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Icarus and Friends ERR_GFX_STATE CRASH


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Games asks for driver 442.29.  NVIDIA's latest driver for my 1080Ti is 442.19.  Please see attached youtube video to see specs/crash.  I am unable to progress any further.  Any help would be greatly appreciated.

 

 

 

Edited by Kean_1
(re-pasted link to embed the video for easier viewing)
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This is what they say to do to fix the issue, they being Rockstar: https://support.rockstargames.com/articles/360040482073/Red-Dead-Redemption-2-on-PC-crashing-with-ERR-GFX-STATE-error

I would try this:

Go to C:\Users\username\Documents\Rockstar Games\Red Dead Redemption 2\Settings from there, delete whatever sga files you see in the folder. Do not touch anything else in the folder. Run the launcher as an admin from your desktop. An error will pop up. After it does, just click OK. From there, bring up your task manager and end the task (Rockstar launcher). Now just launch as normal, sign in, and give it a few to start running. 

See if that helps. For some people, it does fix the problem.

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I've managed to fix this issue from happening and since I tried this method to see if it would actually work has stopped the game from crashing on both Vulkan and DX12 with the ERR_GFX_STATE error and have had no issues with that error for the past several weeks.
 

  1. Set the sga_vulkan and sga_win32 cache files in Documents/Rockstar Games/Settings folder to read-only.
    (I have opened the files with Notepad and cleared the contents but this may not be required since the game cannot access them to write to them as they are set as read-only, just did it to save space)
     
  2. On the Rockstar and / or Steam Launcher or any other launcher where you can set the launcher arguments, enter the launcher argument -ignorepipelinecache
     

This should fix the issue as the -ignorepipeline cache launch argument is meant to stop the game from creating these sga cache files and writing to them constantly during gameplay, but typical Rockstar, this doesn't work so setting the sga files to read-only stops the game from accessing and writing to those files as -ignorepipelinecache is suppose to be doing!

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