The 3 that were thrown in per 10 that were different were fine but when you're completing 3 or 4 missions per hour it becomes VERY noticeable. This isn't a design choice by Rockstar, it's because they are using the same engine they started to develop in 2005. I did say that bugs were expected and that I downscored it due to them delaying it to iron out the bugs. The number we're experiencing after (over) 12 month delay to iron them out is unacceptable. Downscoring "strictly based on this" would mean that this was the only thing I rated the game on. It wasn't, and I took a point off because this aspect is very sparse. There are about 8 coats you can choose from that nearly all look the same, or there's the trapper clothes that you have to spend 6 weeks collecting. You mentioned GTA 5 - you could go into any clothes shop and choose from many different options, and yeah you're right in that the options were limited based on the character you are playing, but still, there were more. In any case, that game came out in 2013 - should we not expect some progression? This game took 8 years to develop and this, which is so necessary in today's customising culture, fell short. Certainly, but I'm judging SP right now and it's lacking enough to lose a point.
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So you're giving it 10/10?
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https://www.rdr2.org/forums/topic/1425-give-your-rdr2-rating-and-reasons/
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Here's mine. +3 for story, script, acting +3 for environment / map +2 for graphics +2 for immersion +1 for later missions +2 for crazy good weather and snow effects -3 for crappy mission template (I've explained this before) -2 for being so close to RDR1 in terms of movement, interactions and gameplay, ie not really progressed in 8+ years -1 for bugs (expected but having been delayed to iron them out, the number of bugs is unacceptable) -1 for seriously lacking clothes options My rating: 6/10. My 2 biggest gripes are: 1. The mission template, which again, I've explained before (go to do the thing, thing goes wrong, take cover, kill 100 bad guys, ride off, kill 30 more bad guys on horseback). This was repeated so often it became comical. 2. The oversold interactions. According to IGN and other reviewers, the peds were supposed to live their own lives. Paraphrasing: "The world isn't there for you, it is designed to exist without you even being there." The way they described this was that people would remember you and by chance thank you in the future, etc. We were sold that each ped had some kind of memory and this was almost unscripted, but in actual fact it was nothing like that. There are the same scripted encounters that were in RDR1 (albeit a few more and of differing types), and the only thing that is different is that there is another completely scripted and contrived follow up afterwards. You're walking through a town and oh, look, that guy happens to be sat on a bench outside a gunsmith and he shouts you over. @CMcC you seem to be taking great delight in my tweet to LegacyKillerHD and it does seem to be an unpopular opinion, but as with many unpopular opinions, the counter arguments are usually not particularly objective. I'm looking at this game objectively and this "living, breathing" world that we were promised has fallen way short of the mark. The quality of the expansive map and environment is beyond doubt, but the overall gameplay mechanics are only a small step forward from RDR1, which began development 13 years ago in 2005.
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I'm willing to debate.
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Seems to be the go-to for this game, for sure.
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I figured it's not a targeting mode in itself, it's an option while targeting in lock-on mode.
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I bet there were real life times when this would happen though 😅
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Hi Karl, welcome to the forum. Short answer, no.
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Sounds like yet another bug I'm afraid!
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Hmmm are you sure your eyes weren't cheated by some spell?
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I too have noticed this. Puzzling. I'll check the controls options and see if there's anything we're missing.
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Welcome! It's not so much reactivity, it's more about how they feel to ride. "Heavy" would be like the Ardennes, where it thumps around corners and is a bit slow to turn. "Race" would describe a nimble horse that you can switch from one direction to the other quickly. I think they are limited, so you can increase them by, say, 3 points, but that's the max you can increase them by. I'm yet to get a full stat horse, put it that way.
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Fast travel fades out immediately and puts you on a train. Not sure why yours doesn't do that? Do you walk out onto the platform and get on the train?
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The reason they don't show on the map is because they don't work the same was as RDR1. In RDR1 there were just two trains which ran on a loop, stopping at each station. You could choose whether to get on or off but that was it, two trains, running on a loop. In RDR2, however, you can use them to fast travel. Why this is important is this – when you do that, a new train spawns just for you and takes you to your destination. As they are spawnable and not just single instances on the map, I guess its not possible to have them show, as it would look weird having them spawn here and there.