When GTA O 1st started off it was pretty awesome... It was no where near perfect, R* did make some really dumb choices in GTA O when it 1st started.
Insurance ( so players used high insured vehicles to attack other players) ...
Always on player blips (players alway knew where others where). Which made it easy to troll players
Catch up in races. (Which slowed down the person in front for some reason)
To much weapon, ammo and explosive carries. (25 stickies...20 rpgs.. 1000's of bullets with a ton of guns)
But, by the time the Xbone and PS4 version came around.. The game started to go down hill.
Free Aim players had to deal with "free aim assisted aim' Which was a soft snap auto aim. Which defeated the purpose of a FREE AIM mode
R* added new free roam business missions. But due to always on blips and a notifications, it made it easy to attack and troll players. And this could only be played in Public sessions.
Allowed players to instantly fill up all their ammo by using a mini menu instead of having to go to a gun store. Which basically gave players the ability to always have ammo and explosives.
Allowed players to own heavily armed and armored vehicles.. Some of which had insurance tied to it.
Flying bikes and cars.. that had the best lock on rockets in the game and a high insurance for destroying them.
I could go on and on.
And now we wait for RDR Online.. And im just sitting here wondering just what the hell R* is going do with this. Because no real GOOD info has been given about this.
I really hope we get the same aim modes as the last RDR had for multiplayer. Auto aim for players who enjoy auto aim. free aim for the players who enjoy manual. And keep them separate.
And i also hope they have a friendly free roam just for co-op.
Player blips, i also hope are limited and NOT just always on all the time.
As far as ammo goes. If R* allows instant refills of ammo then RDR O will turn into dynamite and explosive rounds non stop.
Guess we will all know in a week of two what R* has in store. Im just a bit anxious.