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I got an idea


Unknown1598
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If someone kills you while you have items on your horse then the player who killed you should have to pay you what your stuff was worth. 

Say someone kills you when you have $20  worth of pelts on your horse the player who killed you should have to pay you $20. 

This should end the players who camp at the butcher and players who grief hunters.

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32 minutes ago, Poggy said:

Trouble is, troll so out do load their horse then attack you, and when you kill them you'd have to pay a fortune.

Im sure it wouldn't be too hard to add in a feature where if a guy damages you first and if you killed him you wouldn't have to pay.

Edited by Unknown1598
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I don't like that idea because they are basically robbing you which in a strange way should be encouraged and discouraged. encouraged because you were a good target and they can take your stuff, discouraged because it may not matter because they get a bounty worth more then the loot.

you want to design the game where being a jerk has its penalties but you can also be a bandit if you choose that style of play. I'd imagine someone camping the butcher would be in town, near lawmen. A bounty system would fix the problem.

a bounty system needs to be implemented that follows characters through server changes. 

for example: you kill a player with a npc or player witness. you get reported. you now have a permanent bounty on your character for 25.00 - 50.00 dollars. increasing per NPC/player you kill that gets reported or seen by lawmen. Honorable players can accept bounties and hunt down the player. the player being hunted now have a leaving server timer to prevent killing and disconnecting leaving them open for sweet justice. 

a few things happened: we've cut down on RDM and griefing, added a new bounty hunter feature, but still made people carrying valuables a reasonable target for outlaws.

otherwise the unintended consequence of your suggestion is everyone kills a 3 star buck just for murder protection and that just feels weird. you should be a target if you have valuables on you. that's the wild west 

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10 hours ago, jimmyoday63 said:

I don't like that idea because they are basically robbing you which in a strange way should be encouraged and discouraged. encouraged because you were a good target and they can take your stuff, discouraged because it may not matter because they get a bounty worth more then the loot.

you want to design the game where being a jerk has its penalties but you can also be a bandit if you choose that style of play. I'd imagine someone camping the butcher would be in town, near lawmen. A bounty system would fix the problem.

a bounty system needs to be implemented that follows characters through server changes. 

for example: you kill a player with a npc or player witness. you get reported. you now have a permanent bounty on your character for 25.00 - 50.00 dollars. increasing per NPC/player you kill that gets reported or seen by lawmen. Honorable players can accept bounties and hunt down the player. the player being hunted now have a leaving server timer to prevent killing and disconnecting leaving them open for sweet justice. 

a few things happened: we've cut down on RDM and griefing, added a new bounty hunter feature, but still made people carrying valuables a reasonable target for outlaws.

otherwise the unintended consequence of your suggestion is everyone kills a 3 star buck just for murder protection and that just feels weird. you should be a target if you have valuables on you. that's the wild west 

Agreed, it should be fair for the player to reap the rewards of collecting the pelts or meat rather than to be penalized for committing a robbery.

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