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Aimesleje

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  1. I'm starting to understand it was a waste of time to talk to fanboys. I'm here trying to have a dialogue. Not change peoples mind. I LOVE the game. I've praised it. All I'm saying is that outside of the story the gameplay was unfinished. And instead of talking to me about it, you fanboys are just praising the genius of the game and telling me I don't have to like it. You're the reason that game companies cut corners. You don't care about the quality of the product you're paying for. When they cut corners you praise it. You'll praise anything with your fanboy logo on it. I've been doing this thread for months now.. But honestly, I think I'm out. Thanks guys for the good times. I'll be taking a break.
  2. This. This right here. I literally listed my complaints and you don't even address them! And instead of going through the complaints and telling me why specific ones are wrong you just fanboy and say "if you have ANY complaints then nothing can satisfy you" ...That's absurd. Read my complaints and give me ONE specific one I'm wrong about. That's how a dialogue works. What you just did was fangirl on the internet. You didn't prove anything, you didn't debate anything. Give me a specific example of what complaints were wrong. I swear to god. You fanboys and your inability to take criticism. I praised the game. I said it's the best I've ever played but it's got a lot of let downs. But apparently because I praised it insufficiently I deserve your scorn.
  3. I'm not saying it's not a great game. It may be my favorite game yet. I'm saying we, as the consumers of video games, have a responsibility to our future selves to point out the things that we don't like -- because if we don't game developers are gonna keep cutting corners and creating undeveloped mechanics. And when the next great game comes around it'll be just as hollow in it's gameplay. I see two types of people in these comments -- those who look at my complaints genuinely and (while they don't agree on everything) see where I'm coming from. And those, who are in the honeymoon phase of the game and can't allow themselves to even consider my point of view. Thats okay. I've spent over 90 hours in this game now. I'm gonna go back at some point and relive the story again. It's just one of those stories I'll never stop loving. That beings said, no one can logically deny that the mechanics aren't sustainable for long term playability. There is NO economy in the game. NPCs don't really talk to you. If you guys look at the "conversation" between Arthur and Tilly that I copy pasted from my game above -- and you think that's acceptable and more than enough... Than I can't take you seriously. Come on people, dream a little. Wouldn't it have been nice to have been able to take camp members out for activities like robbing or drinking? Get to hear conversations between them and Arthur. You CAN'T tell me that wouldn't have improved the gameplay. Almost all of the camp members we love barely get any screen time. We don't interact at all with Sadie for the first half of the game, and we don't talk with Karen for the second half. Tilly has 1 mission. Lenny has maybe 3. All of these characters have such limited screen time... And you guys are okay with that. As if you don't want more.
  4. Dyl, it's not about fun! It's about the quality of the product we paid for. We can all agree that it was fun. I myself praised the story and acting. It's about the quality of the game as a whole. And to be honest, there were way to many features that were underdeveloped it's clear to see the single player was not the focus of the game. I'm willing to bet their primary revenue from this game will come from Online. Much like GTA5. We paid for a single player game and we were given an incomplete product. The "single player features" I listed above are so limited they may as well have been left out of the game entirely. As for you, I get you're a fan, but every post you comment on you say the exact same thing. You talk about how fun the game is and ignore any complaints. So, why don't you take some of my points and refute them. Tell me how the economy in the game isn't broken. Tell me about how I'm wrong about NPC interactions. Tell me the body weight system is actually genius and way better than the body weight system in San Andreas. Stop telling me the games fun. Look at my points and refute them.
  5. Another complaint I have is horse bonding. The horse customization and bonding is so limited it's embarrassing. I'm betting they have a more in-depth system for Red Dead Online.
  6. Illusion. Perfect description of modern open world games. The illusion of players having choice and freedom. I have to disagree on the game being overhyped though. The story is well deserving of the hype. It's the blatant lies about the open world that gets under my skin.
  7. I suppose I phrased it harshly because this game means a lot to me. And I'm honestly disappointed that they half assed it. I say half assed because it perfectly describes the game. They were phenomenal half way, and left the other half basically unfinished. The game had so much wasted potential it's depressing. The characters and acting were incredible, but we barely got to interact with them. Even Dutch! One of my favorite missions in the game was a fishing mission with Dutch and Hosea. Imagine getting intimate and unique scenes like that with all the gang members whenever you wanted just by approaching one of them and asking them to come to town with you. We could have taken any of our outlaw family hunting, drinking, watching shows, robbing... It would have strengthened our connection to these characters tenfold. The fact that R* never even considered that is embarrassing. They gave us an amazing world and robbed us of any real connection to it.
