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Blazed

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  1. I agree. With the online being in beta it has unlimited potential to become even greater. With the community well voiced there is alot that can be accomplished mostly just depends on R*'S ability to expand and listen. I haven't ben playing the game to long and that list is just a short version of just some of the things I've noticed that may help solo and community playstyles as well as a balance with money economy.
  2. Ideas for added content for online beta. Persanol wagons : upgrade storage abilities for pelts and carcasses for longer and more profitable hunting/ fishing trips aswell as a place to rest. Also customizations for astetics. With horses having limited carry capabilities IE: 1 carcass where as the wagon can hold 5. Players in a posse could then form a wagon circle just like in ye olden days for defense and camping purposes. This would add a unique "camp" ability to have your friends join and more. Upgrades could include a persanol butcher,fence,wardrobe function ect ect. If you set up a wagon circle members from your posse or gang could join and have a base of operations when one player leaves said circle as long as one member is present in the circle. possible limits small 4 player medium 8 player and large 12. Wagons can also very just like horses for different purposes. Bounty targets: similar to Headhunter in GTAO random bounties placed on a single NPC or NPCS guarded or not for exp and money reward with options of looting treasure maps ect ect. Posse rewards: give ability for toggling money and xp sharing for party members in a posse IE: as mentioned above with the bounty target sharing money and exp aswell as sharing hunting and fishing money that way it gives players a benefit to being in a posse other than mere numbers and a social benefit for players teaming up for hunting/ fishing runs. More Hostile NPCS: Bandits with already having gang hideouts why not add random NPCS to encourage honor in hunting them or finding them with various rewards. There are alot of random "Ghost" buildings and wagons adding bandits to these areas gives more to do and benifets the group. So makes it easier to get back on the good side of honor system. Gang system: as posses are already a temporary fix having a "Gang" would be similar to a Clan or other ideas based off it. Posses being for random people but a gang would have more functions somewhat close to CEO or MC in GTAO. Daily hunts: every day new "Hunts" for specific animals to reward players something similar can be done with fishing aswell. With rewards accordingly. Animals: with already having alot of different animals oxen, sheep, goats, yaks, mountain lions, Panthers, miles, donkeys. can all be added for even more hunting opportunities. Tamed horses: being able to capture and Tame horse for either selling or personal use would be a nice way for additional profit similar to CEO car warehouse missions. Same goes for stolen wagons and horses.
  3. Not so much a DCL but added content for online beta. Persanol wagons : upgrade storage abilities for pelts and carcasses for longer and more profitable hunting/ fishing trips aswell as a place to rest. Also customizations for astetics. With horses having limited carry capabilities IE: 1 carcass where as the wagon can hold 5. Players in a posse could then form a wagon circle just like in ye olden days for defense and camping purposes. This would add a unique "camp" ability to have your friends join and more. Upgrades could include a persanol butcher,fence,wardrobe function ect ect. If you set up a wagon circle members from your posse or gang could join and have a base of operations when one player leaves said circle as long as one member is present in the circle. possible limits small 4 player medium 8 player and large 12. Wagons can also very just like horses for different purposes. Bounty targets: similar to Headhunter in GTAO random bounties placed on a single NPC or NPCS guarded or not for exp and money reward with options of looting treasure maps ect ect. Posse rewards: give ability for toggling money and xp sharing for party members in a posse IE: as mentioned above with the bounty target sharing money and exp aswell as sharing hunting and fishing money that way it gives players a benefit to being in a posse other than mere numbers and a social benefit for players teaming up for hunting/ fishing runs. More Hostile NPCS: Bandits with already having gang hideouts why not add random NPCS to encourage honor in hunting them or finding them with various rewards. There are alot of random "Ghost" buildings and wagons adding bandits to these areas gives more to do and benifets the group. So makes it easier to get back on the good side of honor system. Gang system: as posses are already a temporary fix having a "Gang" would be similar to a Clan or other ideas based off it. Posses being for random people but a gang would have more functions somewhat close to CEO or MC in GTAO. Daily hunts: every day new "Hunts" for specific animals to reward players something similar can be done with fishing aswell. With rewards accordingly. Animals: with already having alot of different animals oxen, sheep, goats, yaks, mountain lions, Panthers, miles, donkeys. can all be added for even more hunting opportunities. Tamed horses: being able to capture and Tame horse for either selling or personal use would be a nice way for additional profit similar to CEO car wharhouse missions. Same goes for stolen wagons and horses. These are just some ideas that have crossed my mind I think they would fit the time of the game and add a unique dynamic to online play.
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