Jump to content

Recommended Posts

Posted
2 minutes ago, Ross101 said:

The rendering process for all pros is the same so it can’t be random

so even though I have seen a difference and also one of the other forum members (Red blur redemption) you are not willing to except that?

Posted (edited)
14 minutes ago, pluggy said:

so even though I have seen a difference and also one of the other forum members (Red blur redemption) you are not willing to except that?

My argument has always been that the blur is intermittent 

for example I have just played for an hour and it was perfect

yet il play tomorrow and it will be a blurry mess

Or if I play for a long period it’ll start blurring up which I believe is a lighting or loading issue with hdr and rendering

Edited by Ross101
Posted (edited)

For me now the best solution is, sorry for my crappy english: I´m using now hdmi port 1, go from automatic settings of the ps4 pro to 2160p rgb. Turn off hdmi, set dynamic super resolution to middle value, raising up sharpness a little and using lok dimming on lowest value. Image is much cleaner, and what I saw now the checkerboarding resolution is not bad. The blur comes from taa and the bad implementation of motion blur and hdr. This is my Theory.

 

Now I´m using a 2.1 hdmi cable from kabel direkt. It do a better work than the belkin 2.1 cable. All games looking more detailed with this.

 

I´ve played 3 hours but now my eyes are tired.

Edited by MN32410 Red_&_Dead
Posted
1 hour ago, 0ldKen said:

Khajiit, let us know how it looks! 

 

We should NOT have to adjust ANY settings... BUT if some can make it playable for now, more power to them!

Will do! Will try later tonight. Am on us eastern time.

Posted (edited)

Just wanna post this so you all can try it out. Though i admit it is weird as hell, boot the game up in 1080p mode...once in game go and switch your display output on the pro back to 2160p. Go to settings in the game and there is a new option called Sharpness you can adjust....no idea why.

here is what i can say though, im using a sony x900f 55 inch 4k tv....the tv is not the problem because my game was blurry as all hell...in fact it was so blurry i decided to just play it in 1080p, hence how i randomly stumbled upon this. Anyway see if it helps you guys enjoy the game more...still has some motion blur but overall it doesnt look like someone SMEARED VASELINE over my screen, not sure if it's 4k tho? if it is its bad.

Edited by Inevitable014
Posted

The reason people are experiencing different results is simply due to distance to TV. I dont notice it at all cause i sit 3-4 meters away. But go close to the TV and you will see how insanely blurred it really is. Then put on another game that uses Checkerboard 4K like Horizon or God of War and see how insanely detailed and sharp it looks. It looks native 4K. 

So RDR2 is doing something completely wrong with theyre checkerboard 4K........

  • Like 1
Posted (edited)

So many possibilities to make the image sharper, and unfortunately i don't see anyone complaining with motion blur and ways to fix it.

Edited by artur89
Posted

Some players report a sharpness meter in the game menu but I don’t see it. The problem is the muddy and blurry textures and exaggerated depth of field that make everything blurry including the character. 

For instance: focus on something directly in front of you in real life. It’s sharp and clear right? Well now I’m RDR2, even the closest things are blurry AF. In cutscenes for example when the camera angel if right on a character, it still looks like youre viewing the game through a blur filter. And then anything behind the character is blurred ALOT.

no wonder it’s giving some people headaches and eyestrain.

 

Posted (edited)
29 minutes ago, khajiit1 said:

Some players report a sharpness meter in the game menu but I don’t see it.

I think you have this option when you enable multisampling, not sure.

Are you talking about depth of field or motion blur? you only have depth of field when you target something.

 

Edited by artur89
Posted

That's it. Back to half-finished God of War for me. Feeling like it's a crime to force myself to play a potential game of the year (number one in my opinion). I hope R* will come up with a solution to make one of the best looking games on One X closer to this status for us ponies.

