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Showing content with the highest reputation on 07/03/2017 in all areas

  1. Do you think there is anyway they can incorporate this in the online servers? Thinking back in the wild west, a lot of the high time gangs would often take over areas be them small towns or out in the wilderness. I think it would be cool if they could have this somehow int he game. Like in GTA V, when you would go into "gang hideouts" but instead of it being AI's it would be actual players. They could even mix in some AI's if say the gang is only 2 or 3 people big. Just for the sake up being better protected. Maybe the AI's can be bought aka "hired" for in game money.
    1 point
  2. So far it's pretty good however it is very much a puzzle game so beware if that's not your cup of tea. The first few "puzzle" areas are pretty easy to work through however it starts to get quite tricky but I must admit that I can't wait to get home tonight to play some more! There also seems to be a much harder set of "side" puzzles that I've skipped through a bit but it does bug me so I may spend a few additional hours just trying to figure them out before moving on. Tempted to possibly shell out for Far Cry Primal however it's just not quite at the sweet spot yet (I can actually get a physical copy a bit cheaper from a local online retail store although it will probably just include a "key in a box" deal with a steam/uplay installer). Nier Automata appears to be very highly rated however to be honest after watching some gameplay on youtube it just doesn't look like something I'd enjoy playing. Anyone here played it and want to share why it's so good because I think I may just be missing something? This is one that could definitely do with a demo I think.
    1 point
  3. This is like the other thread that talks on gang hideouts. I guess this is the same but slightly different to that idea. I actually like what you suggested. People being able to hire gang members with in game money. It gives you more of an insensitive to earn the cash and spend it.
    1 point
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