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Flaw in Texas Holdem


MachineGhost
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Kicker cards not always taken into account. Latest example: three 9’s flopped plus two smaller cards. One NPC player had King/Queen hole cards, the other NPC player had King/Jack hole cards - the game split the pot when the King/Queen hole card player should have won it all. There are many other instances of this. The game will decide who’s a winner if just one hole card is looked at, but it seems as though looking at two “kicker” hole cards has not been written into the poker logic.

Just an observation...

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Rockstar created an amazing game but it's pretty evident the programmers were not poker players. The AI is painfully easy to beat; play tight ranges preflop then bet large (often overbet) when you hit, but to find out they haven't even programmed the rules of the game correctly is shocking. 

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You should record those if you think there's an issue.

It's easy to be caught off guard by split pots, though, because digital poker deals a winner so quickly. I don't want to say you're imagining things, but I've often found myself in a state of disbelief because I was experiencing some kind of cognitive dissonance in what I thought I saw on the board, as opposed to what was actually there.
 

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Thank you so much for suggesting I’m an idiot. How very discerning of you! I would have thought that my description of the poker hand would have had enough detail for you to realize that I am sufficiently cognizant of what’s going on around me not to be confused by a poker hand.  I was just trying to get the developers to look and see if there really was an issue with the poker logic; not to be told I don’t have a clue by some clown suggesting i have personal situational awareness issues.

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1 hour ago, MachineGhost said:

Thank you so much for suggesting I’m an idiot.

I said nothing of the sort.

1 hour ago, MachineGhost said:

I would have thought that my description of the poker hand would have had enough detail for you to realize that I am sufficiently cognizant of what’s going on around me not to be confused by a poker hand. 

Honestly, it wasn't that detailed. You never mentioned the hands verbatim, so much of it comes off as annecdote.

1 hour ago, MachineGhost said:

not to be told I don’t have a clue by some clown suggesting i have personal situational awareness issues.

No neee to personally insult me, but be mindful that I admitted to having dull moments of situational awarenesss.

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1 hour ago, KoolChameleon said:

I've kinda noticed that whenever I go all in, if the computer doesn't have a remotely strong hand they tend to just fold. I haven't gambled too much, but I am curious to see what strategies you guys use or tendencies that the computers have, when playing.

A couple of times i've played and I've had a fairly decent hand, like 2 pair or something. So I raise a moderate amount, then the opposition will call, but when cards are turned they have absolutely nothing, not even a low pair! Like he wasn't even trying to bluff or anything, he just called me and had nothing! 

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12 minutes ago, debbo89 said:

A couple of times i've played and I've had a fairly decent hand, like 2 pair or something. So I raise a moderate amount, then the opposition will call, but when cards are turned they have absolutely nothing, not even a low pair! Like he wasn't even trying to bluff or anything, he just called me and had nothing! 

I'm noticing this a lot. The algorithm is garbage for NPC's.                                                                                                                                                                                                             

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i've seen the kicker cards are only the highest card, not both cards, lost a few hands that way i thought i should have won.

Poker is something i play in the game when i'm in town and the table is full, easy way to make $20 bucks and breaks up the monotony that can build up while hunting and doing the other world activities (i'm only just starting chapter 3).  I find more fun in the side games like poker, and blackjack, and even dominos, than trying to complete all the story missions and finish the game.  I figure it will probably take me a couple months to get through all the story missions.  Then i'll have to turn around and do it again as the hero to see what i missed this play through as the villian.

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13 hours ago, KoolChameleon said:

I've kinda noticed that whenever I go all in, if the computer doesn't have a remotely strong hand they tend to just fold. I haven't gambled too much, but I am curious to see what strategies you guys use or tendencies that the computers have, when playing.

 

The AI is painfully loose, as some one else stated it's not uncommon for the computer to call you down with air regardless of board texture, especially if they have high cards. The AI will also never fold any pair even if it's bottom pair. Their preflop opening ranges are incredibly wide, however 3betting ranges seem to be weighted toward mainly high pocket pairs and A6+. There also seems to be a secondary AI which is less common which is more loose aggressive, this AI tends to raise you alot and bluff with a high frequency, I've seen this AI mix in some suited connectors into their 3bet range like 68s and 79s. 

Because of these considerations the optimal strategy for beating red dead 2's poker is to play a tight range preflop, and bet really large with the top end of our range. Post flop just play a strategy of betting large when you make strong pairs, draws or better and check the rest of the time. Bluffing is not recommended unless the pot is heads up and two streets have been checked through, or the board was draw heavy and the river bricks (draw is not made).  Or to simplify; play strong opening hands, wait till you hit, then bet large. 

The AI also has a hard time discerning between bet sizes, 3xbb or 7xbb raises seem to not affect whether or not they will call.  So say you get dealt AA, raise 7 or 8x the big blind as opposed to the standard 3xbb. 

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