Posted
2 hours ago, Avean said:

La raison pour laquelle les personnes rencontrent des résultats différents est simplement due à la distance qui le sépare de la télévision. Je ne le remarque pas du tout car je suis assis à 3-4 mètres. Mais approchez-vous de la télévision et vous verrez à quel point elle est incroyablement floue. Mettez ensuite un autre jeu qui utilise Checkerboard 4K, comme Horizon ou God of War, et découvrez à quel point il est incroyablement détaillé et précis. Il semble 4K natif. 

Donc, RDR2 fait quelque chose de complètement faux avec leur damier 4K ........

Yes it's totally True 

Posted
5 hours ago, Inevitable014 said:

Ok... well... it doesn’t FIX it... but this DOES work. There is now a sharpness slider. Albeit all the way up already... but it does seem a BIT sharper.

And the fact that it enables a different adjustment option gives me hope that this is just a glitch in something they can fix and implement different sliders or on off options for things like motion blur etc...

5 hours ago, Inevitable014 said:

 

Just wanna post this so you all can try it out. Though i admit it is weird as hell, boot the game up in 1080p mode...once in game go and switch your display output on the pro back to 2160p. Go to settings in the game and there is a new option called Sharpness you can adjust....no idea why.

here is what i can say though, im using a sony x900f 55 inch 4k tv....the tv is not the problem because my game was blurry as all hell...in fact it was so blurry i decided to just play it in 1080p, hence how i randomly stumbled upon this. Anyway see if it helps you guys enjoy the game more...still has some motion blur but overall it doesnt look like someone SMEARED VASELINE over my screen, not sure if it's 4k tho? if it is its bad.

 

 

 

Posted (edited)

I rarely post on forums to discuss problems with a game, such as the problems with RDR2, but I have been waiting on this game since I played the original RDR back in college and was amazed by how ahead of its time it was.

To start with the technical details - I'm running the game on a PS4 Pro CUH-7115B and a Sony X900E. I've had my TV calibrated using CalMAN and a Klein K10-A colorimeter. I know what I'm doing, I'm also familiar with graphics and 3D rendering.

Secondly, RDR2 is a gorgeous game. The attention to detail is amazing. But it's a blurry mess on the Pro 4K mode...

All other PS4 Pro Enhanced titles that I've played (GoW, HZD, Spider-Man) which are using a reconstruction method to output to 4K look absolutely great on my TV, as other forum members have already stated.

The softness of RDR2 in '4K mode' on PS4 Pro is a multifaceted issue, but so far, I believe it can be contributed to mostly:
 

- Reconstructing horizontally from only 1920 pixels.

- Adding an aggressive temporal anti-aliasing (R*'s TAA) solution on top of that reconstruction to 'soften' things even further.

So far, this will be enough to ruin the texture quality and sharpness of some objects for some scenarios and quite badly so. Then, we add other graphical engine features that can soften the image even further and we've got a blurry image as a result. I think on their own they add to the game's visual quality but having to work with only 1920x2160 (this is essentially 2 times less the resolution of the One X), they are actually detrimental:

- Per-pixel motion blur in high movement moments.

- Generally high-quality depth of field. 

- A ton of volumetric fog and lighting.

This is partly why I always go for FXAA or SMAA on my PC and reduce or completely disable motion-blur, especially if it's badly implemented. There's motion blur, then there's motion blur and then there's the poor man's motion blur, like back in the 2008-2012 days.

HDR doesn't have anything to do with all of this, but since RDR2's 'HDR' implementation is actually not HDR, it washes out the colors and takes away the color 'pop' that even some SDR games can have. This means that, allegorically, some if not most people playing RDR2 in 4K mode with HDR (especially if you follow their ridiculous recommendation of 100 nits for LCD TVs) will feel like HDR makes the image even softer.

So, is there a problem? Yes, there is.

Have Rockstar acknowledged it? No, they have not.

Are they doing anything about it? We don't know, unfortunately, unless someone has insider information.

I found a single post about this blurry/soft image on PS4 Pro problem on the official forums from the 26th of October and it was downvoted and ignored:

9Z7MuqY.png
 

I stopped playing the game after about 4-5 hours in, because my eyes hurt. I've never had this problem with any other game and I have good eye-sight, just as some other dudes here were pointing out.

