EjectedCasings Posted September 14, 2020 Posted September 14, 2020 1 minute ago, Senor-Fredo-Lz said: Hahahaha . . . reminds me of buying 'penny' shares around the turn of the century. Lovely concept but it's not yet it's time . . . too big, too ambitious. It has tried for so long to realise its potential . . . and failed. Oh boy... Here we go lol The game is in alpha, and probably will be for a few more years. I have no problem waiting around for a game that is as ambitious as it is. Even in the state it is, it has a lot of its core framework in place, with the last couple of things coming into play likely by the end of the year. After that, big content drops on the horizon. The games scope has changed radically from when it first was announced all those years ago. As such, the dev cycle is going to take way longer too. I wouldn't call a long development cycle "failing to reach its potential". There's a quote by Shigeru Miyamoto that basically says: "A delayed game is eventually good, but a rushed game is forever bad." I and a lot of other people would rather have a great game in a few years than a mediocre game now. But in the end, it's your opinion and I can see where people come from when they say it's too ambitious. It is ambitious, but i'm not going to dismiss it because it wants to do a lot That's just my 2 cents though.
Kean_1 Posted September 14, 2020 Posted September 14, 2020 42 minutes ago, EjectedCasings said: Have you heard about Star Citizen? Yes. Quite an ambitious game and has been in development forever.
Senor-Fredo-Lz Posted September 14, 2020 Author Posted September 14, 2020 I can remember something about devs waiting for gfx card makers to catch up and vice versa. Then there was memory and bandwidth availability. It is very easy for ambition to trip over development and availability states. Many brilliant ideas have had to pare down ambition to fit reality but our friend, EjectedCasings, is right about one thing . . . it is only my opinion, or rather, educated opinion. No idea if for the very high price there will be a payout based on success like we got for the first Project Cars? Also, Founder member of Warframe which is a highly successful game which over seven years has taken over £1000 from me. This is a free game with no online costs so I feel that periodical contributions is the way forward for these games with those who have little money getting the benefit of the whole procedure thanks to those who can afford it. The idea of Star Citizen has always been appealing but over the years I have read some detailed reports from people who love the concept but still feel that the science has some way to go to catch up. It wasn't just the science but also the economics. The idea of Star Citizen will easily play on one of my computers but for the majority it will not play at the very high settings required to fully appreciate the game for most players on PC. I have heard all of this about Star Citizen years ago and it will probably be exactly the same for years to come. Either that or as many predict; too expensive to buy, to run online, and needing top end computing only. 1
Kean_1 Posted September 14, 2020 Posted September 14, 2020 Project Cars was going places IMO but the latest iteration is an example of what can happen to some of those kinds of projects. It got dumbed down in the hopes of appealing to more people. Same thing seems to be happening to Insurgency Sandstorm. It was supposed to be a bridge between milsim and more casual shooters but some of their decisions are to appeal to more casual gamers (e.g. kill cam). ......and then they got bought out by a larger company which will likely further influence the direction of the game even more (although they say NWI will still have their freedom). They started out knowing their niche audience and were dedicated to making the game for those folks. .....the kind of game they also felt passionate about. I followed Star Citizen for a while and really liked the idea. I also like the idea that they essentially stuck to their vision / goal. As for whether it will get to where it needs to be, I have no idea. I've also followed several other projects I was hyped about that fell short so my expectations are not set very high. DayZ was one of those and the next one right now (because I'm on console) is Zero Six which is currently in early development. Speaking of which, I'm hoping the new gen console will help entice more devs to port their milsim titles over and even create new ones on these platforms. Personally, I believe there is a larger audience out there interested in more hardcore titles than AAA companies realize but it's likely going to take an independent or smaller dev to tap into that fan base. 1
Senor-Fredo-Lz Posted September 15, 2020 Author Posted September 15, 2020 4 hours ago, Kean_1 said: Project Cars was going places IMO but the latest iteration is an example of what can happen to some of those kinds of projects. It got dumbed down in the hopes of appealing to more people. Same thing seems to be happening to Insurgency Sandstorm. It was supposed to be a bridge between milsim and more casual shooters but some of their decisions are to appeal to more casual gamers (e.g. kill cam). ......and then they got bought out by a larger company which will likely further influence the direction of the game even more (although they say NWI will still have their freedom). They started out knowing their niche audience and were dedicated to making the game for those folks. .....the kind of game they also felt passionate about. I followed Star Citizen for a while and really liked the idea. I also like the idea that they essentially stuck to their vision / goal. As for whether it will get to where it needs to be, I have no idea. I've also followed several other projects I was hyped about that fell short so my expectations are not set very high. DayZ was one of those and the next one right now (because I'm on console) is Zero Six which is currently in early development. Speaking of which, I'm hoping the new gen console will help entice more devs to port their milsim titles over and even create new ones on these platforms. Personally, I believe there is a larger audience out there interested in more hardcore titles than AAA companies realize but it's likely going to take an independent or smaller dev to tap into that fan base. I agree, PC is now somewhere it was never intended to be. However, like with the days of Grid, fantastic award winning game which did not finacially reflect expected paydays so they tried everything to turn it around but it never happened.
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