eerikmyhre Posted November 28, 2018 Share Posted November 28, 2018 Hey all. I know a lot of people online are playing with aim assist. And that's up to them. But, I am trying to stick to no assists at all. But I looked into it, and for a beginner in console-gaming, I dont quite understand. Can someone explain the difference in Aim Assist Strength and Lock-on Mode? I have made a feel for that the lock-on mode will snap to a enemy when you use L2. But for now, that's everything I can make sense off. Im using free-aim and assist on the lowest- Link to comment Share on other sites More sharing options...
kid-wtf Posted November 29, 2018 Share Posted November 29, 2018 generally, for most games "lock on" will follow a moving target from as soon as you aquire it until you let go of the aim button, where as "aim assist" will find the closest target to the reticle at the time you press it but if said target moves you would have to let go and aim again or follow it manually. most of the time i play games with both all the way off if i can. not so much for realism but more for comfort. i prefer to choose my own targets and change with out coming out of "aim" but thats just me. Link to comment Share on other sites More sharing options...
Kean_1 Posted November 29, 2018 Share Posted November 29, 2018 To be honest, playing with the settings in campaign mode will likely provide you with a better understanding of exactly what the sensitivity settings do in this game than what we can describe. I used random game to get an idea myself. Link to comment Share on other sites More sharing options...
DylBandit Posted November 29, 2018 Share Posted November 29, 2018 Considering you are talking about Red Dead Online because you posted in this category and knowing you are new to the game and don't quite fully understand it yet, I am going to recommend to stay on aim assist. Turning off aim assist will be quite a challenge for sure, and I think you will find it rather irritating to use. Link to comment Share on other sites More sharing options...
eerikmyhre Posted November 29, 2018 Author Share Posted November 29, 2018 17 hours ago, DylBandit said: Considering you are talking about Red Dead Online because you posted in this category and knowing you are new to the game and don't quite fully understand it yet, I am going to recommend to stay on aim assist. Turning off aim assist will be quite a challenge for sure, and I think you will find it rather irritating to use. I appreciate you taking time to answer, but about what I should do or not I understand already. I have been a pc gamer for 20 years. Not meaning to sound rude here. Just getting tired of people answering around the question and not the actual question. Its Red Dead´s definition of the two options I don't quite grasp. I've tried here, and I´ve tried reddit, and it doesn't seem like anyone really knows the difference between the two options.. Sadly. At least for said game. Usually it makes sense, but I just can't seem to find, or test myself, to a definitive answer. Link to comment Share on other sites More sharing options...
eerikmyhre Posted November 29, 2018 Author Share Posted November 29, 2018 22 hours ago, kid-wtf said: generally, for most games "lock on" will follow a moving target from as soon as you aquire it until you let go of the aim button, where as "aim assist" will find the closest target to the reticle at the time you press it but if said target moves you would have to let go and aim again or follow it manually. most of the time i play games with both all the way off if i can. not so much for realism but more for comfort. i prefer to choose my own targets and change with out coming out of "aim" but thats just me. Yes, this is what I was thinking to from experience. But it doesn't seem or feel right in Red Dead. Theres more to it. Lets say I want to make my aiming like this: I want it to snap to the the target closest to reticle when I press L2. But I don't want it to stay locked on said person. That I can manage myself, and find fun. But I want it to help me with the initial "snap to person" part of it. How do we set that up is the question. Im trying to figure it out. But as I said, as a new console gamer, its hard to really notice the differences when testing on damn birds... Link to comment Share on other sites More sharing options...
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