I can't enjoy it properly and it's an unpleasant experience.

Edited by Disect
  • Like 2
Posted (edited)
4 hours ago, Disect said:

I rarely post on forums to discuss problems with a game, such as the problems with RDR2, but I have been waiting on this game since I played the original RDR back in college and was amazed by how ahead of its time it was.

To start with the technical details - I'm running the game on a PS4 Pro CUH-7115B and a Sony X900E. I've had my TV calibrated using CalMAN and a Klein K10-A colorimeter. I know what I'm doing, I'm also familiar with graphics and 3D rendering.

Secondly, RDR2 is a gorgeous game. The attention to detail is amazing. But it's a blurry mess on the Pro 4K mode...

All other PS4 Pro Enhanced titles that I've played (GoW, HZD, Spider-Man) which are using a reconstruction method to output to 4K look absolutely great on my TV, as other forum members have already stated.

The softness of RDR2 in '4K mode' on PS4 Pro is a multifaceted issue, but so far, I believe it can be contributed to mostly:
 

- Reconstructing horizontally from only 1920 pixels.

- Adding an aggressive temporal anti-aliasing (R*'s TAA) solution on top of that reconstruction to 'soften' things even further.

So far, this will be enough to ruin the texture quality and sharpness of some objects for some scenarios and quite badly so. Then, we add other graphical engine features that can soften the image even further and we've got a blurry image as a result. I think on their own they add to the game's visual quality but having to work with only 1920x2160 (this is essentially 2 times less the resolution of the One X), they are actually detrimental:

- Per-pixel motion blur in high movement moments.

- Generally high-quality depth of field. 

- A ton of volumetric fog and lighting.

This is partly why I always go for FXAA or SMAA on my PC and reduce or completely disable motion-blur, especially if it's badly implemented. There's motion blur, then there's motion blur and then there's the poor man's motion blur, like back in the 2008-2012 days.

HDR doesn't have anything to do with all of this, but since RDR2's 'HDR' implementation is actually not HDR, it washes out the colors and takes away the color 'pop' that even some SDR games can have. This means that, allegorically, some if not most people playing RDR2 in 4K mode with HDR (especially if you follow their ridiculous recommendation of 100 nits for LCD TVs) will feel like HDR makes the image even softer.

So, is there a problem? Yes, there is.

Have Rockstar acknowledged it? No, they have not.

Are they doing anything about it? We don't know, unfortunately, unless someone has insider information.

I found a single post about this blurry/soft image on PS4 Pro problem on the official forums from the 26th of October and it was downvoted and ignored:

9Z7MuqY.png
 

I stopped playing the game after about 4-5 hours in, because my eyes hurt. I've never had this problem with any other game and I have good eye-sight, just as some other dudes here were pointing out.

I can't enjoy it properly and it's an unpleasant experience.

*deleted*

Edited by Tom21
  • Like 1
Posted (edited)

So I found this on digital foundry. This is what we want. THis is ps4 pro footage from 2 month ago. Look how clean all is looking. Now I found out what gaves me those tired eyes. The sharpness or smoothness is dimming, look at a field of grass and you see what I mean. Go to your tv and look close to the image. The process depends all a few seconds. I think it is dynamically. They switch resolution between 1080p and 1920x2160p. This is not only the problem from the taa. It is if you dimm your light slowly in your accomondation and rise it up al every half second up and down. sharpness-blurriness and this is what I gave us tired eyes and a headache. I become stomach ache since an hour, my brain can´t worked out with this switching off sharpness or bluriness.

 

I think they are two resolutions in one frame, switching evry half second.

 

 

Edited by MN32410 Red_&_Dead
Posted (edited)
5 hours ago, Disect said:

I rarely post on forums to discuss problems with a game, such as the problems with RDR2, but I have been waiting on this game since I played the original RDR back in college and was amazed by how ahead of its time it was.

