Netnow66 Posted April 19, 2019 Posted April 19, 2019 1 hour ago, Snipe said: As such, I’ve learned to somewhat accept the game FOR WHAT IT IS. Don’t constantly try to make it something it isn’t. But give your feedback, and be pleasantly surprised if the developer acts on it. Otherwise? Move on. Maybe in 6 months, they’ll decide they want people like you back and the changes were made in your absence. Maybe not. But don’t keep grinding based on aspiration that “if only I get those top levels the game is suddenly what I want.” Not what you wanted on the way up? Probably won’t be up at the top levels, either. I think the issue is that while you can argue you WANT a different game play style, there are only limited things you should EXPECT to be done in a mode to alter game play before you yourself are meta-griefing other players. (AKA Nerf Wars class-on-class, weapon-on-weapon, etc). In RDR2O Free Roam? I don’t have any issues at all with people killing me. I don’t have any issue at all with there being a cost for death and me losing my horse contents (but not my satchel, that’s a nice balance IMO). It invents a little care, and some tactics. (Don’t just ride STRAIGHT IN to the butcher, etc). This is the game. I think it is reasonable to say people playing the seams of the game to essentially exploit, or block another player from really playing altogether... that is griefing. The game now gives a pretty solid way to avoid some of the worst examples. Don’t think being killed 5-7 times in a row qualifies as fun game play? Yeah, it’s kind of lame if you didn’t sign on for it... Parley fixes it mostly. Changing it so Parley addresses an entire posse isn’t unreasonable, it allows killing, but not repetitive ongoing forever GRIEFING that stops another player from proceeding to the next chapter of the game, so to speak. Another example: I think it is reasonable to argue that in a game that has pvp specific modes, giving pvp bounty / daily incentives in Free Roam is kind of a mistake. Another examples: It seems clear the missions ARE where R* wants structured pvp interference to keep it fresh and different. Blaming people who avail themselves of what R* INCENTS them to do very specifically is wrong. Players to interfere on missions are not “Griefers”. They’re an agent of R*, doing what R* wants done in that scenario. Accepting the game for what it is now right now is something I can't do. The game as it is today is not the game that Rockstar said it was going to be and that is the issue that I and others have with the game right now. We supposedly have changes coming to the game that will put this game more in line with the game Rockstar advertised--so there's no way I can accept this game for what it is today. Rockstar has said changes will be made so, at this point, we really don't know what "for what it is" will eventually mean. One thing I do agree with is that anything taking place in those missions that specifically call for interference can't be considered griefing. That, to me, is a form of mutual combat and if you open yourself up to that, you kind of deserve what you get. Me getting killed when spawning in, fishing or when I'm running to the butcher with a pig in my arms? I consider that griefing the first time you do it to me. We don't know exactly how Rockstar's offensive/defensive will play out yet, so we'll see if griefers "get the first one free." My opinion is that parley is one player begging a bully not to bully him again. I'm hoping offensive/defensive removes that. I only use parley for the time to report the griefer to Rockstar and block him on PSN from within the in game menus. Then I try for a solo server.
YodaMan 3D Posted April 22, 2019 Posted April 22, 2019 On 4/18/2019 at 8:53 PM, CowBoii said: I see the term thrown around a lot with this game and a few others I enjoy that are online multiplayer games. I want to know what individuals here consider griefing. I am asking this question because it would seem that some players are using the term to just express frustration over their own lack of skills in the game or just general players being better than them and getting the upper hand. I feel like on a dev's side of the fence, this has to be annoying to deal with. RDR2 is in open beta and they are accepting feedback as well. I would imagine they get bombed with people just being upset about someone else being better than them and they are mislabeling them as a griefer. The online communities and games I have been a part of consider the label a very bad thing so when you are labeled with it, you're basically labeled the worst kind of person in online gaming only second to being a hacker. I am not trying to say players on RDR2 are overreacting but this term doesn't seem to be being used right anymore. So give me some in-game scenarios (within RDR2 Online) where you would consider someone a griefer and where you wouldn't consider them a griefer. Anytime you decide for you to have fun requires you to come along and ruing another's term of fun for no other reason then you are a pure jackass. That is griefing. In PvEvP map, you have PvE players that have zero interest in PvP, now when you throw in that one or more PvP ( usually they don't run alone) that insists that they only way they can PvP is by attacking those who don't or won't fight back. You can tell who they are cause if you fight back and kill one or 2 of them, they run or change servers. They are griefers. They are usually the same ones you see in forums like this that get all bent when you point out there is something seriously wrong with them for thinking that is fun. Now we shouldn't get them confused with PvP players, who will take you down once or twice, but seem to move on once they know they are better then you, whether you fight back or give up.
Major Dammidge Posted April 23, 2019 Posted April 23, 2019 (edited) I have several solutions for Griefers once and for all, and without separate lobbies. I'm sure other members of this forum do as well. If there are 50 players in a server, and six Griefers, assign 3 players in the server to every griefer, a player assassination of sorts, with a $25 bounty. Bye-bye griefer. Second, take away their horse and force them to ride a nag. Third, issue a shoot on sight notification to everyone in the server much like the PvP games' notification messages... Catch my drift? But this is beta and Rockstar is Rockstar. I am a horse hair away from level 120, and never bored. it pisses me off to spawn into a game only to get shot by some level 6 blue dot or posse of Griefers. I am thrilled to pay $45 for (the moonshine to make) 20 incendiary shotgun rounds, and hunt pigs and ducks to make exploding shotgun slugs. Every one of them is reserved for griefer extermination. Still, 80% or better of my daily log ons put me into unjustified hails of bullets. One last item. I have been riding with a player named jakey boy (something like jakeyboii something) from UK. This afternoon we kept seeing the same player killed again and again and again. This player was a level six and couldn't defend himself from a three-man posse with high levels. We rode to his aid, included him in our Posse, and blasted the Griefers into smithereens again and again. If you haven't tried it it's a great feeling helping out other players. This is me shutting up. For the moment 😂 Edited April 23, 2019 by Major Dammidge Addional comment 2
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