pluck3 Posted March 8, 2019 Posted March 8, 2019 Anyone else noticed that , in Hostile Territory for map like blackwater / rhodes / heartland oild fields , the starting position for most of team are unbalanced , i spawn at 100m from any points while exemple the coyote pack in blackwater are at like 25m from A and 50m from B , giving them unfair advantage , whatever my team skill is it unbalanced, also in Most Wanted , you run like 10meter , hide and you can spawn kill any1 that spawn back where you spawned first.. making mass Spawn camping , the free roam event , not fun at all , try to get the gold armor when u have to kill 25 player before getting at 10m from the armor and bang u end dying , unless you are in a 7man posse , free roam event not really interesting
Glopez Posted March 9, 2019 Posted March 9, 2019 Yeah it seems like they need to tweak this a bit. Even when you just spawn into free roam, it is a bit of a toss-up as to where you will land. Sometimes I get put by loads of animals and get attacked, other times I can spawn in and get shot within 20 seconds if I don't start moving.
Dissention Posted March 9, 2019 Posted March 9, 2019 19 hours ago, pluck3 said: Anyone else noticed that , in Hostile Territory for map like blackwater / rhodes / heartland oild fields , the starting position for most of team are unbalanced , i spawn at 100m from any points while exemple the coyote pack in blackwater are at like 25m from A and 50m from B , giving them unfair advantage , whatever my team skill is it unbalanced, also in Most Wanted , you run like 10meter , hide and you can spawn kill any1 that spawn back where you spawned first.. making mass Spawn camping , the free roam event , not fun at all , try to get the gold armor when u have to kill 25 player before getting at 10m from the armor and bang u end dying , unless you are in a 7man posse , free roam event not really interesting Yeah not a lot of talk about Showdown series or free room on this forum so I'll just try to make a contribution. The spawn after death seems random, in my opinion, but agree it's almost always disadvantageous. However sometimes though the respawn seems to definitely go in your favor for a session. The larger the lobby the worse off the re/spawn Without any real evidence I think it is random and R* does that to “level the playing field” but then again I always spawn at same spots whereas competition has different spots. Hostile territory is exception where you almost always respawn near a caputered territory I haven’t figured out a pattern, yet, so if anyone has I'd appreciate it. And agree free room is really frustrating at times because... Sometimes they put you so far away from objective the running becomes a silly waste of time and for some reason a bulk of players just like to pick people off. I don't understand it, if I'm losing bad, I just like to turn my attention to the ones sitting on roofs and shoot them. You can't really win King of the castle against a high rank smart posse who hunkers down and covers all approaches. Need to work on my dynamite skills and/or build a small posse. I do, sometimes, really enjoy the free rooms (most of the time they're fustrating) because I can squeeze out a win and it's quick cash but primarily great XP. It's a beta and like everything else needs some fixes/tweaks.
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