I can remember something about devs waiting for gfx card makers to catch up and vice versa. Then there was memory and bandwidth availability. It is very easy for ambition to trip over development and availability states.
Many brilliant ideas have had to pare down ambition to fit reality but our friend, EjectedCasings, is right about one thing . . . it is only my opinion, or rather, educated opinion.
No idea if for the very high price there will be a payout based on success like we got for the first Project Cars? Also, Founder member of Warframe which is a highly successful game which over seven years has taken over £1000 from me. This is a free game with no online costs so I feel that periodical contributions is the way forward for these games with those who have little money getting the benefit of the whole procedure thanks to those who can afford it.
The idea of Star Citizen has always been appealing but over the years I have read some detailed reports from people who love the concept but still feel that the science has some way to go to catch up.
It wasn't just the science but also the economics. The idea of Star Citizen will easily play on one of my computers but for the majority it will not play at the very high settings required to fully appreciate the game for most players on PC.
I have heard all of this about Star Citizen years ago and it will probably be exactly the same for years to come. Either that or as many predict; too expensive to buy, to run online, and needing top end computing only.