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Showing content with the highest reputation on 04/15/2020 in Posts
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The OP was a completionist who didn't like the story missions but was so determined to get better medals he would keep replaying the same missions. That would drive me crazy and I happened to like the game. ......and I said it back in 2018 and I'll say it again but IMO / IME the main missions really are a just a way to help progress through the story. Where these games really come into their own is all that you can do in between them. .......and that is where I spent many hours of my time. I really didn't mind the linearity of the story missions. Now, that's not to say I like games on rails necessarily (with a few exceptions), but these are way more than that. I'm not saying I don't have gripes about some things with R* games but their stories are not one of them. That is something they really do well at IMO. Obviously, if these games were really as bad as folks like the OP made them out to be, they wouldn't sell as well as they do. If it's not your cup of tea then it's not your cup of tea. Doesn't mean someone lacks coordination or skills in real life because they don't agree with someones take on certain aspects of it. ......it's just a game and folks will either enjoy it or they won't.2 points
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Yup. Play a game like CoD and you'll see how rigid the campaign missions are, and how rigid the game as a whole is. The replayability of these games is close to zero, unless you're hunting achievements (you chump your way through a mission, kill the major with the RPG, and quit as soon as you see the cheevo pop). RDR2 does have a high replayability as far as I'm concerned (I should know, I started over from scratch three times). After a while, you get a feeling for how to balance the stat enhancing activities against the story missions to give you a better gameplay experience. If you take the open-world aspect as being equal (or greater than) the story missions, things get better. I spent over 700 hours playing RDR2, and I don't regret a minute of it (except maybe that time I left Buell on the train tracks and he got run over while I was in a post office, that kinda sucked). The game controls are a bit clunky, but I learned to live with it and I forgave a lot. Except Dutch, I never forgave Dutch.2 points
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I don't get it, why can''t we: craft during missions.. seems ****ing obvious to me, craft some tobacco or something so we're not reliant on a tiny ****in little pool to which we get stamina or dead eye from. restart a god damn mission from the pause menu? you create this ridiculous criteria we're supposed to tick off, making the game a boring slog, but we have to find some random way of dying just to get the option to restart the piece of sh*t? having to manually reload to then reload the mission and waste more time. the missions are hard the first time, but we can't see the criteria and then when we can see the criteria you've already ****ed us, it then becomes a painstaking boring arduous game of navigating 500 menus and manually reloading and saving. in a game where any number of random things that can happen to completely **** you up. i can spend 9 hrs retrying 3 missions and it's becomming a chore, the amount of hours spent just wading through menus and plain oversight on rockstar's part is driving me nuts.1 point
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I completely agree with the learned fellow above. There is extraordinary depth to this game.1 point
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The OP says it a bit colorful, but at some points he is right, the story missions are rigid and need to be played pretty much exactly as Rockstar scripted them, fail to do so and you have to reload from a checkpoint, that is linear gameplay and is imo boring if you want freedom in a open world game. These two concepts don't mix very well for a lot of people, some people will like it, but there are a lot of people that want freedom, there are also people that just want a good story, i like both, but i don't really like them mixed like Rockstar makes it's games. On the one hand they give you freedom to explore the world, and you can make your own decicions, on the other they treat you like a child an d say you have to play it like this, or you will die and have to do it over and over till you get it right. the latter being pretty linear with often no real clues on how to accomplish it. That means in story missions you often have to fiddle to find out how they want you to play it, and that is detrimental for the immersion factor. It kills the flow of the story. Sadly the whole concept also makes for bad replayability cause the story is actually pretty good, so it will stick to you and thus a second time you play it when you know how you should play the missions you just want to skip the cutscenes because you still know very well how they went and that takes the fun out of it. Now if they would have let the story missions have more freedom so you would solve it in multiple different ways to accomplish your goal, it would probably be a more fluent experience right from the get go and have a much higher replayability factor. I make mods and projects in Unity so i'm a semi-pro gamedev, atleast i consider myself that, and i really think they need to learn to blend these two types of gameplay better, cause right now they kinda messed up the beautiful game they made. And yes, the controls are archaic, and overcomplicated with to many button configurations and also to many bugs and bad default button configuration which are also detrimental for a smooth and enjoyable gameplay experience. The first person controller in this game is worse then the first one i programmed 14 years ago in Unity, and that is not good for a company that is so renowned, i would be ashamed if i where the CEO of Rockstar that i have such bad controls in my game, third person controller is better, but also has a lot of flaws if you look at it from a technical point of view animations can't be skipped, they need to play out, every modern game has crossfade animations that smoothly transit from one to another if you decide to do something else. I mean, try a game like COD, or Borderlands, and feel how smooth the gameplay is, and compare this to the chunky, jittery, sluggish, rigid first person controller of any Rockstar game, and you'll know what i mean. Some people say that it is realistic, i can tell you it isn't, people who say that are probably extremely clumsy IRL, i have a black belt in Martial Arts, i'm fast and swift in what i do, i can hit a guy 5 times in a second, not once every two seconds. Just one of those things..if i make a cup of coffee i do that swiftly and smoothly, pretty much everything i do is smooth in my movements, that goes for everyone for the things they do each day multiple time IRL, your brain makes your mobility smooth if you often repeat your movements, it learns.1 point
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Quit restarting missions, and play the game... It's a lot more fun that way.1 point
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it's not for anyone in it's current state, it's a chore in a chore.1 point