To start with the technical details - I'm running the game on a PS4 Pro CUH-7115B and a Sony X900E. I've had my TV calibrated using CalMAN and a Klein K10-A colorimeter. I know what I'm doing, I'm also familiar with graphics and 3D rendering.

Secondly, RDR2 is a gorgeous game. The attention to detail is amazing. But it's a blurry mess on the Pro 4K mode...

All other PS4 Pro Enhanced titles that I've played (GoW, HZD, Spider-Man) which are using a reconstruction method to output to 4K look absolutely great on my TV, as other forum members have already stated.

The softness of RDR2 in '4K mode' on PS4 Pro is a multifaceted issue, but so far, I believe it can be contributed to mostly:
 

- Reconstructing horizontally from only 1920 pixels.

- Adding an aggressive temporal anti-aliasing (R*'s TAA) solution on top of that reconstruction to 'soften' things even further.

So far, this will be enough to ruin the texture quality and sharpness of some objects for some scenarios and quite badly so. Then, we add other graphical engine features that can soften the image even further and we've got a blurry image as a result. I think on their own they add to the game's visual quality but having to work with only 1920x2160 (this is essentially 2 times less the resolution of the One X), they are actually detrimental:

- Per-pixel motion blur in high movement moments.

- Generally high-quality depth of field. 

- A ton of volumetric fog and lighting.

This is partly why I always go for FXAA or SMAA on my PC and reduce or completely disable motion-blur, especially if it's badly implemented. There's motion blur, then there's motion blur and then there's the poor man's motion blur, like back in the 2008-2012 days.

HDR doesn't have anything to do with all of this, but since RDR2's 'HDR' implementation is actually not HDR, it washes out the colors and takes away the color 'pop' that even some SDR games can have. This means that, allegorically, some if not most people playing RDR2 in 4K mode with HDR (especially if you follow their ridiculous recommendation of 100 nits for LCD TVs) will feel like HDR makes the image even softer.

So, is there a problem? Yes, there is.

Have Rockstar acknowledged it? No, they have not.

Are they doing anything about it? We don't know, unfortunately, unless someone has insider information.

I found a single post about this blurry/soft image on PS4 Pro problem on the official forums from the 26th of October and it was downvoted and ignored:

9Z7MuqY.png
 

I stopped playing the game after about 4-5 hours in, because my eyes hurt. I've never had this problem with any other game and I have good eye-sight, just as some other dudes here were pointing out.

I can't enjoy it properly and it's an unpleasant experience.

I understand all of your posting. You are an expert and can help a lot more users here. My english is to bad. This is what I want say to the community right here. Yes, it is a big combination of all what can blur in a game in so many ways. This is what I like on PC Gaming you configure your games completely. Another question is where I can find a good calibrator for my tv like the spider for professionell PC Displays?

 

My TV is a LG Nanocell SK8500LLA 2018 Generation. 55 Inch Display connected with a 48 GIgabyte hdmi cable on HDMI Port One.

 

Where I can found the official discussion forum?

 

Can you send me a link?

Edited by MN32410 Red_&_Dead
Posted (edited)

MN32410 Red_&_Dead,

I PM'ed you.

I'm not an expert, not at all, but I don't think there's any user controlled settings that can help with our problem. 

Sure, 1080p with PS4 Pro's super-sampling disabled does look a *bit* sharper, but that's not a real solution. 

We can make enough noise and hope R* notices, if they haven't already.

Btw: If you manage to stop a video capture of RDR2 at the exact frame after a loading screen or a cut, you'll notice that it's quite less blurry due to the fact that the TAA hasn't kicked in yet (no temporal information from previous frames); it is still somewhat muddy though.

Edited by Disect
  • Like 1
Posted

Hello, 

Nice to meet you all. 

Here the same problem and I don't know what else to do. Sometimes the image is clear and sometimes not.

If I change to 1080p the image looks a bit sharper but it's not the same quality as in 4k. I don't know how to explain but in 4k looks more natural but at the same time more blurry.

