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Improved matchmaking?


cadashka
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As a posse player, we usually grind the stranger missions together with hunting. In order to avoid hostile randoms, we tend to travel from one side of the map to the other during our game play. Sometimes we fast travel across the map in order to play in those quiet parts.

This worked well up until recently. What we today was kinda crazy. We traveled to lonely part of the map (Tall Trees), started a mission just to witness one hostile random spawning near by after another. When we finished the mission, we traveled to Rhodes as it was quiet. Same there. Once we stayed for a wile, we were surrounded by random players.

Any of you noticed something similar?

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On 1/26/2019 at 3:26 PM, cadashka said:

As a posse player, we usually grind the stranger missions together with hunting. In order to avoid hostile randoms, we tend to travel from one side of the map to the other during our game play. Sometimes we fast travel across the map in order to play in those quiet parts.

This worked well up until recently. What we today was kinda crazy. We traveled to lonely part of the map (Tall Trees), started a mission just to witness one hostile random spawning near by after another. When we finished the mission, we traveled to Rhodes as it was quiet. Same there. Once we stayed for a wile, we were surrounded by random players.

Any of you noticed something similar?

Often times when a player spawns in, they are put into a populated area.  I have noticed this, nothing like spending money to fast travel to a point to hunt or fish.  Then have a player spawn in right next to you so they can shoot you.

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