  8. So… I’ve almost 100 percent-ed the game. And here’s my honest spoiler free analysis. Feel free to tell me if you think I’m being unfair. Positives: The story and acting is phenomenal The world looks phenomenal The bounty missions were very enjoyable but there were far too few of them The hair growth system was cool to see 
Negatives: The economy is a joke The morality system is a joke The body weight system is a joke The cleanliness and bath system is a joke The side games are a joke. Games can’t be played for big bucks, even in Saint Denis The camp is a joke! Chores don’t get you any rewards or special dialogue, NPC’s don’t actually talk to you, and hunting for perfect pelts for upgrades is a complete waste of time because all the camp upgrades will disappear after chapter 6. (I learned that the hard way — and boy was I pissed) The legendary animals and fish are a joke. You can’t display them, selling them is useless because money is useless in this game, and the only unique rewards you can get from them are those hideous outfits made by the trapper. WTF R* you couldn’t be bothered to make the legendary outfits look decent? Really? Speaking of which, outfit options in the game are so limited it’s embarrassing. 
Gun shopping is fundamentally pointless as dead eye makes your beginner guns just as effective at getting headshots as upgraded guns. You’re better off just sticking with your original guns and customizing them to your liking. 
What else… The one romance Arthur has in the game is limited to 2 missions. 2. Chapter 5 of the game should never have existed. You don’t access a 3rd the map until the epilogue and there are no missions there when you do. I assume these regions were designed entirely for Red Dead Online. And random events happen far too infrequently. Good luck trying to find the event where your gang busts you out of jail. I got myself imprisoned over thirty times before I got a single jailbreak scene. Finally… NPC interactions are a joke, especially with fellow camp members. Most go something like this: “Tilly!” “Hey Arthur” “Okay then, I won’t disturb you” “Sure Arthur” It’s disgusting the wasted potential for interactions with fellow gang members. They built a beautiful cast and you rarely ever see or talk to most of them. R* couldn’t be bothered to make a follower system like GTA 5 where you could call up a friend and take them out for activities like drinking or robbing. So instead of taking Dutch to the Saint Denis theatre, or Karen for drinks in the local salon, or taking Sadie robbing (which would have been awesome to see), you are limited to only ever seeing them in missions. It’s pitiful. TL;DR the story and acting is beyond incredible. The “living, breathing” open world we were promised, is a joke. This game was designed to be a story game, not an RPG. And they were wrong to emphasize the open world gameplay elements the way they did. It was fundamentally dishonest advertising. That's about it. After 80+ hours I think I'm gonna take a break from the game. I love this world and these characters, but the gameplay is just too hollow to justify me running around shooting things for much longer. After the epilogue the world feels empty. Hopefully Red Dead Online will be more than the cash grab that GTA Online was. Probably not, but fingers crossed.
  9. I agree entirely. However, after putting a lot of thought into it, I'm not sure that's "entirely" rockstars fault. They exaggerated the gameplay in their demo vids. Like, when they said "you can call out to a passing rider" and gave the insinuation that you could actually have a conversation with random NPCs. Unfortunately, they were being literal in that's ALL you can do. Call out to them. I think for me where my disappointment in the gameplay falls was the hype I got from the people who got early previews. They said so many blatantly false things that R* never bothered to correct. I heard several people say that you could have entire conversations with NPC's and that they would all be as immersive as your conversations with Dutch. It was blatant lies like this that made me think it was a literal living, breathing world. And, when it came around and every feature that was hyped up was barely even functional, I felt cheated.
  10. Oi. Benjo. I'm curious as to your opinion about the ending. You were so excited before the games release. I wanna know if it lived up to your expectations.
  11. I honestly think I would have been less angry had it just been a story game without all the "open world" stuff.
  12. 9 and 10 can't be reached without tonic. Just buy a boatload of tonic and use one a day. My beard was full length after 6 days of playing real time. If your beard is already level 6/7 it should only take a day or two.
  13. The mission is called Red Dead Redemption. Although, it's a follow up mission directly after another mission called Our Best Selves (the final train heist).
  14. I HATED that it forced me to use those damn repeaters. I only ever wanted to use my shotguns and pump action rifles. And yet, every single f'ing mission -- I was stuck with a repeater -- often times unable to switch it out on my own. I can understand forcing a sniper rifle on you for a scene, but this... This was ridiculous.
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