I am hesitating if it's worthy continuing playing the game or wait for hypothetical patch but the problem in here is that Rockstar seems to be trying to ignore this problem.

What annoys me the most is that I recently bought a 4K TV specifically for this game and I feel so frustrated. 

I'm not requesting to have the same graphics as Xbox One X. Just a better graphics than in my old 1080p tv or a PS4 slim.

In short, I hope we can get some solution for this problem asap.

Posted

Got a second response from rockstar with this, acknowledging the problem and it went on to state ways I can try and make the issue better until they fix it. 

Screenshot_20181103-113347.png

  • Like 1
  • Thanks 1
Posted
Il y a 1 minute, Llanrog a déclaré:

Rockstar a réagi deux fois en reconnaissant le problème, puis il a été commenté, je pouvais essayer de l'améliorer encore jusqu'à ce qu'il soit résolu. 

Screenshot_20181103-113347.png

Boost mode on OFF it's the same...  BLURRYYYYYYYY 

Posted
2 minutes ago, Llanrog said:

Got a second response from rockstar with this, acknowledging the problem and it went on to state ways I can try and make the issue better until they fix it. 

Screenshot_20181103-113347.png

Thanks for providing us this information.

I'm not clear about Rockstar's reply. Boost mode is only for 1080p TVs right? I do not understand why they say that when the problem is when we are playing in 4K...

  • Like 1
Posted

It's good that you got some sort of acknowledgement of the problem, that's great! 

Not sure about that "Boost Mode" suggestion though... sounds like more mumbo-jumbo from R*'s tech support, I doubt it's going to help, couldn't hurt trying *shrug*. All Boost mode will do is overclock the CPU and GPU for non-Pro Enhanced titles. Sony do state right under the option that there may be some odd behavior if you have it turned on, but I literally had it enabled since I bought my console and played almost all of the PS4 exclusives with 0 oddities.

Posted

start the game and look on your screen. This is what I saw. sharpness or blurriness is dimming up and down. Motion Blur is producing a very blurry image on turning around with the camera. On fast horseriding all looks messed up. I become a headache and tiring eyes since 1 hour of gaming. Turn off hdr or using 1080p mode is not a solution for me. The TAA blur is to agressive too. All my other major PS4 Pro titles looking really clean. Here are some of the titles. Spiderman, Uncharted 4, Assassins Creed Odyssey, Horizon Zero Dawn, God of War and many more. This is how he should look. This is previous footage https://www.youtube.com/w This is what I think the combination of too much TAA instead off SMAA and checkerboard rendering and too much agressive motion blur and depth of field, destroy the image quality on PS4 Pro totally. It outputs blurry Textures and blurry surroundings and cutscenes. It is miles away from the XBox One X Version. Why is the sharpen slider only in the 1080p resolution? Is it a bug?

 

This is what I wrote in the official Forum and in a ticket.

 

This is what I want:

The sharpen slider in 4k mode

A button to turn off motion blur

smaa instead of taa

 

I wrote in the ticket, that this is not a problem of our hardware, our tv´s I put the link of this thread into my ticket.

I hope this must help too :)

  • Thanks 2
Posted
13 hours ago, Inevitable014 said:

Just wanna post this so you all can try it out. Though i admit it is weird as hell, boot the game up in 1080p mode...once in game go and switch your display output on the pro back to 2160p. Go to settings in the game and there is a new option called Sharpness you can adjust....no idea why.

here is what i can say though, im using a sony x900f 55 inch 4k tv....the tv is not the problem because my game was blurry as all hell...in fact it was so blurry i decided to just play it in 1080p, hence how i randomly stumbled upon this. Anyway see if it helps you guys enjoy the game more...still has some motion blur but overall it doesnt look like someone SMEARED VASELINE over my screen, not sure if it's 4k tho? if it is its bad.

It’s not there for me still for some reason. Weird that it shows up after switching back to 2160! Any chance you could attach a screenshot? I swear that when I switch to 1080 and then to 2160 it still doesn’t show up for me and could be another bug to report to R*

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...