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My thoughts on physics in RDR2


Dubya75
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I love how physics have been applied to so many things in the game and for most part it seems to be working great, but the Euphoria Physics Engine leaves much to be desired in terms of cloth and hair physics simulation.
When looking at things like wearing a Duster Coat or having long hair/beard, Euphoria's limitation become very apparent. Either that, or R* didn't implement it properly.
Looking at a game like The Witcher 3 for comparison, that uses the Havok physics engine, the difference is night and day! 
A perfect example would be Geralt with long hair (no HairWorks) and wearing the Ursine armor at any level, but particularly level 1. Hair and cloth simulation is probably the best it's ever been. And that game is now 3 years old and was made on a much tighter budget than RDR2.

Getting properly implemented physics is particularly important for a game like RDR2 where horses are center stage and where they aim for such a high level of realism. Getting the best possible hair physics (and rendering) is quite important, especially since horses play such an important role. But as it stands, I think the cloth and hair physics in RDR2 is sub-par at best. Very much last-gen quality. 
They could have used Havok and possibly gotten way better results across the board. 

I don't know why the Euphoria Physics engine is praised for being so incredible, when it really isn't.

It's a shame because the physics limitations really stand out like a sore thumb in this game. It would have benefited greatly from a better physics engine.

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On 11/2/2018 at 8:48 AM, Dubya75 said:

I love how physics have been applied to so many things in the game and for most part it seems to be working great, but the Euphoria Physics Engine leaves much to be desired in terms of cloth and hair physics simulation.
When looking at things like wearing a Duster Coat or having long hair/beard, Euphoria's limitation become very apparent. Either that, or R* didn't implement it properly.
Looking at a game like The Witcher 3 for comparison, that uses the Havok physics engine, the difference is night and day! 
A perfect example would be Geralt with long hair (no HairWorks) and wearing the Ursine armor at any level, but particularly level 1. Hair and cloth simulation is probably the best it's ever been. And that game is now 3 years old and was made on a much tighter budget than RDR2.

 Getting properly implemented physics is particularly important for a game like RDR2 where horses are center stage and where they aim for such a high level of realism. Getting the best possible hair physics (and rendering) is quite important, especially since horses play such an important role. But as it stands, I think the cloth and hair physics in RDR2 is sub-par at best. Very much last-gen quality. 
They could have used Havok and possibly gotten way better results across the board. 

 I don't know why the Euphoria Physics engine is praised for being so incredible, when it really isn't.

It's a shame because the physics limitations really stand out like a sore thumb in this game. It would have benefited greatly from a better physics engine.

I love drifting the horse, it's such a cool feature in the physical mechanics. 

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